Dungeon Crawl Stone Soup version 0.31-a0-867-g9b2fd80f0c (webtiles) character file. Game seed: 818621860582966604 8 Talonman3 the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Oct 11, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (420 turns). Talonman3 the Conjurer (Draconian Conjurer) Turns: 420, Time: 00:00:48 Health: 0/20 AC: 5 Str: 9 XL: 2 Next: 0% Magic: 4/5 EV: 12 Int: 18 God: Gold: 11 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: slowed, very slow A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour e - a +0 cloak (worn) Scrolls b - a scroll of noise {unknown} d - a scroll of revelation {unknown} f - a scroll of brand weapon {unknown} Potions a - a potion of magic c - a potion of enlightenment {unknown} Skills: + Level 0.0 Fighting + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 4% 1d3 19% 1 Poisonous Vapours Pois/Air 2% N/A 26% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Olgreb's Toxic Radiance Pois 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The bat closely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm hits you. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm hits you. The endoplasm freezes you. You are frozen. You feel yourself slow down. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #########.####.#.# ###....)..# #.#.# ....##########.#.# ############...#!### #...............# ####.........###.#.# ...........#.###.#.##### ......####....##.J.....# ......# #######@#.###.# ......# #J#.# ......# .b. . ......### ##.#.## ........# #.#.# ###.....# #.# # #.....# #.# #.....# ... ####### You could see 2 endoplasms and a bat. Vanquished Creatures 3 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talonman3 the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 314 | D:1 | Reached XP level 2. HP: 7/20 MP: 0/5 317 | D:1 | Learned a level 2 spell: Searing Ray 420 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.1 Conjurations | | 4.1 Action || total ---------------------------++------- Melee: Unarmed || 27 Tailslap || 3 Cast: Magic Dart || 7 Stab: Sleeping || 1 Armour: Skin || 23 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 420 | 420 | 0 | 53 | 289 | 1 | 420.0 | Dungeon | 420 | 420 | 0 | 53 | 289 | 1 | 420.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 420 daAuts