ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.30.1-10-g1249ef9ec4 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2880490551288148381, deterministic pregen: 1 Command line: /usr/games/crawl-0.30 -name Tamtam -rc /dgldir/rcfiles/crawl-0.30/Tamtam.rc -macro /dgldir/rcfiles/crawl-0.30/Tamtam.macro -morgue /dgldir/morgue/Tamtam/ -webtiles-socket /crawl-master/webserver/sockets/Tamtam:2023-10-26.22:15:30.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-0.30(_Z17write_stack_traceP8_IO_FILE+0x28) [0x5609131ccc58]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.30(_Z13do_crash_dumpv+0x49d) [0x5609131d77ad]: do_crash_dump() /usr/games/crawl-0.30(_Z20crash_signal_handleri+0x7e) [0x5609131ccf5e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7fdc2a3be060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7fdc2a73af9f]: /usr/games/crawl-0.30(+0x3bdf46) [0x5609131d6f46]: /usr/games/crawl-0.30(+0x3be0b2) [0x5609131d70b2]: /usr/games/crawl-0.30(+0x2064fc) [0x56091301f4fc]: /usr/games/crawl-0.30(+0x37b5fb) [0x5609131945fb]: /usr/games/crawl-0.30(_Z16fill_status_infoiR11status_info+0xb24) [0x5609136eab24]: fill_status_info(int, status_info&) /usr/games/crawl-0.30(_ZN14TilesFramework12_send_playerEb+0x1718) [0x5609137f1968]: TilesFramework::_send_player(bool) /usr/games/crawl-0.30(_ZN14TilesFramework6redrawEv+0x9f) [0x5609137f522f]: TilesFramework::redraw() /usr/games/crawl-0.30(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x188) [0x5609137f54b8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.30(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x5609134308c9]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.30(+0x6a4fa0) [0x5609134bdfa0]: /usr/games/crawl-0.30(_ZN14message_window4moreEbb+0x192) [0x5609134bf1e2]: message_window::more(bool, bool) /usr/games/crawl-0.30(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x47b) [0x5609134bf88b]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.30(_ZN13message_store9store_msgERK12message_line+0x116) [0x5609134c0356]: message_store::store_msg(message_line const&) /usr/games/crawl-0.30(_ZN13message_store10flush_prevEv+0x1a2) [0x5609134c0562]: message_store::flush_prev() /usr/games/crawl-0.30(+0x6a1d54) [0x5609134bad54]: /usr/games/crawl-0.30(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x8a) [0x5609134bb3ea]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.30(_Z4mprf16msg_channel_typePKcz+0xa2) [0x5609134bb7e2]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.30(+0x7bde93) [0x5609135d6e93]: /usr/games/crawl-0.30(_Z13player_reactsv+0x6e0) [0x5609135d8660]: player_reacts() /usr/games/crawl-0.30(_Z12world_reactsv+0x7e5) [0x5609137fe6d5]: world_reacts() /usr/games/crawl-0.30(+0x9e6f77) [0x5609137fff77]: /usr/games/crawl-0.30(+0x9e74f5) [0x5609138004f5]: /usr/games/crawl-0.30(main+0x37d) [0x5609131231ed]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7fdc2a3ab2e1]: /usr/games/crawl-0.30(_start+0x2a) [0x560913123baa]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.30/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.30/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.30/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_rooms tso_oasis_becter pdpol_wu_jian_five_deadly_venoms uniq_eustachio uniq_maggie uniq_crazy_yiuf_cottage Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You kill the kobold! Vehumet accepts your kill. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Things that are here: a +0 short sword; 4 stones; a kobold corpse You see here a +0 scale mail. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . (D) Dungeon (T) Temple Where to? (Enter - D:4 @ (x,y), ? - help) There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A gnoll is nearby! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (77% to hit) The zap misses the gnoll. Unknown command. 3 gnolls come into view. A gnoll is wielding a +0 flail of holy wrath. The gnoll shouts! x2 Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (77% to hit) The zap hits the gnoll! The gnoll is severely wounded. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and quivering a throwing net (severely wounded, 77% to hit) The zap hits the gnoll. You kill the gnoll! Vehumet accepts your kill. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail of holy wrath (77% to hit) The zap hits the gnoll! The gnoll is severely wounded. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail of holy wrath (heavily wounded, 77% to hit) The zap hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The gnoll hits you from afar with a +0 spear. Found a whip. The gnoll hits you but does no damage. The gnoll closely misses you. There is a stone staircase leading up here. The gnoll closely misses you. The gnoll barely misses you. You fly upwards. There is a stone staircase leading down here. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. The gnoll is moderately wounded. The gnoll is struck by an arc of lightning. The gnoll is heavily wounded. The lightning grounds out. The gnoll is struck by an arc of lightning. The gnoll is severely wounded. The gnoll is struck by an arc of lightning. The gnoll is heavily wounded. You are struck by an arc of lightning. The gnoll is struck by an arc of lightning. The gnoll is almost dead. The lightning grounds out. The gnoll barely misses you. The gnoll hits you with a +0 spear. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll is struck by an arc of lightning. You kill the gnoll! Vehumet accepts your kill. The gnoll is struck by an arc of lightning. You kill the gnoll! Vehumet accepts your kill. You are struck by an arc of lightning. Unknown command. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You fly downwards. There is a stone staircase leading up here. q - 3 throwing nets (gained 1) You see here a +0 club. You see here a +0 flail of holy wrath. You now have 214 gold pieces (gained 5). You see here a +0 whip. Found a club. A worm comes into view. A worm is nearby! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - worm Aim: a worm (91% to hit) The zap hits the worm. The worm is lightly wounded. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f/p - worm Aim: a worm (lightly wounded, empty space bonus: 6/8) The air twists around and strikes the worm!! You kill the worm! Vehumet accepts your kill. Unknown command. Magic restored. Found a shortbow. Found a stone staircase leading up. There is a stone staircase leading up here. You see here a +0 whip. F - 2 scrolls of identify (gained 1) Found a stone staircase leading down. There is a stone staircase leading down here. Found a scale mail. An ufetubus comes into view. Casting: Airstrike (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway? Okay, then. Unknown command. Casting: Airstrike (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - ufetubus Aim: an ufetubus (asleep, empty space bonus: 4/8) The air twists around and strikes the ufetubus! The ufetubus is almost dead. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (almost dead, 57% to hit) The zap hits the ufetubus but does no damage. The ufetubus is almost dead. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (almost dead, 57% to hit) The zap hits the ufetubus. You kill the ufetubus! Vehumet accepts your kill. You start resting. Magic restored. C - 11 poisoned darts (gained 3) You see here a +0 scale mail. A hound comes into view. A hound is nearby! A hound is nearby! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway? Okay, then. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the hound. The hound is moderately wounded. The hound barks! Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (4% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 4% risk of failure) Press: ? - help, Dir - move target, f - hound Aim: a hound (moderately wounded, empty space bonus: 7/8) The air twists around and strikes the hound! You kill the hound! Vehumet accepts your kill. You have reached level 7! You start resting. A phantom comes into view. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - phantom Aim: a phantom (64% to hit) The zap hits the phantom. The phantom is lightly damaged. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - phantom Aim: a phantom (lightly damaged, empty space bonus: 8/8) The air twists around and strikes the phantom. The phantom is moderately damaged. Unknown command. Casting: Airstrike (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - phantom Aim: a phantom (moderately damaged, empty space bonus: 8/8) The air twists around and strikes the phantom! The phantom is almost destroyed. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - phantom Aim: a phantom (almost destroyed, 64% to hit) The zap hits the phantom. You destroy the phantom! Vehumet accepts your kill. Your Air Magic skill increases to level 8! You start resting. Magic restored. You start waiting. Done waiting. Found a club. Found a stone staircase leading down. Found 5 stones. Found a stone staircase leading up. 2 lemures come into view. The lemure shouts! You hear a shout! An ogre comes into view. It is wielding a +0 giant club. There are monsters nearby! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - lemure Aim: a lemure (empty space bonus: 6/8) The air twists around and strikes the lemure! The lemure is heavily wounded. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - lemure Aim: a lemure (heavily wounded, 67% to hit) The zap hits the lemure. The lemure is heavily wounded. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - lemure Aim: a lemure (heavily wounded, 67% to hit) The zap hits the lemure. The lemure is heavily wounded. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Okay, then. Casting: Airstrike (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - lemure Aim: a lemure (heavily wounded, empty space bonus: 8/8) The air twists around and strikes the lemure! The lemure is almost dead. Unknown command. Unknown command. Casting: Airstrike (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - lemure Aim: a lemure (almost dead, empty space bonus: 6/8) The air twists around and strikes the lemure! You kill the lemure! That felt strangely unrewarding. Unknown command. You start resting. Magic restored. Found 2 poisoned darts. A lemure comes into view. The lemure shouts! Pikel and a lemure come into view. Pikel is wielding a +2 whip of electrocution and carrying a wand of flame (11). Pikel shouts! Found 6 gold pieces. Casting: Airstrike (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f - Pikel Aim: Pikel, wielding a +2 whip of electrocution, wearing a +0 robe and carrying a wand of flame (11) (empty space bonus: 8/8) The air twists around and strikes Pikel!! Pikel is severely wounded. Pikel zaps a wand. The puff of flame misses you. Casting: Airstrike (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Aiming: Airstrike (quite dangerous; 3% risk of failure) Press: ? - help, Dir - move target, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution, wearing a +0 robe and carrying a wand of flame (10) (severely wounded, empty space bonus: 7/8) The air twists around and strikes Pikel!! You kill Pikel! Vehumet accepts your kill. With Pikel's spell broken, his former minions thank you for their freedom. The lemure departs this earthly plane. x2 Your Air Magic skill gained 2 levels and is now at level 10! You have reached level 8! You feel clever. You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or v - a ring of wizardry; > or y - a ring of magical power You remove your ring of wizardry. l - a +4 ring of protection (left hand) You now have 220 gold pieces (gained 6). You already know all available spells. H - a wand of charming (12) I - a wand of flame (10) Things that are here: a +2 whip of electrocution; a +0 robe; the kobold corpse of Pikel C - 13 poisoned darts (gained 2) Found Loduga's Armour Shop. You now have 231 gold pieces (gained 11). There is an entrance to Loduga's Armour Shop here. You pick up a There-And-Back Book and begin reading... You add the spells Gell's Gravitas, Teleport Other and Dispersal to your library. A dart slug comes into view. You see here a scroll labelled PEVABUEFYM. J - a scroll labelled PEVABUEFYM Okay, then. The dart slug launches a dart at you. The slug dart hits you but does no damage. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - dart slug Aim: a dart slug (empty space bonus: 8/8) The air twists around and strikes the dart slug!! You kill the dart slug! Vehumet accepts your kill. Unknown command. Found a hand axe. Found a robe. There is a stone staircase leading down here. You see here a +0 scale mail. You see here a +0 scale mail. Key pressed, stopping explore. The ogre shouts! An ogre is nearby! An ogre is nearby! An ogre is nearby! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (88% to hit) The zap hits the ogre. The ogre is lightly wounded. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, empty space bonus: 8/8) The air twists around and strikes the ogre!! You kill the ogre! Vehumet accepts your kill. Training target 11.0 for Air Magic reached! Your Air Magic skill increases to level 11! Found a stone staircase leading down. A howler monkey comes into view. You see here 9 gold pieces. You now have 240 gold pieces (gained 9). Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (asleep, 100% to hit) The zap hits the howler monkey. The howler monkey is moderately wounded. Unknown command. The howler monkey hoots and howls with incredible vigour! You hear a howl! You hear a shout! A howler monkey comes into view. The howler monkey howls! The howler monkey moves out of view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f/p - howler monkey Aim: a howler monkey (moderately wounded, empty space bonus: 8/8) The air twists around and strikes the howler monkey!! You kill the howler monkey! Vehumet accepts your kill. Unknown command. A howler monkey is nearby! A howler monkey is nearby! A howler monkey is nearby! The howler monkey hoots and howls with incredible vigour! You hear a shout! Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - howler monkey Aim: a howler monkey (empty space bonus: 8/8) The air twists around and strikes the howler monkey!! You kill the howler monkey! Vehumet accepts your kill. Unknown command. A gnoll comes into view. It is wielding a +1 whip of electrocution. A gnoll is nearby! Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +1 whip of electrocution (empty space bonus: 8/8) The air twists around and strikes the gnoll!! You kill the gnoll! Vehumet accepts your kill. Unknown command. You start resting. A gnoll comes into view. It is wielding a +0 club. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (77% to hit) The zap hits the gnoll. The gnoll is lightly wounded. A gnoll comes into view. It is wielding a +0 halberd of protection. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 77% to hit) The zap hits the gnoll. The gnoll is moderately wounded. You hear a shout! A gnoll comes into view. It is wielding a +0 flail. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 77% to hit) The zap hits the gnoll! The gnoll is almost dead. The zap hits the gnoll but does no damage. The zap hits the gnoll. The gnoll is lightly wounded. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 77% to hit) The zap hits the gnoll. You kill the gnoll! Vehumet accepts your kill. The zap hits the gnoll. The gnoll is lightly wounded. The zap misses the gnoll. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd of protection (lightly wounded, 77% to hit) The zap hits the gnoll! The gnoll is severely wounded. The zap hits the gnoll! The gnoll is severely wounded. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd of protection (severely wounded, 77% to hit) The zap hits the gnoll but does no damage. The gnoll is severely wounded. The zap hits the gnoll! You kill the gnoll! Vehumet accepts your kill. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd of protection (severely wounded, 77% to hit) The zap hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You start resting. Magic restored. You see here a +0 halberd of protection. Things that are here: a +0 club; a gnoll corpse You see here a +0 flail. You see here a +1 whip of electrocution. t - 2 scrolls labelled UQETUE INOTAS (gained 1) A - 3 bubbling cyan potions (gained 1) Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . You see here a +0 robe. Things that are here: a +2 whip of electrocution; a +0 robe Okay, then. You hear the crackle of electricity. K - a +2 whip of electrocution (weapon) You drop a +0 dagger. As you read the scroll of identify, it crumbles to dust. h - a scroll of blinking As you read the scroll of identify, it crumbles to dust. k - a scroll of immolation Okay, then. (D) Dungeon (T) Temple Where to? (Enter - D:5 @ (x,y), ? - help) There is a stone staircase leading down here. You fly downwards. Found 22 gold pieces. Found an escape hatch in the ceiling. Found a stone staircase leading down. There is a stone staircase leading up here. There are monsters nearby! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 ring mail of poison resistance (asleep, 100% to hit) The zap hits the orc. The orc is moderately wounded. The orc shouts! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - sky beast, p - orc Aim: a sky beast (empty space bonus: 7/8) The air twists around and strikes the sky beast. The sky beast is moderately wounded. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f/p - sky beast Aim: a sky beast (moderately wounded, empty space bonus: 8/8) The air twists around and strikes the sky beast!! You kill the sky beast! Vehumet accepts your kill. Your Fighting skill increases to level 1! Your Spellcasting skill increases to level 4! Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - orc Aim: an orc, wielding a +0 whip and wearing a +0 ring mail of poison resistance (moderately wounded, empty space bonus: 8/8) The air twists around and strikes the orc. The orc is almost dead. Unknown command. You barely miss the orc. You claw the orc, but do no damage. The orc is almost dead. The orc hits you but does no damage. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 whip and wearing a +0 ring mail of poison resistance (almost dead, 77% to hit) The zap hits the orc. You kill the orc! Vehumet accepts your kill. You start resting. Magic restored. You start waiting. Done waiting. You now have 259 gold pieces (gained 19). There is a stone staircase leading up here. A jelly comes into view. You see here 3 gold pieces. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jelly Aim: a jelly (asleep, 100% to hit) The zap hits the jelly! The jelly is heavily wounded. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f/p - jelly Aim: a jelly (heavily wounded, empty space bonus: 8/8) The air twists around and strikes the jelly! You kill the jelly! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Freeze. Okay, then. You now have 262 gold pieces (gained 3). Magic restored. There is a stone staircase leading up here. Things that are here: a +0 whip; a +0 ring mail of poison resistance Found an escape hatch in the floor. A sleepcap comes into view. Found a stone staircase leading down. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The zap hits the sleepcap but does no damage. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (100% to hit) The zap hits the sleepcap. The sleepcap is lightly damaged. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f/p - sleepcap Aim: a sleepcap (lightly damaged, empty space bonus: 8/8) The air twists around and strikes the sleepcap!! You destroy the sleepcap! Vehumet accepts your kill. Unknown command. You start resting. Magic restored. n - a ring of willpower Okay, then. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - orc Aim: an orc, wielding a +0 hand axe (empty space bonus: 8/8) The air twists around and strikes the orc!! You kill the orc! Vehumet accepts your kill. Unknown command. Found 11 gold pieces. You start resting. Magic restored. Found 6 stones. You now have 273 gold pieces (gained 11). An ice beast comes into view. Found a stone staircase leading up. You see here 6 stones. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - ice beast Aim: an ice beast (asleep, empty space bonus: 5/8) The air twists around and strikes the ice beast! The ice beast is heavily wounded. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f/p - ice beast Aim: an ice beast (heavily wounded, empty space bonus: 8/8) The air twists around and strikes the ice beast! The ice beast is severely wounded. Unknown command. Casting: Airstrike (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f/p - ice beast Aim: an ice beast (severely wounded, empty space bonus: 7/8) The air twists around and strikes the ice beast!! You kill the ice beast! Vehumet accepts your kill. Unknown command. You start resting. Magic restored. Found a stone staircase leading down. Found a stone staircase leading up. A centaur comes into view. Found 7 stones. A jelly comes into view. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - jelly Aim: a jelly (wandering, hasn't noticed you, empty space bonus: 5/8) The air twists around and strikes the jelly! You kill the jelly! Vehumet accepts your kill. Your Fighting skill increases to level 2! You start resting. Magic restored. Found a scroll labelled MESOGGEKIL. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - centaur Aim: a centaur (asleep, empty space bonus: 7/8) The air twists around and strikes the centaur!! The centaur shouts! The centaur is almost dead. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - centaur Aim: a centaur, wielding a +0 shortbow (almost dead, empty space bonus: 7/8) The air twists around and strikes the centaur! You kill the centaur! Vehumet accepts your kill. Your Dodging skill increases to level 4! You start resting. HP restored. You start resting. Magic restored. Okay, then. A howler monkey comes into view. You see here a scroll labelled MESOGGEKIL. A howler monkey is nearby! A howler monkey is nearby! F - a scroll labelled MESOGGEKIL Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (asleep, 100% to hit) The zap hits the howler monkey. The howler monkey is lightly wounded. The howler monkey howls! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (lightly wounded, 71% to hit) The zap hits the howler monkey! The howler monkey is severely wounded. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (severely wounded, 71% to hit) The zap hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. Found an ornate altar of the Wu Jian Council. h - 2 scrolls of blinking (gained 1) o - 6 fizzy green potions (gained 1) You now have 288 gold pieces (gained 15). A phantom comes into view. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - phantom Aim: a phantom (dormant, 100% to hit) The zap hits the phantom but does no damage. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - phantom Aim: a phantom (empty space bonus: 4/8) The air twists around and strikes the phantom! The phantom is heavily damaged. Unknown command. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - phantom Aim: a phantom (heavily damaged, empty space bonus: 5/8) The air twists around and strikes the phantom! You destroy the phantom! Vehumet accepts your kill. Your Spellcasting skill increases to level 5! A sleepcap comes into view. A sleepcap is nearby! A sleepcap is nearby! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (dormant, 100% to hit) The zap hits the sleepcap. The sleepcap is moderately damaged. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The zap hits the sleepcap. The sleepcap is moderately damaged. Unknown command. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (moderately damaged, 100% to hit) The zap hits the sleepcap. The sleepcap is moderately damaged. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - sleepcap Aim: a sleepcap (moderately damaged, empty space bonus: 4/8) The air twists around and strikes the sleepcap! The sleepcap is severely damaged. Unknown command. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - sleepcap Aim: a sleepcap (severely damaged, empty space bonus: 5/8) The air twists around and strikes the sleepcap! The sleepcap is almost destroyed. Unknown command. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - sleepcap Aim: a sleepcap (almost destroyed, empty space bonus: 5/8) The air twists around and strikes the sleepcap! You destroy the sleepcap! Vehumet accepts your kill. You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You start resting. Magic restored. Eustachio the Magnificent comes into view. He is wielding a +1 rapier of venom. Found a ring mail. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - Eustachio Aim: Eustachio, wielding a +1 rapier of venom and wearing a +0 leather armour (asleep, empty space bonus: 4/8) The air twists around and strikes Eustachio!! Eustachio shouts! Eustachio is severely wounded. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Eustachio Aim: Eustachio, wielding a +1 rapier of venom and wearing a +0 leather armour (severely wounded, empty space bonus: 5/8) The air twists around and strikes Eustachio! You kill Eustachio! Vehumet accepts your kill. You feel your power returning. An adder comes into view. Things that are here: a +1 rapier of venom; a +0 leather armour Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - adder Aim: an adder (wandering, hasn't noticed you, empty space bonus: 6/8) The air twists around and strikes the adder!! You kill the adder! Vehumet accepts your kill. Unknown command. Okay, then. Your +2 whip of electrocution stops crackling. Your +1 rapier of venom begins to drip with poison! L - a +1 rapier of venom (weapon) You drop a +0 short sword. You drop a +2 whip of electrocution. You now have 299 gold pieces (gained 11). j - 2 potions of cancellation (gained 1) A gnoll comes into view. It is wielding a +0 spear. You see here a scroll labelled PEVABUEFYM. A gnoll is nearby! J - 2 scrolls labelled PEVABUEFYM (gained 1) Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 spear (empty space bonus: 8/8) The air twists around and strikes the gnoll!! You kill the gnoll! Vehumet accepts your kill. A gnoll comes into view. It is wielding a +0 club. Your Fighting skill increases to level 3! Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 club (wandering, hasn't noticed you, empty space bonus: 5/8) The air twists around and strikes the gnoll!! You kill the gnoll! Vehumet accepts your kill. A gnoll bouda comes into view. It is wielding a +0 whip. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (empty space bonus: 5/8) The air twists around and strikes the gnoll bouda!! You kill the gnoll bouda! Vehumet accepts your kill. You start resting. A gnoll comes into view. It is wielding a +0 spear. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 spear (wandering, hasn't noticed you, empty space bonus: 3/8) The air twists around and strikes the gnoll!! You kill the gnoll! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. A gnoll comes into view. It is wielding a +0 flail. Things that are here: a +0 spear; a gnoll corpse Things that are here: a +0 spear; 20 gold pieces; a gnoll corpse Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 flail (empty space bonus: 8/8) The air twists around and strikes the gnoll! You kill the gnoll! Vehumet accepts your kill. Unknown command. You now have 319 gold pieces (gained 20). Things that are here: a +0 spear; a gnoll corpse A jelly comes into view. A jelly is nearby! A jelly is nearby! A jelly is nearby! Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - jelly Aim: a jelly (asleep, empty space bonus: 5/8) The air twists around and strikes the jelly!! You kill the jelly! Vehumet accepts your kill. Unknown command. Found a dagger. An adder comes into view. The adder hisses angrily. You hear an angry hiss. An iguana comes into view. There are monsters nearby! You closely miss the adder. Your kick misses the adder. The adder bites you but does no damage. The adder barely misses you. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. The adder bites you. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap misses the adder. The zap hits the iguana. The iguana is lightly wounded. The zap hits the iguana. The iguana is moderately wounded. The zap hits the adder. The adder is heavily wounded. The adder closely misses you. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The zap hits the adder! You kill the adder! Vehumet accepts your kill. You feel your power returning. The zap hits the iguana! The iguana is almost dead. The zap hits the iguana. You kill the iguana! Vehumet accepts your kill. HP restored. You see here an adder corpse. Maggie the Vainglorious comes into view. She is wielding a +2 long sword of flaming and carrying a wand of charming (13). Maggie is nearby! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +2 long sword of flaming, wearing +0 steam dragon scales and carrying a wand of charming (13) (asleep, 100% to hit) The zap hits Maggie. Maggie is lightly wounded. Maggie shouts! Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming, wearing +0 steam dragon scales and carrying a wand of charming (13) (lightly wounded, 74% to hit) The zap hits Maggie. Maggie is lightly wounded. Maggie zaps a wand. Your will is overpowered! You are confused. You bump into the stone wall. Maggie casts a spell. Maggie attempts to bespell you! You resist with almost no effort. Maggie mumbles some strange words. Maggie attempts to bespell you! You are mesmerised by Maggie! Maggie gestures at you while chanting. The bolt of fire hits you!! Maggie zaps a wand. You easily resist. Maggie gestures at you while chanting. The bolt of fire misses you. You feel less confused. Maggie zaps a wand. You easily resist. You cannot move away from Maggie! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming, wearing +0 steam dragon scales and carrying a wand of charming (10) (lightly wounded, mesmerising, empty space bonus: 7/8) The air twists around and strikes Maggie!! Maggie is moderately wounded. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming, wearing +0 steam dragon scales and carrying a wand of charming (10) (moderately wounded, mesmerising, empty space bonus: 5/8) The air twists around and strikes Maggie! Maggie is heavily wounded. Maggie points at you and mumbles some strange words. The bolt of fire misses you. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming, wearing +0 steam dragon scales and carrying a wand of charming (10) (heavily wounded, mesmerising, empty space bonus: 5/8) The air twists around and strikes Maggie! Maggie is severely wounded. Maggie zaps a wand. You easily resist. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f/p - Maggie Aim: Maggie, wielding a +2 long sword of flaming, wearing +0 steam dragon scales and carrying a wand of charming (9) (severely wounded, mesmerising, empty space bonus: 5/8) The air twists around and strikes Maggie! Maggie is almost dead. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.30.1-10-g1249ef9ec4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Tamtam] Species: Tengu Job: Air Elementalist HP: 31/50; mods: 0/0 MP: 11/27; mod: 0 Stats: 8 (8) 21 (21) 14 (14) Position: (12, 55), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 25 | 3 | 331 | 31/200 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/42 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 1 | 25 | 4 | 576 | 156/210 Stealth | X | 0 | 0 | 3 | 252 | 0/168 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 2 | 50 | 5 | 1135 | 244/357 Conjurations | X | 0 | 0 | 4 | 297 | 0/148 Hexes | X | 0 | 0 | 0 | 0 | 0/84 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/42 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Transmutations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/59 Air Magic | X | 0 | 0 | 11 | 2006 | 0/402 Earth Magic | X | 0 | 0 | 0 | 0 | 0/84 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 319 #49: 319 Mutations: beak: 1 (innate) talons: 3 (innate) nimble flight: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #37: +1 rapier of venom eq slot #6, inv slot #23: +2 leather armour of poison resistance eq slot #7, inv slot #11: +4 ring of protection eq slot #8, inv slot #24: ring of magical power }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: #...####..## # #....##..## #. ####......## #. _.........###### #.### .####........... #...## #.....####### #....# ###.....# ##..@###......## ##..@.......## ############ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (10, 50): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 3 start_clouds: 0 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (10, 50): {{{{ CLASS: PortalDescriptor props: positions: five_deadly_venoms }}}} Lua marker 2 at (13, 47): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 3 start_clouds: 0 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (13, 47): {{{{ CLASS: PortalDescriptor props: positions: five_deadly_venoms }}}} Lua marker 4 at (13, 50): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: callback.five_deadly_venoms fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_move activating: false dgn_trigs_by_type: 4: 1: 1 activated: true data: venoms: 1: spectral demonic crawler name:centipede name_species name_replace name_descriptor 2: spectral black mamba 3: spectral scorpion 4: spectral frilled lizard 5: spectral cane toad }}}} Lua marker 5 at (13, 53): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 3 start_clouds: 0 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 6 at (13, 53): {{{{ CLASS: PortalDescriptor props: positions: five_deadly_venoms }}}} Lua marker 7 at (15, 48): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 3 start_clouds: 0 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 8 at (15, 48): {{{{ CLASS: PortalDescriptor props: positions: five_deadly_venoms }}}} Lua marker 9 at (15, 52): {{{{ CLASS: FogMachine pow_min: 3 spread_buildup_time: 1 listeners: spread_rate: -1 size_min: 1 size_max: 1 pow_max: 3 start_clouds: 0 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 2 type: turn sub_type: countdown delay_min: 10 buildup_turns: 0 listener_only: false delay_max: 10 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: thin mist props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 10 at (15, 52): {{{{ CLASS: PortalDescriptor props: positions: five_deadly_venoms }}}} >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.