Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 12027385419606950026 28 Tamtam the Trooper (level 2, -1/24 HPs) Began as a Demonspawn Wanderer on Oct 3, 2024. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:03:08 (1236 turns). Tamtam the Trooper (Demonspawn Wanderer) Turns: 1236, Time: 00:03:08 Health: -1/24 AC: 2 Str: 12 XL: 2 Next: 96% Magic: 4/5 EV: 10 Int: 12 God: Gold: 61 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . h - scarf {repulsion} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: repel missiles @: lethally poisoned (-1 -> -11) A: thin skeletal structure 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 sling f - a +0 dagger (weapon) g - a +0 short sword j - a +0 dagger Missiles b - 12 poisoned darts Armour d - a +0 robe (worn) h - a scarf of repulsion (worn) Scrolls c - a scroll of fear e - a scroll of identify {unknown} i - a scroll of blinking {unknown} Skills: + Level 3.0 Fighting - Level 1.7 Ranged Weapons - Level 1.0 Throwing * Level 1.4 Stealth - Level 2.0 Spellcasting - Level 1.7 Air Magic - Level 1.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 12% 1d3 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 6% N/A 28% 2 Swiftness Air 5% N/A 36% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 63% 3 Vhi's Electric Charge Tloc/Air 6% N/A 88% 4 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Message History Aiming: Shock (safe; 19% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 64% to hit) The zap misses the scorpion. The scorpion stings you. Unknown command. You closely miss the scorpion. The scorpion is lightly wounded. The scorpion closely misses you. You hit the scorpion. The scorpion is moderately wounded. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion misses you. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion completely misses you. You barely miss the scorpion. The scorpion is moderately wounded. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is moderately wounded. The scorpion stings you. You hit the scorpion. The scorpion is heavily wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! You aren't carrying any potions. You aren't carrying any potions. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The scorpion looks frightened! You die... ##### #...# .. #...########.. #...........^. ...#....|.......# #...#............# #........s.......# .#.........@......# ..................# #######................# ..†....................# .####................### .# #................# .# #................# .# #)..[...)........# .# #.......####.....# You could see a scorpion (fleeing). Vanquished Creatures An adder (D:2) An endoplasm (D:1) 2 giant cockroaches 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tamtam the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Tamtam set off with the following items: a +0 sling, 12 | poisoned darts, a scroll of fear, a +0 robe; and the | following spell memorised: Shock; and the following spells | available to memorise: Mercury Vapours, Swiftness. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 523 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 523 | D:1 | Reached XP level 2. HP: 23/23 MP: 1/5 989 | D:2 | Reached skill level 3 in Fighting 989 | D:2 | Reached skill level 1 in Stealth 1219 | D:2 | Noticed a scorpion 1236 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic D:2: kennysheep_the_goblin_king, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 3 | 3.0 Stealth | 1 | 1.4 Ranged Weapons | | 1.7 Throwing | | 1.0 Spellcasting | | 2.0 Air Magic | | 1.7 Evocations | | 1.0 Action || total ---------------------------++------- Melee: Short sword || 19 Dagger || 15 Fire: Sling || 1 Cast: Shock || 27 Use: Scroll || 1 Armour: Robe || 25 Dodge: Dodged || 25