Dungeon Crawl Stone Soup version 0.34-a0-472-g80739182b4 (webtiles) character file. Game seed: 18429367019584071218 139819 Tamtam the Marksdemigod (level 16, -7/141 HPs) Began as a Demigod Hunter on July 31, 2025. Mangled by a faun ... wielding a +0 spear ... led by a satyr (19 damage) ... on level 3 of the Shoals. The game lasted 01:12:04 (30790 turns). Tamtam the Marksdemigod (Demigod Hunter) Turns: 30790, Time: 01:12:05 Health: -7/141 AC: 20 Str: 10 XL: 16 Next: 23% Magic: 28/32 EV: 27 Int: 12 God: Gold: 2571 SH: 5 Dex: 41 Spells: 5/23 levels left rFire + + . (33%) p - +6 longbow (freeze) rCold + + . (33%) [offhand occupied] rNeg . . . (100%) f - +4 acid dragon scales rPois + (33%) u - +2 hat rElec + (33%) k - +0 cloak rCorr + (50%) q - +0 pair of gloves "Hefoul" {rPois rC++ MP+6 Str-2} SInv + A - +2 pair of boots Will ++... l - amulet "Yklasch" {Reflect *Slow Int+3 Dex+4 SH+5 SInv} Stlth +++ r - ring of the Furies {rElec rPois rF++ Will+ Int-2} HPRegen 0.43/turn j - ring of flight MPRegen 0.23/turn %: slow self (1%), reflection @: portalling projectiles, flying, studying Conjurations A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Shoals. You visited 4 branches of the dungeon, and saw 26 of its levels. You also visited: Sewer, Ossuary, Gauntlet and Ice Cave. You collected 3701 gold pieces. You spent 1130 gold pieces at shops. Inventory: Hand Weapons d - a +0 arbalest of flaming p - a +6 longbow of freezing (weapon) s - a +1 arbalest of draining Missiles e - 3 throwing nets t - 4 curare-tipped darts Armour f - +4 acid dragon scales (worn) g - a +0 troll leather armour {Pargi} h - a scarf of repulsion i - a scarf of resistance k - a +0 cloak (worn) q - the +0 pair of gloves "Hefoul" (worn) {rPois rC++ MP+6 Str-2} (You acquired it on level 9 of the Dungeon) rPois: It protects you from poison. rC++: It greatly protects you from cold. MP+6: It affects your magic capacity (+6). Str-2: It affects your strength (-2). u - a +2 hat (worn) v - the +2 buckler of the Moon {Stlth+} (You found it on level 1 of the Lair of Beasts) Stlth+: It makes you more stealthy. x - a +1 ring mail of willpower A - a +2 pair of boots (worn) B - a scarf of invisibility Jewellery a - a +6 ring of intelligence b - a ring of protection from cold c - the ring of Puxt {rC- EV+5 Str+4 Int+2} (You found it on level 3 of the Lair of Beasts) [ring of evasion] rC-: It makes you vulnerable to cold. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). j - a ring of flight (worn) l - the amulet "Yklasch" (worn) {Reflect *Slow Int+3 Dex+4 SH+5 SInv} (You acquired it on level 7 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. *Slow: It may slow you when you take damage. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). SH+5: It affects your SH (+5). SInv: It lets you see invisible. m - a +4 ring of slaying n - a ring of resist corrosion o - the ring "Deju Bas" {+Blink rElec rPois rC- rCorr} (You found it in a Gauntlet) [ring of resist corrosion] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. r - the ring of the Furies (worn) {rElec rPois rF++ Will+ Int-2} (You acquired it on level 9 of the Dungeon) [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). w - a ring of willpower y - the ring of Wegafrot {rC+ Dex+7} (You found it in a Gauntlet) [ring of protection from cold] rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). z - a ring of magical power Wands f - a wand of mindburst (28) e - a wand of paralysis (20) c - a wand of warping (41) a - a wand of flame (71) p - a wand of polymorph (13) b - a wand of light (24) d - a wand of digging (6) Scrolls s - 4 scrolls of butterflies b - 4 scrolls of blinking I - 4 scrolls of immolation g - 9 scrolls of fog x - 5 scrolls of amnesia p - 2 scrolls of poison W - a scroll of brand weapon T - 3 scrolls of torment t - 4 scrolls of teleportation V - 6 scrolls of vulnerability N - 4 scrolls of noise f - 6 scrolls of fear r - a scroll of revelation Potions c - 9 potions of curing i - 6 potions of invisibility m - 6 potions of might b - 9 potions of brilliance r - 7 potions of resistance w - 3 potions of heal wounds M - 7 potions of mutation g - 5 potions of magic e - 5 potions of enlightenment h - 2 potions of haste B - 4 potions of berserk rage a - 2 potions of ambrosia L - a potion of lignification C - 3 potions of cancellation A - 3 potions of attraction Miscellaneous g - a +0 Gell's gravitambourine (2/2) Skills: + Level 12.7 Fighting * Level 17.7 Ranged Weapons - Level 8.0 Armour + Level 12.3 Dodging - Level 0.8 Stealth - Level 4.0 Spellcasting - Level 5.0 Conjurations - Level 5.0 Hexes + Level 3.6 Necromancy * Level 8.9 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 46% N/A 1% 2 b - Grave Claw Necr 22% 2d8 11% 2 c - Dimensional Bullseye Hex/Tloc 9% N/A 19% 4 d - Passage of Golubria Tloc 23% N/A 9% 4 e - Dispersal Tloc 11% N/A 78% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 38% 3d9 2% 2 Magic Dart Conj 56% 1d5 4% 1 Searing Ray Conj 28% 2d5 6% 2 Soul Splinter Necr 44% N/A 8% 1 Sublimation of Blood Necr 11% N/A 11% 2 Foxfire Conj/Fire 32% 2x1d5 12% 1 Confusing Touch Hex 14% N/A 12% 3 Volatile Blastmotes Fire/Tloc 26% 2d12 16% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 19% 4 Vampiric Draining Necr 11% 2d6 22% 3 Freeze Ice 8% 1d3 32% 1 Kinetic Grapnel Frge 8% 1d4 32% 1 Hailstorm Conj/Ice 8% 3d5 34% 3 Scorch Fire 4% 2d5 43% 2 Dispel Undead Necr 11% 3d9 58% 4 Frozen Ramparts Ice 4% 1d1 67% 3 Summon Ice Beast Ice/Summ 2% N/A 67% 3 Flame Wave Conj/Fire 8% 2d5 75% 4 Rending Blade Conj/Frge 8% 2d(6+1*) 75% 4 Cigotuvi's Putrefaction Necr/Air 6% N/A 83% 4 Martyr's Knell Necr/Summ 6% N/A 83% 4 Airstrike Air 1% 2d(1-17) 97% 4 Awaken Armour Erth/Frge 4% N/A 97% 4 Forge Lightning Spire Air/Frge 2% 3d4 97% 4 Petrify Alch/Erth 1% N/A 97% 4 Fireball Conj/Fire 4% 3d4 97% 5 Borgnjor's Vile Clutch Necr/Erth 3% N/A 99% 5 Nazja's Percussive Temp Frge 1% 4d4 100% 5 Death Channel Necr 5% N/A 100% 6 Forge Monarch Bomb Fire/Frge 1% 4d5 100% 6 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Death's Door Necr 5% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:10 Shoals (4/4) Lair:2 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Shops: D:1 * D:3 * D:5 [ D:10 ( D:15 !*:? Orc:1 :*[! Orc:2 ([(( Shoals:2 ! Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You shoot an arrow. The arrow hits the faun!! The arrow freezes the faun. You kill the faun! The merfolk completely misses you. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! The satyr shoots an arrow. The arrow hits you!! The merfolk hits you but does no damage. The merfolk misses you. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The merfolk javelineer throws a silver javelin. The silver javelin pierces through you! * * * LOW HITPOINT WARNING * * * The satyr shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the satyr!!! The merfolk completely misses you. The faun unwields a +0 sling. The faun wields a +0 spear. The faun completely misses you. You fly upwards. There is a stone staircase leading down here. Casting: Dimensional Bullseye (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dimensional Bullseye (dangerous; 19% risk of failure) Press: ? - help, Dir - move target Aim: a faun, wielding a +0 spear (strong) You create a dimensional link between your ranged weaponry and the faun. The faun hits you with a +0 spear!! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot an arrow. The arrow hits the faun! The arrow freezes the faun. The faun is moderately wounded. You shoot an arrow. The arrow hits the faun. The arrow freezes the faun. The faun is moderately wounded. The faun hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You shoot an arrow. The arrow completely misses the faun. The faun hits you with a +0 spear!! You die... ~~~~≈~~~~~~.....~~P~~P~~~.###..~~ ...~≈~~~~~~~.PP~P~P~P~PP....P..~~ ....≈≈~.~..~~.~~~~~~~~...P....~~~ ....~.~..~~~~~~~~~P~~~...>~~~~~P~ ..###.÷~~~~~~.#.~P~.~~###.