Dungeon Crawl Stone Soup version 0.34-a0-598-g4bf5c0297e (webtiles) character file. Game seed: 16770132012812463580 31 Tamtam the Trooper (level 3, -1/31 HPs) Began as a Formicid Fighter on Aug 12, 2025. Slain by Terence ... wielding a +2 hand axe of venom (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (1000 turns). Tamtam the Trooper (Formicid Fighter) Turns: 1000, Time: 00:01:35 Health: -1/31 AC: 6 Str: 22 XL: 3 Next: 40% Magic: 3/3 EV: 8 Int: 7 God: Gold: 26 SH: 4 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) d - +2 whip (vamp) rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (-1 -> -15) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 flail d - a +2 vampiric whip (weapon) g - a +0 morningstar Missiles e - 2 poisoned darts Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Talismans f - a quill talisman Scrolls c - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} h - a scroll of silence {unknown} k - a scroll of fog {unknown} l - a scroll of teleportation {unknown} Potions m - 2 potions of might d - a potion of berserk rage {unknown} f - a potion of magic {unknown} j - a potion of lignification {unknown} Skills: + Level 4.5 Fighting + Level 2.0 Maces & Flails + Level 3.3 Armour + Level 4.0 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 0% N/A 99% 3 Stone Arrow Conj/Erth 0% 3d7 99% 3 Anguish Hex/Necr 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are more poisoned. You hit Terence. Terence is moderately wounded. You feel very sick. Terence hits you with a +2 hand axe of venom. You are more poisoned. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence. You feel better. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. You block Terence's attack. You hit Terence. You feel better. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence hits you with a +2 hand axe of venom. You die... Terence says, "And stay out!" ..# #.......# #.# #.......# ..###.......# #.###.......# ....#.......# #.......#.####### #.#.#.......#############.#...... .)..'............................ #.#.#.......#####.....#####.##### #†#+#.......# #..###.#........#. #.....##########.####.#.###.##.#. #†.............@@.....#...#<.#... #.....########...########.####### ......# #.### #.......... ####### ... #.#.####### #... #.#........ #... #.######### %... #.# ###. #.# #.# You could see Terence. Vanquished Creatures A ribbon worm (D:2) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 quokkas (D:2) 2 ball pythons (D:1) 7 bats (D:1) 3 frilled lizards 3 giant cockroaches (D:1) 4 goblins 6 kobolds A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tamtam the Formicid Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 137 | D:1 | Reached XP level 2. HP: 25/25 MP: 2/2 627 | D:1 | Reached XP level 3. HP: 31/31 MP: 3/3 991 | D:2 | Noticed Terence 1000 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic D:2: layout_basic, nicolae_titane, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.5 Maces & Flails | | 2.0 Armour | | 3.3 Shields | | 4.0 Action || total ---------------------------++------- Melee: Flail || 43 Whip || 59 Armour: Scale mail || 76 Dodge: Dodged || 29 Block: Buckler || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1016 | 996 | 20 | 0 | 725 | 2 | 508.0 | Dungeon | 1016 | 996 | 20 | 0 | 725 | 2 | 508.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 819 daAuts D:2: 196 daAuts