Tamtam Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, -6, D:1) a +0 club (10, -15, D:1) a +0 spear (10, 9, D:1) a +0 dagger (11, 11, D:1) a rat corpse (skeletalised by now) (14, -9, D:1) a quokka skeleton (15, -16, D:1) a +0 short sword 4 stones (22, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (23, 24, D:1) a +0 club a +0 robe (34, -25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (34, -23, D:1) a bat corpse (skeletalised by now) (36, -16, D:1) a +0 dagger (41, 0, D:1) a +0 dagger 4 stones (50, -14, D:1) a +0 dagger Level 2 of the Dungeon (10, 2, D:2) a +0 short sword a kobold skeleton (11, 30, D:2) a +0 club (16, 0, D:2) a ball python skeleton (18, 29, D:2) a rat corpse (skeletalised by now) (26, 21, D:2) a +0 dagger a goblin corpse (skeletalised by now) (29, 11, D:2) a +0 dagger (29, 32, D:2) a jackal corpse (skeletalised by now) (31, 6, D:2) an adder corpse (skeletalised by now) (31, 31, D:2) a jackal corpse (skeletalised by now) (32, 2, D:2) a +0 whip (32, 30, D:2) a jackal corpse (skeletalised by now) (33, 28, D:2) a +0 whip (34, 6, D:2) a +0 mace (36, 17, D:2) a +0 club (37, 11, D:2) a bat corpse (skeletalised by now) (37, 19, D:2) a +0 dagger a stone (40, 1, D:2) a hobgoblin skeleton (40, 11, D:2) a maw talisman (43, 19, D:2) a bat corpse (skeletalised by now) (44, 11, D:2) a bat corpse (skeletalised by now) (45, 11, D:2) a bat corpse (skeletalised by now) (46, 10, D:2) a ring of protection from cold (46, 19, D:2) a frilled lizard corpse (skeletalised by now) (48, 3, D:2) an orb of pyromania Level 3 of the Dungeon (0, 0, D:3) a ring of willpower (1, -7, D:3) a bat corpse (skeletalised by now) (6, -3, D:3) a +0 dagger (10, -6, D:3) a +0 rapier (11, -9, D:3) a +0 flail (13, -3, D:3) a rat skeleton a rat skeleton (17, -22, D:3) a +0 leather armour a +0 club an orc skeleton (17, -14, D:3) a quokka skeleton (18, -14, D:3) a +0 giant club (34, -8, D:3) a +0 spear (35, -39, D:3) a rat corpse (skeletalised by now) (44, -32, D:3) a +0 whip Level 4 of the Dungeon (24, 11, D:4) a ball python skeleton (24, 12, D:4) a +0 scale mail (29, -19, D:4) a +2 kite shield (30, 19, D:4) a hobgoblin skeleton (37, -16, D:4) a +0 giant club an ogre corpse (skeletalised by now) (44, -6, D:4) a quokka corpse (skeletalised by now) (53, -7, D:4) a +0 leather armour (54, -20, D:4) a +0 club (60, 4, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Hangid's Antique Armour Boutique a +0 ring mail (76 gold) the +1 chain mail of a bazaar {rElec rN+ Str+6 Int-2} (714 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). a +0 scale mail (76 gold) a +0 buckler (85 gold) a +0 leather armour (38 gold) a +0 chain mail (114 gold) a +0 ring mail (76 gold) a +1 robe (150 gold) [Shop] Sufyeruq's Antique Weapon Boutique a +3 whip (409 gold) a +0 falchion (63 gold) a +0 trident (73 gold) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (1680 gold) Acc+∞: It never misses its target. SInv: It lets you see invisible. a +0 bardiche (315 gold) a +0 trident (73 gold) a +1 shortbow of draining (260 gold) a +0 dagger (42 gold) [Shop] Edwaukeg's Assorted Antiques a potion of heal wounds (192 gold) a phial of floods (960 gold) a scarab talisman (600 gold) a lightning rod (4/4) (960 gold) a wand of flame (8) (134 gold) a +0 rapier (132 gold) a potion of heal wounds (192 gold) an amulet of faith (960 gold) a ring of poison resistance (480 gold) (14, 13, D:5) a +0 club (15, 14, D:5) a +0 spear (18, -5, D:5) a +0 scale mail (18, 35, D:5) a +0 halberd (21, 52, D:5) a +0 giant club (27, 29, D:5) a staff of fire (43, 33, D:5) an iguana skeleton (44, 4, D:5) an adder skeleton (49, 37, D:5) a +0 whip (50, 40, D:5) a +0 spear a gnoll skeleton (54, 23, D:5) a hound skeleton (54, 40, D:5) a +0 flail a gnoll skeleton (56, 40, D:5) a hound skeleton (57, 8, D:5) a +0 falchion a +0 dagger an orc skeleton (59, 6, D:5) a +0 dagger a boomerang (60, 5, D:5) a +0 short sword a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (1, 0, D:6) a +0 spear a +0 halberd a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (4, 0, D:6) a parchment of Call Canine Familiar (6, 2, D:6) a +0 long sword (8, -3, D:6) a scroll of identify