Dungeon Crawl Stone Soup version 0.34-a0-611-g819bfcb938 (webtiles) character file. Game seed: 5552767350597242663 31 Tamtam the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Aug 14, 2025. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:26 (1658 turns). Tamtam the Conjurer (Draconian Conjurer) Turns: 1658, Time: 00:03:27 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 7% Magic: 3/7 EV: 11 Int: 20 God: Gold: 39 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 short sword (weapon) Missiles c - 5 javelins Scrolls c - a scroll of teleportation {unknown} e - 3 scrolls of poison {unknown} h - a scroll of immolation {unknown} Potions d - a potion of invisibility {unknown} f - a potion of curing {unknown} j - a potion of brilliance {unknown} k - 2 potions of lignification {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You stop channelling your searing ray. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe! You closely miss Terence. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. You hit Terence but do no damage. Terence is heavily wounded. Terence screams, "Where's your power now?!" Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is heavily wounded. Terence misses you. Magic courses through your body. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +1 chain mail of poison resistance (heavily wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. Terence hits you but does no damage. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" .# #.#.# .# #.#.# ## #.#.# # #########.#.# # #.........#.# #######.#########.# ........# #.# #################.### .......@@...# ############# You could see Terence. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches 5 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:2) 7 goblins 5 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tamtam the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 411 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 414 | D:1 | Learned a level 2 spell: Searing Ray 1444 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1638 | D:2 | Noticed Terence 1656 | D:2 | HP: 1/26 [Terence/+0 hand axe (1)] 1658 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_loops_ring, serial_bayou_ford_a, minmay_tromino_i2 D:2: layout_basic, chequers_serial_rivers_large_a, minmay_indecisive_spiral, uniq_terence Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 8 Unarmed || 8 Tailslap || 5 Short sword || 30 Cast: Magic Dart || 41 Searing Ray || 5 Use: Potion || 1 Armour: Skin || 36 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1670 | 1563 | 107 | 4 | 1262 | 2 | 835.0 | Dungeon | 1670 | 1563 | 107 | 4 | 1262 | 2 | 835.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1409 daAuts D:2: 260 daAuts