TangoThomas Level 1 of the Dungeon (0, 0, D:1) 14 bolts (36, -19, D:1) a +0 club a cursed -1 club (36, -9, D:1) 5 atropa-tipped darts Level 2 of the Dungeon (1, -20, D:2) a +0 ring mail (5, -5, D:2) a +0 club (12, 2, D:2) 12 arrows (19, 16, D:2) a +0 club (21, -11, D:2) a +0 plate armour (21, -10, D:2) a +0 ring mail (31, 13, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail a +0 scale mail (1, 2, D:3) a +0 ring mail a +0 flail (3, 22, D:3) 9 poisoned darts (7, 4, D:3) 22 arrows (9, 34, D:3) 2 poisoned darts (11, 28, D:3) a +0 short sword 2 poisoned darts (20, 14, D:3) a +0 whip (26, 21, D:3) a +0 dagger (29, 35, D:3) a +0 dagger (30, 10, D:3) 23 sling bullets (32, 39, D:3) a +0 club a +0 hunting sling Level 4 of the Dungeon [Shop] Sorch's Antique Weapon Shoppe a +0 rapier (96 gold) a +2 broad axe of freezing (460 gold) a +0 rapier (96 gold) the +11 lajatang "Leviticus" {vorpal, rPois rC+ rN++ Will-} (2433 gold) It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It affects your willpower, your defense against some magical effects. a +0 falchion (72 gold) a +1 mace of protection (254 gold) the cursed +1 rapier "Gice" {freeze, *Slow rElec rC++ Dex+4} (1044 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It greatly protects you from cold. It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. a +0 dagger (48 gold) a +1 long sword of protection (268 gold) a +0 longbow (108 gold) the cursed +1 glaive of the Moon {spect, Dex+5} (856 gold) It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your dexterity (+5). It has a curse placed upon it. a +2 great mace of protection (475 gold) [Shop] Vesin's Antique Weapon Emporium the +4 hunting sling "Cuffisaq" {venom, +Blink Will- Dex+2} (751 gold) It poisons the ammo it fires. It affects your dexterity (+2). It affects your willpower, your defense against some magical effects. It lets you blink. a +0 quarterstaff (84 gold) a +0 war axe (73 gold) a +0 hunting sling (31 gold) a +2 hand axe of flaming (365 gold) a +0 club (21 gold) the cursed +2 rapier "Josonn" {vamp, *Corrode rF+ Will+++ Dex+4} (987 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from fire. It affects your willpower, your defense against some magical effects. It may corrode you when you take damage. It has a curse placed upon it. a +2 dagger of draining (327 gold) a +0 war axe (73 gold) a +0 mace (63 gold) a +0 spear (63 gold) a +0 scimitar (84 gold) (2, -9, D:4) an uncursed amulet of magic regeneration (2, -7, D:4) a +3 ring mail (3, -9, D:4) a hound corpse (4, -10, D:4) a +0 spear (still there?) a gnoll corpse (still there?) (11, -23, D:4) a +0 flail (17, -27, D:4) 28 arrows (27, -29, D:4) a +0 ring mail (31, -27, D:4) a +0 hand axe (35, -23, D:4) a +0 trident (35, 4, D:4) a +0 club (40, 1, D:4) a +0 hunting sling (49, -16, D:4) a +0 leather armour (57, -21, D:4) 16 sling bullets the Ecumenical Temple