TangoThomas Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, -4, D:1) a -3 short sword (19, -21, D:1) a +0 chain mail (27, 14, D:1) a +0 dagger (38, 11, D:1) a +0 leather armour (47, -22, D:1) a +0 whip (48, 8, D:1) a +0 club (50, 8, D:1) a +0 dagger (51, 3, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (0, 39, D:2) a +0 scale mail (1, 32, D:2) a +0 whip (6, 24, D:2) a +0 ring mail (12, 42, D:2) a +0 sling a +0 club (17, 14, D:2) a +0 falchion (20, -1, D:2) a +0 hammer (27, 23, D:2) a +0 dagger (33, 13, D:2) a +0 whip (34, 14, D:2) a +0 dagger (37, 29, D:2) a +0 leather armour (38, 25, D:2) a +0 club (41, 20, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (0, 20, D:3) a ring of flight (5, 17, D:3) a +0 club (15, 1, D:3) a +0 leather armour a +0 flail (22, -1, D:3) a +0 robe a +0 dagger (22, 42, D:3) a book of Party Tricks (22, 44, D:3) a +0 dagger (26, 0, D:3) a +0 leather armour a +0 flail (28, 17, D:3) a +0 trident (29, 15, D:3) a +0 ring mail (30, 3, D:3) a +0 leather armour a +0 hand axe (30, 26, D:3) 2 boomerangs (51, 32, D:3) a +0 dagger a +0 robe a +0 club a +0 dagger a +0 club a +0 mace a +0 dagger a +0 chain mail (52, 32, D:3) a +0 whip a +0 chain mail a +0 club a +0 ring mail a +0 trident a +0 club (52, 33, D:3) a +1 short sword of freezing a +0 robe (54, 36, D:3) a +0 flail (56, 41, D:3) a +0 ring mail (62, 45, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (2, 0, D:4) a +0 robe a +0 dagger (2, 9, D:4) a +1 cloak of poison resistance (3, 0, D:4) a +0 short sword a boomerang a +0 whip (3, 1, D:4) a +0 flail (3, 2, D:4) a +0 dagger (11, -15, D:4) a +0 robe (12, -4, D:4) a +0 dagger (19, 14, D:4) a +0 ring mail (20, 5, D:4) a +0 short sword (21, 6, D:4) a +0 long sword (21, 7, D:4) a +0 scale mail (28, 16, D:4) a +0 dagger (30, 0, D:4) a +0 glaive (38, 7, D:4) a +0 club (49, 26, D:4) a +0 club (50, -16, D:4) a +0 short sword (51, -1, D:4) a +0 hand axe a +0 dagger a +0 robe (52, -1, D:4) a +0 dagger a +0 leather armour a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (6, 2, D:5) a +0 shortbow (30, -23, D:5) a +0 plate armour (34, -37, D:5) a +0 dagger (37, -33, D:5) a +0 club a +0 falchion a +0 dagger (38, -33, D:5) a +0 short sword (39, -29, D:5) an amulet of magic regeneration (47, -27, D:5) a +0 whip (49, -25, D:5) a +0 short sword (60, -8, D:5) a +0 robe Level 6 of the Dungeon [Shop] Eziss's Armour Shoppe a +0 leather armour (30 gold) a +0 robe of willpower (115 gold) a +0 leather armour (30 gold) a +2 robe of resistance (565 gold) a +0 robe (10 gold) a +0 ring mail of positive energy (120 gold) a +0 leather armour (30 gold) a +0 robe (10 gold) a +0 ring mail (60 gold) (0, 0, D:6) a +0 pair of gloves (12, -11, D:6) a +0 short sword (15, -23, D:6) a +0 club (28, -16, D:6) a +0 ring mail (29, 5, D:6) a +0 sling (40, 2, D:6) a +0 short sword (41, 0, D:6) a +0 ring mail (46, -27, D:6) a +0 hand axe (48, -20, D:6) a +0 rapier Level 7 of the Dungeon [Shop] Duerher's Jewellery Boutique a ring of see invisible (180 gold) a +4 ring of protection (432 gold) a ring of protection from cold (300 gold) an amulet of faith (480 gold) a ring of ice (300 gold) an amulet of regeneration (360 gold) the ring "Wiczit" {rElec rPois MP-9 EV+4 Stlth+} (457 gold) [ring of evasion] EV: It affects your evasion (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (-9). Stlth: It makes you more stealthy. a ring of positive energy (240 gold) (0, 0, D:7) a +0 dagger (4, 5, D:7) a +0 whip (10, 5, D:7) a +0 quarterstaff (13, -3, D:7) a +0 whip (18, 4, D:7) a +0 short sword a +0 dagger (18, 5, D:7) a +0 short sword a +0 short sword a +0 dagger (18, 6, D:7) a +0 short sword (30, -23, D:7) a +0 mace a +0 club a +0 leather armour a +0 mace a +0 leather armour (30, -22, D:7) a +0 hand axe (31, -16, D:7) a +0 halberd (33, -25, D:7) a +0 hand axe (34, -14, D:7) a +0 buckler Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (20, 3, D:8) a staff of cold (25, 53, D:8) an amulet of faith (27, 55, D:8) a +0 chain mail (36, 21, D:8) a +0 scale mail a +0 dagger (37, 21, D:8) a +3 short sword (38, 21, D:8) a +0 robe a +0 dagger (50, 30, D:8) a +0 rapier (67, 31, D:8) a +0 war axe (67, 44, D:8) a staff of death Level 9 of the Dungeon [Shop] Mixu's Antique Armour Shoppe a +0 robe (18 gold) a +0 robe (18 gold) a +1 plate armour of fire resistance (910 gold) a +3 scale mail of cold resistance (676 gold) the -2 pair of gloves of the Carpenter {-Tele rCorr Int+4 SInv} (330 gold) Int: It affects your intelligence (+4). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +0 robe (18 gold) [Shop] Akeeweacw's Weapon Emporium a +0 dagger (32 gold) a +1 dagger of venom (150 gold) the +3 dire flail "Zielipt" {freeze, rElec rPois Will- SInv} (646 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. Will: It decreases your willpower. a +0 arbalest (72 gold) a +0 halberd (64 gold) a +0 club (16 gold) a +0 scimitar (64 gold) 7 stones (11 gold) [Shop] Totapt's Jewellery Emporium a ring of willpower (300 gold) a ring of poison resistance (240 gold) a +6 ring of dexterity (432 gold) a +6 ring of strength (432 gold) a ring of see invisible (180 gold) an amulet of regeneration (360 gold) a ring of protection from fire (300 gold) a +6 ring of intelligence (432 gold) a +6 ring of strength (432 gold) a ring of protection from cold (300 gold) a ring of willpower (300 gold) [Shop] Ishrutogh's Armour Shoppe a +0 helmet (54 gold) a +0 chain mail (54 gold) a +2 robe (152 gold) the +2 leather armour "Peulu" {Int+2} (278 gold) Int: It affects your intelligence (+2). a scarf of harm (108 gold) a +0 chain mail (54 gold) a +0 robe (8 gold) (0, 0, D:9) a +0 long sword (12, -24, D:9) a +0 hand axe (16, 1, D:9) a +0 chain mail (23, -11, D:9) a +0 pair of gloves (30, -3, D:9) a +0 trident a scroll of torment 2 scrolls of immolation a +0 dagger of speed a +0 robe a -1 spear of flaming (33, -11, D:9) a +0 whip (33, 4, D:9) a +0 ring mail a +0 short sword (33, 5, D:9) a +0 kite shield a +0 ring mail a +0 spear (34, -11, D:9) a +0 short sword a +0 short sword (34, 4, D:9) a +0 flail a +0 dagger a +0 robe a +0 short sword of protection a +0 club (39, -9, D:9) a +0 pair of boots (41, -26, D:9) a +0 dagger a +0 robe (42, 4, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) a +0 scale mail (14, 2, D:10) the +10 sling of Currency {flame, rN+ Will+ Stlth-} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. Will: It increases your willpower. Stlth: It makes you less stealthy. (15, 10, D:10) a +0 shortbow (19, 22, D:10) a +0 robe (21, 21, D:10) a +0 long sword (21, 26, D:10) a scroll of immolation (35, 19, D:10) a +0 mace (36, 4, D:10) a +0 giant spiked club a +0 giant spiked club (41, 22, D:10) a +0 war axe (41, 43, D:10) a +0 arbalest (42, 18, D:10) a +0 hand axe (42, 19, D:10) a +0 short sword (42, 20, D:10) a +0 dagger a +0 robe (43, 20, D:10) a +0 dagger a +0 robe (44, 20, D:10) a +0 shortbow (44, 27, D:10) a +0 plate armour (50, 2, D:10) a +0 long sword (53, 31, D:10) a +0 pair of boots Level 11 of the Dungeon (5, -18, D:11) a +0 scimitar (12, -6, D:11) a +0 club (13, -6, D:11) a +0 ring mail a +0 dagger a +0 robe a +0 dagger (13, -5, D:11) a +0 chain mail (24, 4, D:11) 2 large rocks the Ecumenical Temple Level 1 of the Lair of Beasts (1, -36, Lair:1) a basilisk corpse (1, -34, Lair:1) a water moccasin corpse (6, -20, Lair:1) a cane toad skeleton (11, -13, Lair:1) a +0 scale mail a basilisk corpse (13, -4, Lair:1) a +0 whip (14, -15, Lair:1) a polar bear corpse (skeletalised by now) (27, -25, Lair:1) a +0 leather armour (29, -7, Lair:1) a +0 short sword (31, -24, Lair:1) a +0 ring mail (39, -21, Lair:1) a wyvern corpse