Dungeon Sprint DCSS version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 15093986848132555830 0 TapO4ek the Conjurer (level 1, -1/10 HPs) Began as a Tengu Conjurer on Sept 13, 2024. Slain by Ijyb ... wielding a +0 dagger (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:18 (10 turns). TapO4ek the Conjurer (Tengu Conjurer) Turns: 10, Time: 00:00:18 Health: -1/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 0/4 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: no teleportation, acrobat @: very slightly contaminated A: beak, talons 3, acrobatic a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Welcome, TapO4ek the Tengu Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You're too inexperienced to learn that spell! You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger, wearing a +0 leather armour of poison resistance and carrying a wand of mindburst. The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You barely resist. The magic dart hits Ijyb. Ijyb is moderately wounded. The magic dart hits Ijyb. Ijyb is heavily wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Ijyb hits you with a +0 dagger. You are out of magic! You are out of magic! You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb zaps a wand. You barely resist. You closely miss Ijyb. Your kick misses Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Your kick misses Ijyb. Your peck misses Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#..+ #..g..# #.@# #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | TapO4ek the Tengu Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 2 | D | Noticed Ijyb 10 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 3 Armour: Robe || 4