Tarias Level 1 of the Dungeon (0, 0, D:1) a +0 club (18, -21, D:1) a +0 ring mail (19, -11, D:1) 15 bolts (32, 10, D:1) a +0 whip (34, 22, D:1) a +0 hunting sling (35, -3, D:1) 13 arrows (46, 21, D:1) a +0 dagger (47, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe (6, -21, D:2) a +0 robe (17, 1, D:2) a +0 animal skin a +0 club (20, -1, D:2) 10 sling bullets a +0 short sword (20, 1, D:2) a +0 dagger a +0 hunting sling (21, 0, D:2) a +0 dagger (21, 1, D:2) a +0 dagger (33, -31, D:2) a +0 whip (35, -28, D:2) a +0 dagger (35, -27, D:2) a +0 club (36, -1, D:2) a +0 dagger a +0 club (37, -22, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (16, -6, D:3) a +0 trident a cursed +0 leather armour (19, 19, D:3) a +0 club (20, -6, D:3) a +0 rapier (21, -6, D:3) a +0 club (22, 6, D:3) a cursed -3 war axe (32, 21, D:3) a +0 club (37, 25, D:3) a +0 chain mail (62, 2, D:3) a +0 club Level 4 of the Dungeon [Shop] Saneugeg's Jewellery Boutique an uncursed ring of ice (350 gold) an uncursed ring of see invisible (210 gold) the amulet of Henotheism {Acrobat rC++} (763 gold) [amulet of the acrobat] It helps you evade while moving and waiting. It greatly protects you from cold. an uncursed ring of protection from magic (350 gold) an uncursed ring of fire (350 gold) an uncursed ring of flight (245 gold) a +4 ring of protection (504 gold) an uncursed amulet of magic regeneration (420 gold) (0, 0, D:4) a +0 whip a +0 halberd (0, 1, D:4) a +0 flail a +0 flail (0, 2, D:4) a +0 club a +0 leather armour (0, 3, D:4) a +0 halberd (0, 5, D:4) 27 arrows (9, 19, D:4) a +0 falchion a +0 leather armour (23, -16, D:4) 8 poisoned darts (44, 1, D:4) a +0 hunting sling (48, -2, D:4) a +0 leather armour (48, -1, D:4) a +0 hand axe a +0 leather armour a +0 hand axe a +0 scale mail Level 5 of the Dungeon [Shop] Uheeduf's Antique Weapon Shoppe a +0 whip (65 gold) a +0 quarterstaff (104 gold) a +3 vorpal falchion (559 gold) a +4 mace of protection (665 gold) a +0 quarterstaff (104 gold) the +3 battleaxe of a bailey {speed, rN+ Int+5} (1461 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+5). It protects you from negative energy. a +5 vorpal longbow (876 gold) the +7 mace of Variability {chain chaos} (1560 gold) Each time it hits an enemy it has a different, random effect. the +8 rapier of Wu Jian's Whim {flame, +Inv rC+ Str+4} (1991 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It lets you turn invisible. (0, 0, D:5) 2 datura-tipped darts (10, 32, D:5) a cursed +0 chain mail (18, 42, D:5) a +0 long sword (25, 44, D:5) a +0 mace a +0 ring mail (26, 44, D:5) a +0 dagger a cursed +0 leather armour (27, 44, D:5) 3 boomerangs a +0 leather armour (30, 39, D:5) a +0 dagger of draining a +0 robe (30, 43, D:5) a +0 dagger a +0 robe (43, 27, D:5) a +0 falchion (44, 27, D:5) a +0 morningstar a +0 leather armour (44, 28, D:5) a +0 leather armour Level 6 of the Dungeon (2, 5, D:6) 10 bolts (5, 6, D:6) 18 poisoned darts (6, 3, D:6) a +0 robe a +0 dagger (7, 1, D:6) a +0 leather armour a +0 morningstar (9, 0, D:6) a +0 hand axe (9, 1, D:6) a +0 robe a +0 dagger (10, 13, D:6) a +0 giant club (17, -10, D:6) a +0 giant spiked club (18, -8, D:6) a +0 plate armour (22, 2, D:6) 10 arrows (24, 2, D:6) a +0 giant club (24, 3, D:6) a +0 robe (26, 3, D:6) a +0 hunting sling (36, -17, D:6) 17 bolts (51, -5, D:6) a +0 dagger a +0 robe a +0 dagger a +0 scale mail (51, -4, D:6) a +0 whip (52, -5, D:6) a cursed -1 dagger a +0 chain mail (52, -3, D:6) a +0 dagger a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) an uncursed staff of fire (4, -5, D:7) a +0 flail a +0 flail (5, -5, D:7) a +0 club a +0 club 4 boomerangs a +0 chain mail (10, -15, D:7) a +0 battleaxe (16, 4, D:7) 20 arrows (16, 19, D:7) a +0 ring mail (19, 37, D:7) the +2 war axe "Killer Klown's Doom" {chaos, Fragile +Inv rElec} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. It lets you turn invisible. It will be destroyed if unequipped. (25, 11, D:7) a +0 giant club (25, 12, D:7) a +2 vampiric whip (28, 15, D:7) a +3 spear of venom a +0 ring mail (29, 15, D:7) a +0 halberd (30, 15, D:7) a +0 club (33, 10, D:7) 16 arrows (38, -19, D:7) a +0 flail a +0 leather armour (39, -19, D:7) a +0 club (40, -19, D:7) a +0 dire flail 8 silver boomerangs a +0 chain mail (40, -18, D:7) a +0 short sword (49, 20, D:7) a +0 ring mail (53, 32, D:7) 14 bolts (55, 35, D:7) a +0 rapier of venom Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (1, -11, D:8) a +2 quarterstaff of speed (3, -20, D:8) a +0 short sword (4, -20, D:8) a +0 short sword a +0 whip (4, -19, D:8) a +0 short sword (4, -18, D:8) a +0 short sword (8, 14, D:8) 18 poisoned darts (9, -15, D:8) a +0 club (12, 11, D:8) a +0 giant spiked club (13, -5, D:8) a +0 glaive (15, 20, D:8) a +0 leather armour (20, -31, D:8) a +0 robe (50, 3, D:8) 16 sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (13, -32, D:9) 2 potions of degeneration (13, 2, D:9) a +0 leather armour (31, -26, D:9) 5 curare-tipped darts (33, -33, D:9) a +0 flail (39, -38, D:9) a +0 robe (40, -8, D:9) 5 sling bullets (42, -39, D:9) a +0 spear (54, -33, D:9) a +0 giant club (58, -12, D:9) a potion of stabbing Level 10 of the Dungeon (0, 0, D:10) a +0 dire flail (17, -1, D:10) a large rock (18, -3, D:10) a large rock (19, -3, D:10) a large rock (21, 24, D:10) a +0 giant club (29, 26, D:10) a +0 arbalest (31, 23, D:10) 31 bolts (33, -29, D:10) a +0 whip a +0 leather armour (35, -28, D:10) a +0 dagger a cursed -1 robe (35, -25, D:10) a +0 war axe (35, 10, D:10) a +0 hand axe (36, -27, D:10) a +0 hand axe (39, -23, D:10) an uncursed amulet of reflection Level 11 of the Dungeon [Shop] Offefuw's Distillery a potion of curing (39 gold) a potion of curing (39 gold) a potion of brilliance (52 gold) a potion of degeneration (13 gold) a potion of berserk rage (65 gold) a potion of ambrosia (104 gold) a potion of stabbing (52 gold) (0, 0, D:11) a +0 spear (1, 4, D:11) a +0 dagger a +0 robe (1, 5, D:11) a +0 dagger 2 silver boomerangs (1, 6, D:11) a +0 dagger a cursed +0 ring mail (2, 6, D:11) a +0 dagger a +0 robe (3, 6, D:11) a +0 hand axe a +0 chain mail (8, 10, D:11) a +1 trident of venom a +2 flail of protection a +0 dagger of flaming a +0 hunting sling an uncursed ring of see invisible (9, -29, D:11) a +1 dagger of distortion (10, 0, D:11) a +0 vorpal falchion a +0 hand axe (12, -28, D:11) a +0 club (13, -17, D:11) a +0 dagger (18, 0, D:11) a cursed +0 dagger (18, 13, D:11) 15 arrows (20, -2, D:11) a +0 hand axe a +0 plate armour a +0 whip (20, 11, D:11) a +0 tower shield (21, 4, D:11) a poisoned dart (25, 8, D:11) a poisoned dart (25, 12, D:11) a +3 flail a +0 robe a +3 hand axe of freezing a +0 robe a +2 halberd a +0 robe (26, 12, D:11) a cursed +0 hand axe a +0 robe (27, 9, D:11) a +0 dagger (28, 12, D:11) a cursed +0 dagger a +0 robe (41, -22, D:11) a +0 shortbow 20 arrows (43, -21, D:11) an arrow (44, -4, D:11) a +2 scimitar a +0 robe a +0 scimitar a +0 robe (46, -20, D:11) an arrow (46, -4, D:11) a +4 falchion of freezing a +0 robe a cursed +0 great sword a +0 robe (47, -1, D:11) a cursed +0 mace a cursed +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 11 poisoned darts (5, -3, Lair:1) a stone (10, -3, Lair:1) 19 stones (10, -1, Lair:1) an adder skeleton an adder corpse (11, -3, Lair:1) an adder corpse (13, -6, Lair:1) an adder corpse (14, -11, Lair:1) 11 gold pieces (14, -6, Lair:1) a wand of polymorph (7) (15, -14, Lair:1) a potion of curing (22, -10, Lair:1) 2 scrolls of identify (41, 16, Lair:1) a +0 club (42, 19, Lair:1) 8 bolts (43, 12, Lair:1) a sling bullet (45, 13, Lair:1) a +0 quarterstaff of speed a +0 hunting sling 29 sling bullets a +0 ring mail