Dungeon Crawl Stone Soup version 0.33-a0-1479-g19675e9b32 (webtiles) character file. Game seed: 10533546575102703923 18 Tarias the Magician (level 2, -11/21 HPs) Began as a Djinni Hedge Wizard on Apr 25, 2025. Mangled by Terence ... wielding a +4 hand axe of flaming (12 damage) ... on level 1 of the Dungeon. The game lasted 00:03:06 (1158 turns). Tarias the Magician (Djinni Hedge Wizard) Turns: 1158, Time: 00:03:07 Health: -11/21 AC: 2 Str: 9 XL: 2 Next: 85% Gold: 31 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} h - a scroll of blinking {unknown} Potions f - 2 potions of curing {unknown} g - a potion of mutation {unknown} Skills: + Level 0.2 Fighting - Level 2.2 Dodging - Level 1.6 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 3% 1 b - Blink Tloc 28% N/A 6% 2 c - Call Imp Summ 28% N/A 6% 2 d - Grave Claw Necr 28% 2d9 6% 2 e - Mephitic Cloud Conj/Alch/Air 14% N/A 12% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 hand axe of flaming and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 hand axe of flaming and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 hand axe of flaming and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +4 hand axe of flaming. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence barely misses you. Your cerulean imp closely misses Terence. Terence attacks as he pursues you! Terence hits you with a +4 hand axe of flaming! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##......###.##.....## #...##. #...>........)......#######....#. '.@>.......####..#..#..........†. #............#.####.####.##....#. ##..............##..# #^##...... ##.......##.......## #.#...#### ##...#..#........# #.#.#.# ##'##........5..## #.#.#.# #.###...~~.~@@..####.#.#.# #.# #..~~.~.≈...##...[...# ##.###..~..~.~≈..##.###.#.# ##...##..~.~≈≈.~~.##.# #.#.#### #.....##.~~~≈~~~..##.# #.#.#... ##...###..≈≈≈~....##.# #.....## #####.###...~≈~.~~..##.# ###.### ........#...~.~~~..~##.#####.# #####.###≈...~~~...~##.......# You could see Terence (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 4 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tarias the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Tarias set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 326 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 369 | D:1 | Found Aniwy's Weapon Boutique. 1086 | D:2 | Noticed Terence 1101 | D:1 | HP: 1/21 [Terence/+4 hand axe of flaming (7)] 1158 | D:1 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_corners, serial_shops, nicolae_shop_swords_in_saltire D:2: layout_rooms, basic_altar, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, uniq_robin, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 47 Call Imp || 4 Armour: Robe || 8 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1158 | 1139 | 19 | 244 | 752 | 2 | 579.0 | Dungeon | 1158 | 1139 | 19 | 244 | 752 | 2 | 579.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1156 daAuts D:2: 1 daAuts