Tarkan Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (0, 10, D:1) 7 stones (4, 9, D:1) a ball python corpse (skeletalised by now) (5, 9, D:1) a rat corpse (skeletalised by now) (7, -28, D:1) 8 stones (9, -23, D:1) a +0 robe (9, 4, D:1) a bat corpse (skeletalised by now) (10, -6, D:1) a +0 club (10, 11, D:1) a +0 club (12, -5, D:1) a +0 club (29, -11, D:1) a +0 hand axe (29, 16, D:1) a +0 dagger (37, 9, D:1) a +0 scale mail (39, -15, D:1) a +0 club (39, 16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (0, 1, D:2) a +0 hammer (0, 2, D:2) a +0 hammer (1, 1, D:2) a +0 hammer (1, 2, D:2) the +7 hammer of Patterns {antimagic, rC+ Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (unseen) (1, 4, D:2) a +0 hammer (2, 0, D:2) a +0 hammer (2, 1, D:2) the +1 hammer of Truncation {vamp, rElec rC+ Int-4} Int-4: It affects your intelligence (-4). rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (2, 2, D:2) a +0 hammer (2, 5, D:2) a +0 hammer (2, 6, D:2) a +0 hammer (2, 8, D:2) a +0 hammer (2, 18, D:2) a bat corpse (3, 7, D:2) a +0 hammer (3, 9, D:2) a +0 hammer