Tarmin Level 1 of the Dungeon (18, -1, D:1) a +0 dagger Level 2 of the Dungeon (42, 23, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Nitterin's Antique Weapon Shoppe a +1 flail of holy wrath (332 gold) a +0 short sword (75 gold) the +7 flail "Qana" {protect, rF+ Str-5 Int+4 Dex+2} (1382 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-5). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. the +5 lajatang "Spiderslayer" {protect, *Corrode rC+ Str+4 Dex+2} (1600 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rC: It protects you from cold. *Corrode: It may corrode you when you take damage. a +0 dagger (50 gold) a +2 short sword of venom (390 gold) a +0 mace (75 gold) a +0 great mace (162 gold) (18, -35, D:3) a +0 dagger (19, -42, D:3) 21 bolts (31, 3, D:3) a +0 mace (40, -21, D:3) a +0 short sword 2 poisoned darts Level 4 of the Dungeon (4, -3, D:4) a +0 short sword a +0 ring mail (6, -3, D:4) a +0 ring mail (7, -1, D:4) a +0 falchion a +0 club (8, -1, D:4) a +0 dagger (8, 0, D:4) a +0 club (15, 11, D:4) a +0 club (22, 25, D:4) 6 large rocks (33, 30, D:4) a +0 club (35, -2, D:4) a +0 spear (35, -1, D:4) a +0 spear (36, -2, D:4) a +0 spear (37, 30, D:4) a +0 dagger a +0 leather armour (46, 25, D:4) a +0 giant spiked club Level 5 of the Dungeon (0, 0, D:5) 24 stones (4, -4, D:5) a +0 dagger (16, -34, D:5) a howler monkey corpse (25, -29, D:5) a +0 flail (41, -48, D:5) 21 bolts