Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 17158015731612315179 21 Tarmin the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on Mar 26, 2022. Killed by an exploding jackal (12 damage) ... ignited by their inner flame ... on level 2 of the Dungeon. The game lasted 00:09:22 (1132 turns). Tarmin the Conjurer (Human Conjurer) Turns: 1132, Time: 00:09:23 Health: 0/24 AC: 3 Str: 9 XL: 3 Next: 2% Magic: 0/6 EV: 12 Int: 18 God: Gold: 53 SH: 0 Dex: 11 Spells: 5/6 levels left rFire + . . SeeInvis . g - +0 club rCold + . . Faith . j - orb {light} rNeg . . . Spirit . a - +1 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn f - ring of protection from cold MPRegen 0.10/turn k - ring of protection from fire @: glowing A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons g - a +0 club (weapon) Missiles l - 14 arrows Armour a - a +1 robe (worn) d - a +0 ring mail e - a +0 robe j - an orb of light (worn) Jewellery f - a ring of protection from cold (left hand) k - a ring of protection from fire (right hand) Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History The magic dart hits the jackal. The jackal is severely wounded. The bat closely misses you. The jackal barely misses you. x2 The magic dart hits the jackal but does no damage. The jackal is severely wounded. The bat barely misses you. The jackal bites you. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. The jackal closely misses you. The bat barely misses you. The magic dart hits the jackal. You kill the jackal! The bat hits you. The jackal bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. The bat hits you but does no damage. The jackal bites you but does no damage. The magic dart hits the jackal. The jackal is almost dead. The bat hits you but does no damage. The jackal misses you. As you read the scroll labelled FATIUFUOSE, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. The bat hits you but does no damage. The jackal bites you but does no damage. The jackal barely misses you. As you read the scroll labelled SOOWKOYVEM, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The bat hits you. x2 The jackal closely misses you. You hit the jackal. The jackal explodes! The fiery explosion engulfs you! You resist. Ouch! That really hurt! You die... (.. .(## .. $.$ #. #.# #.####.## #.......# #.......# +.†§§...# #.§§....# #.@§§...# # #########...b...########.## ..........................# #######†############....... #.#............# #.#.#########..# #.#.# #..# #.#.# #..####.# #.#.# #.......# You could see a bat (inner flame). Vanquished Creatures A worm (D:2) 3 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:2) 2 goblins (D:1) A hobgoblin (D:2) 3 jackals (D:2) A quokka (D:1) 2 bats (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tarmin the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 75 | D:1 | Found a faded altar of an unknown god. 390 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 932 | D:2 | Noticed Sigmund 1128 | D:2 | Reached XP level 3. HP: 16/24 MP: 2/6 1132 | D:2 | Killed by an exploding jackal... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_ring, ebering_ecumenical_altar_mist, minmay_misc_feat_nine_boxes D:2: layout_basic, corexii_item_surrounded_by_moat, uniq_sigmund Action || total -------------------------++------- Melee: Club || 5 Cast: Magic Dart || 45 Use: Scroll || 5 Potion || 3 Armor: Robe || 14 Dodge: Dodged || 19