Tarquin Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (20, 12, D:1) a +0 whip (21, 12, D:1) a +0 club (-6, 13, D:1) 19 arrows (21, 13, D:1) a +0 club (1, 30, D:1) a +0 club (24, 31, D:1) 21 bolts (-2, 32, D:1) a rat corpse (skeletalised by now) (0, 33, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a chunk of hobgoblin flesh (-15, 3, D:2) a +0 whip (-13, 4, D:2) a potion of poison (32, 5, D:2) a +0 leather armour (-16, 6, D:2) a +0 robe (-15, 8, D:2) a +1 ring of intelligence (0, 9, D:2) a +0 shield (-6, 10, D:2) a +0 dagger (-5, 10, D:2) a +0 club (-4, 11, D:2) a +0 club (2, 11, D:2) 15 gold pieces (10, 11, D:2) a stone (26, 15, D:2) a +0 leather armour (25, 16, D:2) 15 stones (1, 21, D:2) a stone (-4, 22, D:2) a potion of heal wounds (4, 24, D:2) a +0 dagger (30, 28, D:2) a goblin corpse (rotten by now) (10, 32, D:2) a +0 dagger (15, 32, D:2) a ball python corpse (skeletalised by now) (5, 37, D:2) a +0 dagger (3, 38, D:2) a stone (36, 38, D:2) a goblin corpse (rotten by now) (35, 40, D:2) a bat corpse (rotten by now) (35, 41, D:2) a giant cockroach corpse (rotten by now)