Tarquin the Dungeon (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) a plain deck of wonders (37, 1, D) an ornate deck of defence (40, 1, D) a +1 mace of draining (41, 1, D) a +5 long sword of electrocution (49, 1, D) a +0 long sword (51, 1, D) a +0 scimitar (52, 1, D) a plain deck of defence (54, 1, D) a +1 vampiric spear (61, 1, D) a +2 dagger of flaming (63, 1, D) a sack of spiders (69, 1, D) a cursed staff of energy (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (10, 2, D) a +0 war axe (36, 2, D) the Guide on the Traveller Spells Type Level a - Blink Translocation 2 b - Summon Forest Summoning/Translocation 5 c - Phase Shift Translocation 5 (41, 2, D) a +0 leather armour of magic resistance (49, 2, D) a +0 leather armour (50, 2, D) a +0 leather armour (51, 2, D) an uncursed ring of magical power an uncursed ring of fire the cursed ring "Shurghiy" {rC+ AC-3} [ring of protection] It affects your AC (-3). It protects you from cold. It has a curse placed upon it. a +1 pair of gloves of archery (53, 2, D) an uncursed staff of wizardry (54, 2, D) an ornate deck of changes (62, 2, D) the cursed +3 lajatang of the Three Ghosts {speed, rElec rF- MR++} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (68, 4, D) a +0 trident (69, 4, D) a +0 trident a +0 ring mail of magic resistance (73, 4, D) 4 large rocks (4, 5, D) a +5 battleaxe a +5 broad axe (5, 5, D) a +0 shield a +0 scale mail (67, 5, D) a +0 trident the +3 blowgun of Tartarus {evade, rF+ rC+ MR-} It affects your evasion (+5 to EV). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy a crystal ball of energy (50, 6, D) a +1 glaive of venom a +0 leather armour (51, 6, D) a +0 longbow (still there?) a +0 long sword (still there?) (52, 6, D) a +0 short sword a +0 short sword a cursed +0 leather armour (53, 6, D) a +1 scimitar of holy wrath an uncursed amulet of rage a +0 long sword (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage (51, 7, D) a +0 short sword a +0 shortbow 22 arrows an elf corpse (skeletalised by now) (52, 7, D) 2 arrows of flame 25 arrows (53, 7, D) a +0 rapier a +0 rapier a +1 robe of fire resistance (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (51, 8, D) a +0 longbow an elf corpse (52, 8, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (53, 8, D) a +0 scimitar a +0 ring mail a +0 buckler (52, 9, D) an arrow (62, 9, D) an ornate deck of changes (63, 9, D) a +2 leather armour of fire resistance (70, 9, D) an uncursed amulet of stasis (72, 10, D) 2 potions of haste (71, 12, D) a cursed +2 rod of inaccuracy (11/13) the amulet "Jeokhluish" {+Rage rF- MR+ Int+3 Dex+4} [amulet of rage] It affects your intelligence (+3). It affects your dexterity (+4). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you go berserk. (22, 13, D) a +0 long sword (still there?) a +0 short sword (still there?) (24, 13, D) a +0 scimitar (unseen) (25, 13, D) a +0 scimitar (51, 13, D) a +2 scale mail of cold resistance (53, 13, D) a +3 short sword of freezing (54, 13, D) a +2 robe of the Archmagi (55, 13, D) a +2 leather armour of magic resistance (63, 13, D) a +1 vampiric rapier (22, 14, D) a +0 rapier (unseen) (24, 14, D) a +0 long sword (still there?) a +1 short sword of electrocution (still there?) (25, 14, D) a +4 battleaxe of holy wrath (50, 14, D) a fan of gales (51, 14, D) a plain deck of summoning (53, 14, D) an uncursed staff of death (54, 14, D) a +2 arbalest of freezing (55, 14, D) a book of Ice (37, 15, D) the +3 war axe of Homolago {flame, -Tele rF+++ rC+ MP+9 Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It renders you almost immune to fire. It protects you from cold. It affects your magic capacity (+9). It prevents most forms of teleportation. (40, 15, D) a +2 pair of boots of flying (40, 16, D) a +2 hunting sling of freezing (61, 17, D) the +6 hunting sling of Descent {flame, Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). (62, 17, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (63, 17, D) the +2 hand axe of Qiod {vamp, rN++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from negative energy. (71, 17, D) the Grimoire of Ashen Moulding Spells Type Level a - Passwall Transmutation/Earth 3 b - Ice Form Ice/Transmutation 4 c - Petrify Transmutation/Earth 4 d - Alistair's Intoxication Transmutation/Poison 4 e - Blade Hands Transmutation 5 (72, 17, D) an uncursed staff of summoning (73, 17, D) a +1 dagger of speed (62, 18, D) Sif Muna's Reference Book on Burning Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Throw Frost Conjuration/Ice 2 d - Stone Arrow Conjuration/Earth 3 e - Bolt of Fire Conjuration/Fire 6 f - Orb of Destruction Conjuration 7 (71, 18, D) a +3 ring of strength (72, 18, D) the cursed -1 double sword "Shreama" {slice, +Blink Str+2 Int-2 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+7). It lets you blink. It has a curse placed upon it. (73, 18, D) a plain deck of changes (38, 19, D) a glowing shapeshifter corpse (39, 19, D) a glowing shapeshifter corpse (53, 19, D) a +0 trident (37, 20, D) a glowing shapeshifter corpse an ugly thing corpse (38, 20, D) a very ugly thing corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (39, 20, D) a glowing shapeshifter corpse (52, 20, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 20, D) a +0 flail a +0 robe a +0 large shield a water moccasin corpse (skeletalised by now) (54, 20, D) a +0 flail (unseen) (39, 21, D) a very ugly thing corpse (52, 21, D) a black mamba corpse (skeletalised by now) a naga corpse (skeletalised by now) (53, 21, D) a +0 dire flail (49, 25, D) the Almanac of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Conjure Ball Lightning Conjuration/Air 6 d - Tornado Air 9 (51, 25, D) a cursed staff of air (52, 25, D) an uncursed staff of conjuration (53, 25, D) a plain deck of defence (54, 25, D) a book of the Tempests (55, 25, D) the Volume of the Flamy Compass Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Sticky Flame Conjuration/Fire 4 d - Summon Forest Summoning/Translocation 5 e - Ring of Flames Charms/Fire 7 (50, 26, D) a book of Geomancy (51, 26, D) Iskenderun's Volume of Igneous Confrontation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 (52, 26, D) an uncursed staff of earth (53, 26, D) 2 potions of haste (54, 26, D) a +2 hand crossbow of flaming (61, 27, D) a box of beasts (62, 27, D) the +9 halberd "Giantslayer" {speed, rPois+} Attacks with this weapon are significantly faster. It protects you from poison. (63, 27, D) a book of Control (64, 27, D) a manual of Earth Magic (65, 27, D) a plain deck of changes (71, 27, D) a phantom mirror (72, 27, D) an uncursed ring of magical power (73, 27, D) a +2 leather armour of fire resistance (63, 28, D) a plain deck of changes (64, 28, D) a +6 blowgun (72, 28, D) a phantom mirror (34, 29, D) a book of Dreams (35, 29, D) a book of Control (36, 29, D) a +6 flail of protection (37, 29, D) a +3 trident of venom (38, 29, D) an uncursed staff of earth (39, 29, D) a +6 ring of dexterity (40, 29, D) an uncursed staff of poison (42, 29, D) a manual of Short Blades (44, 29, D) a +2 leather armour of fire resistance (74, 29, D) a +0 shortbow 13 arrows (35, 30, D) the +11 great mace of the Clouds {flame, rElec Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It insulates you from electricity. (36, 30, D) a +1 plate armour of positive energy (37, 30, D) an uncursed amulet of the gourmand (38, 30, D) a +2 vampiric hand axe (39, 30, D) an uncursed staff of cold (41, 30, D) the cursed +2 scimitar of Amortisation {freeze, rElec MP-9 Str+6 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It affects your dexterity (+4). It insulates you from electricity. It affects your magic capacity (-9). It has a curse placed upon it. (42, 30, D) a stone of tremors (43, 30, D) the +0 chain mail of Disaster {rC+ rN+ MR+ Str-5 Dex-3} It affects your strength (-5). It affects your dexterity (-3). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (51, 30, D) an ugly thing corpse (skeletalised by now) (53, 30, D) an ugly thing corpse (skeletalised by now) (73, 30, D) a large rock a +0 shortbow 20 arrows (75, 30, D) a +0 bardiche of freezing a +3 arbalest 17 bolts (73, 31, D) a +0 arbalest 15 bolts of flame (74, 31, D) a large rock 6 arrows (75, 31, D) a +0 shortbow 21 arrows (73, 32, D) a large rock a bolt 2 arrows (75, 32, D) a large rock (72, 33, D) a large rock 2 arrows (40, 34, D) the +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. (63, 34, D) a black mamba corpse (skeletalised by now) (72, 34, D) 3 arrows (39, 35, D) a +2 scimitar of flaming (38, 36, D) a +0 great sword of flaming a fire giant corpse (39, 36, D) a +0 great sword of flaming a hell hound corpse (38, 37, D) a hell hog corpse (49, 37, D) a +2 greatsling of flaming (50, 37, D) a book of Debilitation (51, 37, D) the ring "Skokyosyan" {SustAb MP+9 Int-2 Dex+3 SInv Stlth+} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your intelligence (-2). It affects your dexterity (+3). It affects your magic capacity (+9). It enhances your eyesight. It makes you more stealthy. (52, 37, D) the Collected Works on Displaced Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Static Discharge Conjuration/Air 3 c - Portal Projectile Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Bolt of Fire Conjuration/Fire 6 (53, 37, D) a +0 short sword (54, 37, D) an uncursed staff of earth (59, 37, D) the +8 hunting sling of Bloodstone {velocity, rC+ Dex+3 Stlth+} Any stone fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. (61, 37, D) a +2 ring mail of fire resistance (62, 37, D) a +2 hunting sling of flaming (63, 37, D) a +3 antimagic lajatang (69, 37, D) an uncursed staff of conjuration (70, 37, D) the -1 ring mail of the Great Game {-Tele rElec Str+3 Slay+3} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It prevents most forms of teleportation. (71, 37, D) an uncursed staff of cold (72, 37, D) a +3 mace of crushing (73, 37, D) Xyazo's Further Progress in Sorcery Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Ignite Poison Fire/Transmutation 5 c - Summon Mana Viper Hexes/Summoning 5 d - Agony Necromancy 5 e - Summon Demon Summoning 5 f - Blade Hands Transmutation 5 (40, 38, D) a +4 scimitar of flaming (50, 38, D) a +0 long sword (51, 38, D) a +1 plate armour of fire resistance (52, 38, D) a +0 vampiric spear (53, 38, D) an uncursed ring of see invisible (59, 38, D) a plain deck of defence (60, 38, D) a +1 buckler of protection (61, 38, D) a book of Flames (62, 38, D) a +1 long sword of electrocution (63, 38, D) a +2 trident of protection (70, 38, D) a +1 ring mail of fire resistance (71, 38, D) a +1 dagger of speed (72, 38, D) the Guide on Snow and Confrontation Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ice Form Ice/Transmutation 4 d - Bolt of Cold Conjuration/Ice 6 e - Ozocubu's Refrigeration Ice 6 (73, 38, D) a +5 hand axe of chopping (37, 39, D) a hell hound corpse (51, 42, D) a +0 dagger of venom (unseen) (73, 42, D) a mottled dragon corpse (skeletalised by now) (51, 43, D) a +0 long sword a +0 leather armour a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (70, 43, D) a fire drake corpse (skeletalised by now) (51, 44, D) a +0 dagger (unseen) (53, 44, D) a +1 dagger of draining (unseen) (70, 44, D) a fire drake corpse (skeletalised by now) (53, 45, D) a +0 rapier (unseen)