Dungeon Sprint DCSS version 0.18-a0-1378-g7babcad (webtiles) character file. 0 Taxemic the Vexing (level 1, 0/12 HPs) Began as a Kobold Arcane Marksman on Feb 22, 2016. Slain by a white imp (1 damage) ... summoned by a neqoxec ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:28 (8 turns). Taxemic the Vexing (Kobold Arcane Marksman) Turns: 8, Time: 00:00:28 Health: 0/12 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 15 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . b - +0 robe rNeg . . . Faith . (shield restricted) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: carnivore 3, slow regeneration 1, MP-powered wands a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles d - 14 bolts (quivered) Armour b - a +0 robe (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Books c - a book of Debilitation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Gell's Gravitas Hexes/Translocation 3 d - Inner Flame Hexes/Fire 3 e - Cause Fear Hexes 4 f - Leda's Liquefaction Hexes/Earth 4 Comestibles f - a meat ration Skills: + Level 1.1 Fighting + Level 2.4 Crossbows + Level 2.4 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are carnivorous and can eat meat at any time. You regenerate slowly when monsters are visible. You expend magic power (3 MP) to strengthen your wands. Message History Aim: a neqoxec You shoot a bolt. The bolt hits the neqoxec but does no damage. The crimson imp blinks! The neqoxec hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The white imp misses you. Firing (i - inventory): d - 15 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - neqoxec Aim: a neqoxec You shoot a bolt. The bolt closely misses the neqoxec. The bolt closely misses the crimson imp. The neqoxec gestures at you. Strange energies course through your body. Your natural regeneration is weakened. The white imp barely misses you. The neqoxec gestures at you. Something tries to feed on your intellect! The white imp hits you. You die... #+# ###.## #@5<.+ #3##.## #5# #+# ## You could see a neqoxec, a crimson imp and a white imp. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Taxemic the Kobold Arcane Marksman began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 2/2 1 | D | Noticed a neqoxec 5 | D | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [a neqoxec] 6 | D | Noticed a crimson imp 8 | D | Gained mutation: You regenerate slowly when monsters are visible. [a neqoxec] 8 | D | Slain by a white imp Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Fire: Hand crossbow || 6