TeapotKnight Level 1 of the Dungeon (3, 40, D:1) a +0 pair of gloves (11, 27, D:1) a stone (13, 34, D:1) a +0 dagger (23, 26, D:1) a +0 ring mail (27, 33, D:1) a +0 scale mail (54, 50, D:1) a +0 plate armour Level 2 of the Dungeon (15, 7, D:2) a +0 chain mail (16, -3, D:2) a +0 club (16, 29, D:2) a +0 short sword 3 stones (34, 25, D:2) 2 stones (35, 33, D:2) a +0 scythe a +2 robe of willpower a +0 dagger (40, 27, D:2) a +0 short sword (44, 40, D:2) a +0 dagger (49, 6, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 robe (39, -21, D:3) a +0 ring mail Level 4 of the Dungeon (21, -12, D:4) 6 stones (28, -9, D:4) a +0 club 5 stones (36, -7, D:4) a +0 club (52, -4, D:4) the +4 ring mail of Hadjma {Int+2} Int: It affects your intelligence (+2). Level 5 of the Dungeon (8, -2, D:5) a +0 club a +0 leather armour (10, 0, D:5) a +2 short sword of venom a +0 robe (16, 15, D:5) a +0 whip (17, 16, D:5) a +0 whip a +0 leather armour (18, 17, D:5) a +2 vorpal spear (18, 18, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) 4 large rocks (44, -23, D:6) the +1 shortbow of Purpose {venom, Str+4 Int+2 Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+2). Stlth: It makes you more stealthy. Level 7 of the Dungeon [Shop] Cheibriados's Comfort Zone the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} (457 gold) Int: It affects your intelligence (+5). MP: It affects your magic capacity (+10). Will: It increases your willpower. a +1 crystal plate armour of ponderousness (744 gold) (0, 0, D:7) 5 stones (2, -23, D:7) a +0 mace of draining a +0 ring mail Level 8 of the Dungeon Level 9 of the Dungeon (8, -21, D:9) a +0 club (19, -20, D:9) a +0 whip (23, -3, D:9) a +0 robe a +0 dagger (24, -4, D:9) a +0 robe a +0 dagger (26, -4, D:9) a +0 leather armour a +0 antimagic trident a +0 trident a +0 leather armour a +0 hand axe (31, -7, D:9) a +0 shortbow (32, -7, D:9) a +0 dagger 6 poisoned darts a +0 dagger (35, -6, D:9) a +0 dagger (48, -46, D:9) the +7 dagger of Kismet {vamp, Str+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). Level 10 of the Dungeon (4, 2, D:10) a +0 ring mail a +0 trident (4, 3, D:10) a +0 robe a +0 dagger (4, 4, D:10) a +0 plate armour a +0 short sword (5, 2, D:10) a +0 club (15, 41, D:10) a +0 short sword a +0 chain mail (15, 43, D:10) a +0 glaive a +0 plate armour (16, 42, D:10) a +0 war axe a +0 chain mail (17, 41, D:10) a +0 whip (17, 42, D:10) a +0 whip a +0 scale mail a +0 mace a +0 mace a +0 leather armour (17, 43, D:10) a +0 hand axe (45, 17, D:10) a +0 shortbow (45, 27, D:10) a +0 shortbow Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow (5, 11, D:11) a +0 dagger a +0 robe (16, 2, D:11) a +0 quarterstaff of freezing {!a} a +1 robe of cold resistance (23, -10, D:11) a +0 scale mail (26, -8, D:11) 2 large rocks (27, 1, D:11) the +1 ring mail "Poinius" {Harm rPois rF-} rF: It makes you vulnerable to fire. rPois: It protects you from poison. Harm: It increases damage dealt and taken. (31, -8, D:11) a +0 chain mail (32, -6, D:11) a +0 shortbow a +0 shortbow (32, -5, D:11) a +0 shortbow a +0 shortbow a +0 shortbow a +0 shortbow (33, -7, D:11) a +0 shortbow Level 12 of the Dungeon (0, 0, D:12) a +0 scale mail (36, 20, D:12) a +0 giant club a +0 giant club (44, 30, D:12) a +0 plate armour Level 1 of the Lair of Beasts (26, 6, Lair:1) a +0 robe (33, 8, Lair:1) 6 stones (49, 51, Lair:1) 3 stones (61, 32, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (27, -33, Lair:2) a +0 broad axe Level 3 of the Lair of Beasts (0, 0, Lair:3) 5 stones (22, 0, Lair:3) a staff of fire (unseen) (22, 1, Lair:3) a condenser vane (23, 0, Lair:3) a +2 great mace of holy wrath (unseen) (23, 1, Lair:3) a potion of curing Level 4 of the Lair of Beasts (0, 0, Lair:4) a bullfrog corpse (2, 10, Lair:4) a polar bear corpse (4, -24, Lair:4) 8 stones (4, 1, Lair:4) a +0 ring mail (20, 14, Lair:4) a cane toad corpse