Dungeon Sprint DCSS version 0.19-a0-1555-g1831138 (webtiles) character file. 6 Telema the Ducker (level 1, -6/15 HPs) Began as a Felid Monk on Sept 15, 2016. Mangled by a centaur (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:19 (76 turns). Telema the Ducker (Felid Monk) Turns: 76, Time: 00:00:20 Health: -6/15 AC: 1 Str: 12 XL: 1 Next: 75% Magic: 2/2 EV: 20 Int: 11 God: Gold: 0 SH: 0 Dex: 18 Spells: 0 memorised, 0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (shield unavailable) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (cloak unavailable) rCorr . Reflect . (gloves unavailable) MR ..... Harm . (boots unavailable) Stlth .......... NoTele + (no amulet) (no ring) (no ring) @: berserking, very quick A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Comestibles a - a meat ration Skills: + Level 3.6 Fighting + Level 4.8 Dodging + Level 2.6 Stealth * Level 3.7 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History You open the door. An adder, a worm, a sky beast, a centaur and a zombie come into view. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The adder hisses angrily. The centaur shouts! The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel a strong urge to attack something. The centaur unwields an uncursed shortbow. The centaur misses you. There is an open door here. You scratch the centaur. The centaur is lightly wounded. The centaur closely misses you. Unknown command. You scratch the centaur. The centaur is moderately wounded. The centaur hits you! You die... ▓+▓ ▓S▓ ▓Z▓ ▓w▓ ▓Y▓ ▓c▓ ▓@▓ ▓(▓ ▓.▓ ▓.▓ ▓(▓ ▓)▓ ▓'▓ ▓.▓ ▓.▓ You could see a sky beast, a centaur, a worm, an adder and a bat zombie. Vanquished Creatures A goblin (D) 3 hobgoblins (D) A kobold (D) 5 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Telema the Felid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 17 | D | Banished a spatial maelstrom 72 | D | Noticed a sky beast 72 | D | Noticed a centaur 76 | D | Mangled by a centaur Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 21 Bite || 2 Use: Potion || 1 Eat: Chunk || 1 Dodge: Dodged || 16