Telema the Dungeon (0, 0, D) a stone (0, 2, D) a +0 club a +0 short sword of draining (0, 7, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (0, 8, D) an adder corpse (skeletalised by now) (0, 41, D) an uncursed staff of energy (0, 42, D) a +4 quarterstaff of speed a +2 halberd of protection a +2 dire flail of protection a +1 broad axe of freezing a +2 rapier of distortion (0, 43, D) a +0 helmet (0, 48, D) a cursed +0 giant club (0, 50, D) a +2 trident of freezing a +0 robe