Telema the Dungeon [Shop] Inuiha Piats's General Store a +0 short sword (33 gold) an uncursed amulet of guardian spirit (330 gold) 3 fruits (49 gold) a scroll of identify (22 gold) 3 fruits (49 gold) a scroll of identify (22 gold) 11 sling bullets (60 gold) a scroll of remove curse (33 gold) a +0 mace (33 gold) 9 stones (9 gold) a +0 ring mail (44 gold) a scroll of immolation (38 gold) a +0 robe (7 gold) a +0 dagger (22 gold) a scroll of identify (22 gold) [Shop] Daga Bowasee's Assorted Antiques a +0 short sword (57 gold) a scroll of identify (38 gold) a +0 short sword (57 gold) a +0 cloak (85 gold) a scroll of identify (38 gold) a wand of acid (5/15) (342 gold) a +0 robe (13 gold) a +1 flail of crushing (231 gold) [Shop] Bihetzi's Gadget Emporium a wand of paralysis (6/24) (104 gold) a fan of gales (520 gold) a +2 lightning rod (10/10) (1105 gold) a wand of flame (16/48) (117 gold) a wand of lightning (10/15) (182 gold) a wand of acid (8/15) (312 gold) a wand of confusion (15/48) (165 gold) a wand of heal wounds (2/9) (468 gold) a wand of flame (18/48) (130 gold) a wand of acid (10/15) (364 gold) a wand of enslavement (12/24) (182 gold) a +4 rod of inaccuracy (14/14) (1435 gold) a wand of flame (18/48) (130 gold) a wand of flame (12/48) (91 gold) [Shop] Wikaerir's Book Shoppe a book of Cantrips (260 gold) a book of Changes (325 gold) a book of Cantrips (260 gold) a book of Annihilations (1435 gold) a Grand Grimoire (1435 gold) a book of Minor Magic (260 gold) a book of Geomancy (455 gold) the Tome of the Destructive Mountains (920 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Force Lance Conjuration/Translocation 4 f - Freezing Cloud Conjuration/Ice/Air 6 (0, 0, D) a +0 battleaxe of freezing (0, 2, D) a spark wasp corpse (0, 6, D) a +0 long sword a +0 robe a +0 arbalest 25 bolts a yaktaur corpse (0, 8, D) a +0 battleaxe of freezing (2, 24, D) a hydra corpse (4, 9, D) a +4 dagger of venom a +0 robe (4, 10, D) a +1 dagger of venom a +0 robe (4, 11, D) a +0 club (4, 19, D) a +0 rapier a +0 robe (4, 20, D) a +0 trident (4, 23, D) a +0 trident a throwing net (4, 24, D) a +0 spear (4, 32, D) a +0 shield a +0 quarterstaff a +0 robe (6, 2, D) a +2 scimitar of freezing a +0 chain mail (8, -2, D) a +1 lajatang (8, -1, D) the cursed +1 halberd of the Bruised Hells {freeze, *Rage Str+8 Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your dexterity (+3). It lets you see invisible. It may make you go berserk in combat. It has a curse placed upon it. (8, 0, D) a +3 broad axe (8, 1, D) a +1 glaive (8, 2, D) a +3 arbalest of velocity (8, 4, D) a +1 great sword (8, 5, D) a +1 demon whip of venom (8, 8, D) a +3 scale mail (8, 11, D) a +0 buckler (8, 13, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (8, 14, D) a +0 cloak a +0 plate armour a +0 pair of gloves a +0 long sword a +0 swamp dragon armour (8, 25, D) a large rock (8, 26, D) a +1 whip of electrocution a +0 robe (8, 27, D) a large rock (8, 29, D) a large rock (8, 30, D) a bolt (8, 31, D) a +2 dire flail a +0 ring mail 2 large rocks (8, 32, D) a +0 arbalest 14 bolts (12, -4, D) a +0 dagger (12, -3, D) a +0 dagger a cursed +0 robe a +0 flail (12, -2, D) a +0 war axe (12, -1, D) a +0 club a +0 scale mail a +0 battleaxe a +0 plate armour (12, 0, D) a +0 scimitar a +0 plate armour a +0 hand axe a +0 leather armour (12, 1, D) a +0 flail a +0 plate armour (12, 2, D) a +0 mace a +0 chain mail (12, 3, D) a +0 trident (12, 4, D) a +0 ring mail (12, 10, D) a +0 flail a +0 plate armour a +0 battleaxe a +0 plate armour (12, 11, D) a +3 war axe a +0 chain mail a +0 long sword a +0 plate armour (12, 12, D) a +0 flail a +0 leather armour a +0 dire flail a +0 chain mail (12, 13, D) a +0 flail a +0 chain mail a +0 long sword a +0 chain mail (12, 15, D) a +0 dire flail a cursed +0 plate armour (12, 16, D) a +0 flail a +0 leather armour a +0 broad axe a +0 plate armour a +0 flail (12, 17, D) a +0 halberd a +0 plate armour (12, 18, D) a +1 battleaxe of flaming a cursed +0 plate armour (12, 21, D) a +0 dire flail a +0 plate armour (12, 23, D) a +0 battleaxe a +0 plate armour (12, 24, D) a +1 battleaxe of chopping a +0 chain mail a +0 great sword a +0 plate armour a +0 long sword a +0 chain mail (12, 26, D) a cursed -2 trident (12, 28, D) a +0 scimitar a +0 leather armour (12, 33, D) a cursed -2 great sword a +0 chain mail (12, 34, D) a +0 scimitar (12, 35, D) a +0 dire flail (12, 36, D) a cursed -3 glaive (14, 13, D) a +0 short sword a +0 cloak (14, 14, D) a +0 dagger a +1 robe of resistance (14, 32, D) a +0 long sword a +1 ring mail of cold resistance (14, 35, D) a throwing net (14, 36, D) 2 throwing nets (16, -4, D) a +0 club (16, -3, D) a +0 spear (16, 36, D) an uncursed staff of power (16, 42, D) a +0 pair of gloves a +0 helmet (16, 43, D) a +0 pair of gloves (20, -12, D) a +0 whip 2 stones (20, 27, D) an uncursed staff of energy (20, 28, D) a +4 quarterstaff of speed a +2 halberd of freezing a +2 dire flail of protection a +1 broad axe of chopping a +2 rapier of draining (20, 30, D) a +0 naga barding (20, 33, D) a potion of haste a +0 scale mail (20, 34, D) a +0 giant club a +0 giant club a +0 battleaxe a +0 chain mail of poison resistance (20, 35, D) a +0 dagger (20, 41, D) a +0 dagger of electrocution (20, 42, D) 2 large rocks (20, 43, D) a +0 giant club