Telema the Dungeon (0, 0, D) a +0 short sword (9, 4, D) a +2 pair of boots of running (10, 2, D) a +0 dagger a +2 robe of resistance (17, 4, D) a spiny frog corpse a porcupine corpse (18, 4, D) a yak corpse a spiny frog corpse a crocodile corpse (19, 4, D) a bullfrog corpse (29, 4, D) a spiny frog corpse (30, 4, D) a black mamba corpse (33, 4, D) a porcupine corpse (39, 0, D) an uncursed staff of energy (40, 0, D) the +2 scimitar "Duebem" {protect, *Noise rElec rPois MR++} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. a +4 quarterstaff of speed a +2 halberd of protection a +2 dire flail of protection a +3 war axe of distortion a +2 rapier of electrocution (45, 0, D) a +0 helmet a potion of haste a +0 leather armour (46, 0, D) a cursed +0 falchion a +0 robe (54, 0, D) a +0 spear a +0 robe (56, 0, D) a +0 club