Telema the Dungeon (0, 0, D) a +0 pair of boots a +0 scale mail a +0 long sword (5, 0, D) a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of protection the +1 broad axe of Fistuott {flame, +Rage Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It lets you go berserk. a +2 rapier of distortion (6, 0, D) an uncursed staff of energy (39, 0, D) an adder corpse (45, 0, D) a +0 club a bat corpse