Tensor Level 1 of the Dungeon (0, 0, D:1) 3 stones (1, -18, D:1) a +0 whip a kobold skeleton (7, -33, D:1) 2 stones (10, -6, D:1) a jackal corpse (skeletalised by now) (11, -6, D:1) a jackal corpse (skeletalised by now) (12, -36, D:1) a hobgoblin skeleton (18, -2, D:1) a robe (24, -40, D:1) 5 stones (26, -26, D:1) a rapier (30, -37, D:1) a +0 dagger (30, -36, D:1) a +0 club a goblin corpse (skeletalised by now) (37, -2, D:1) a ball python corpse (skeletalised by now) (40, -7, D:1) a short sword (41, -6, D:1) a +0 hand axe (50, -37, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (58, -16, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (0, 3, D:2) a trident (2, 3, D:2) 6 boomerangs (9, 2, D:2) a serpent talisman (12, 2, D:2) a jackal skeleton a jackal skeleton (13, 0, D:2) a +0 dagger (13, 30, D:2) 6 stones (19, -2, D:2) a +0 dagger (20, 30, D:2) a robe (21, -2, D:2) 4 stones (23, -10, D:2) a +0 short sword a +0 scale mail a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) the human corpse of Terence (skeletalised by now) a jackal corpse (skeletalised by now) (30, 13, D:2) a +0 spear (33, 12, D:2) a rat corpse (skeletalised by now) (36, 22, D:2) a spear (38, -3, D:2) a flail