Tensor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -46, D:1) a +0 club (3, -21, D:1) a +0 club (4, 11, D:1) a potion of heal wounds (8, -13, D:1) a +0 spear (8, 6, D:1) a stone (9, -32, D:1) 27 stones (9, 4, D:1) a +0 whip 4 stones (11, 11, D:1) a +0 buckler (28, -15, D:1) a +0 dagger (30, -5, D:1) a potion of curing (31, -8, D:1) a +0 dagger (33, 8, D:1) a +0 club (42, 7, D:1) a +0 short sword (43, -36, D:1) a +0 shield (44, -30, D:1) a potion of lignification (56, -36, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 hunting sling 19 stones a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (0, 11, D:2) a +0 mace (2, 22, D:2) a ball python corpse (3, 0, D:2) 19 stones (7, 8, D:2) a hobgoblin corpse (9, 11, D:2) 16 poisoned needles (18, 4, D:2) a potion of mutation (19, 2, D:2) a +0 hunting sling (21, -2, D:2) a +0 ring mail (22, -3, D:2) a rat corpse (skeletalised by now) (24, 5, D:2) 21 sling bullets (28, 14, D:2) 14 arrows (32, 11, D:2) a hobgoblin corpse (skeletalised by now) (41, 2, D:2) 8 curare-tipped needles (42, -3, D:2) a bread ration