Tensor Level 1 of the Dungeon (0, 0, D:1) 17 arrows (5, -2, D:1) a +0 dagger (9, -29, D:1) a +0 club (13, 0, D:1) a +0 quarterstaff Level 2 of the Dungeon [Shop] Vick's Weapon Shop the +6 glaive of Sozeofy {elec, Str+3} (654 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). a +0 scimitar (44 gold) 20 stones (22 gold) a +0 dagger (22 gold) a +0 hunting sling (16 gold) a +0 short sword (33 gold) 16 sling bullets (88 gold) a +0 hand axe (33 gold) 7 atropa-tipped darts (46 gold) (1, -50, D:2) a +0 spear (3, -43, D:2) a +0 long sword (6, -24, D:2) a +2 pair of boots of flying (24, -19, D:2) a staff of poison (26, -9, D:2) a +0 dagger (30, -49, D:2) a ring of magical power (30, -14, D:2) a book of Conjurations (34, -49, D:2) a +0 hand axe (39, -2, D:2) a +0 whip (40, -41, D:2) a +0 dagger (49, -25, D:2) a +0 whip (52, -47, D:2) 21 sling bullets (52, -25, D:2) a +0 dagger a +0 robe (54, -21, D:2) a +0 whip Level 3 of the Dungeon [Shop] Hameq's Antique Weapon Boutique a +0 long sword (91 gold) a +0 falchion (78 gold) a +0 mace of holy wrath (192 gold) the +4 long sword of Bixt {freeze, rElec rC+ Dex+4} (1448 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rC: It protects you from cold. rElec: It insulates you from electricity. a +1 hand axe of electrocution (377 gold) a +0 rapier (104 gold) a +0 shortbow (78 gold) a +1 spectral quarterstaff (442 gold) a +0 short sword (78 gold) a +0 flail (91 gold) a +0 spear (78 gold) a +1 short sword of holy wrath (322 gold) (0, 41, D:3) a +0 leather armour (5, 0, D:3) a +0 short sword (6, -3, D:3) a +0 robe (7, 3, D:3) a +0 robe (7, 14, D:3) 17 gold pieces (9, 30, D:3) a +0 dagger (11, -7, D:3) a +0 pair of gloves (12, 1, D:3) a +0 hand axe a +0 ring mail (13, 42, D:3) a +0 ring mail a +0 trident (23, 9, D:3) a +0 robe a +0 club (26, 8, D:3) a +0 robe (29, 8, D:3) 2 stones a +0 dagger (44, 20, D:3) a +0 dagger Level 4 of the Dungeon (11, -17, D:4) 4 stones a +0 whip (12, -18, D:4) a +0 short sword (12, -17, D:4) a +0 robe a +0 dagger (13, -17, D:4) a +0 robe a +0 dagger (13, -16, D:4) a +0 short sword a +0 scale mail a +0 club (14, -22, D:4) a +0 scale mail a +0 flail (14, -21, D:4) a +0 leather armour a +0 club a +0 whip (15, -20, D:4) a +0 leather armour a +0 dagger (17, -2, D:4) a +0 whip (18, -24, D:4) a +0 club (18, 4, D:4) 22 stones (19, -2, D:4) a +0 whip (20, 2, D:4) a +0 robe a +0 dagger (24, -9, D:4) 26 stones (30, -3, D:4) a +0 dagger a +0 leather armour (31, -3, D:4) a +0 dagger a +0 robe (45, -2, D:4) 19 stones (46, -20, D:4) 17 stones (52, -19, D:4) 8 stones (56, -23, D:4) a +0 scale mail (56, -12, D:4) a +0 whip Level 5 of the Dungeon (2, 10, D:5) a +0 hand axe (3, 4, D:5) 15 stones (4, 18, D:5) a rat corpse (skeletalised by now) (8, 10, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (25, 0, D:5) a +0 giant club (29, 3, D:5) a +0 ring mail