Teps Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, 1, D:1) a +0 club (9, 9, D:1) 3 arrows (12, 35, D:1) 16 sling bullets (19, 13, D:1) a cursed -1 dagger (28, 4, D:1) 12 arrows (35, 3, D:1) 16 stones (36, 2, D:1) a +0 club (38, 20, D:1) a +0 club (39, 14, D:1) a +0 whip (40, 13, D:1) a +0 club (43, 24, D:1) 20 stones (44, 19, D:1) a cursed -3 club Level 2 of the Dungeon (1, -3, D:2) a cursed +0 robe (1, 26, D:2) a +0 hand axe (13, 15, D:2) 13 poisoned needles (20, 8, D:2) 13 sling bullets (28, -6, D:2) a +0 club (28, 8, D:2) a +0 dagger (29, -7, D:2) a +0 club (32, 2, D:2) a stone (33, -5, D:2) a +0 dagger (34, 2, D:2) a +0 club (36, -16, D:2) a +0 dagger (48, 8, D:2) a +0 club (56, -8, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (1, 6, D:3) 25 sling bullets (6, 10, D:3) a +0 hunting sling (7, -17, D:3) a +0 robe (7, 13, D:3) a +0 leather armour (11, -14, D:3) a +0 club (14, 0, D:3) a +0 leather armour (14, 8, D:3) a +0 club (16, -21, D:3) a +0 mace a +0 ring mail a +0 leather armour (27, -27, D:3) a +0 hand axe a +0 ring mail (33, -25, D:3) a +0 mace a +0 dagger (37, -25, D:3) a +0 leather armour (43, 1, D:3) a +0 dagger a +0 robe (50, -31, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 whip (1, 12, D:4) a +0 falchion (10, 6, D:4) a +0 leather armour (14, 44, D:4) 16 sling bullets (16, 48, D:4) the +1 dagger "Dyshijea" {vamp, Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. (23, 12, D:4) 17 arrows (38, 15, D:4) 16 bolts Level 5 of the Dungeon (0, 0, D:5) an uncursed ring of teleportation (7, 31, D:5) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (9, 3, D:5) a +0 trident (9, 29, D:5) a cursed +0 hunting sling (13, 2, D:5) an arrow (14, 2, D:5) an arrow (15, 2, D:5) an arrow (17, 2, D:5) a +0 shortbow 22 arrows a centaur corpse (30, 27, D:5) 11 bolts (42, 45, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) the +1 spear of Pestilence {protect, rPois MP+9} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It affects your magic capacity (+9). (4, 7, D:6) a stone (5, 3, D:6) a potion of cancellation (5, 7, D:6) a stone (6, 7, D:6) a +0 hand axe (unseen) (7, 6, D:6) a +0 long sword a cursed -1 chain mail