Teril Level 1 of the Dungeon (21, 5, D:1) a +0 club (21, 7, D:1) 31 arrows (9, 8, D:1) a stone (7, 9, D:1) a +0 club (10, 9, D:1) a +0 club (29, 9, D:1) a +0 dagger (28, 10, D:1) a +0 club (-11, 14, D:1) a +0 hunting sling (16, 16, D:1) an uncursed ring of see invisible (22, 18, D:1) a +0 robe (-22, 20, D:1) a +0 dagger (11, 23, D:1) a +0 club (-10, 25, D:1) 24 bolts (-15, 31, D:1) a +0 ring mail (-1, 31, D:1) a +0 pair of boots (-6, 33, D:1) 15 sling bullets (23, 35, D:1) a +0 club (-7, 36, D:1) a +0 dagger (-8, 39, D:1) a +0 short sword a +0 club (-31, 42, D:1) a cursed +0 ring mail (-11, 44, D:1) a +0 short sword (-33, 50, D:1) a +1 mace of venom Level 2 of the Dungeon (0, 0, D:2) 15 bolts (32, 4, D:2) a quokka corpse (20, 8, D:2) a +0 club (-1, 9, D:2) a ball python corpse (7, 11, D:2) a +0 club (12, 13, D:2) a +0 robe (-18, 14, D:2) a scroll of enchant weapon (-15, 16, D:2) a wand of fireball (2) (-21, 18, D:2) an adder corpse (-21, 19, D:2) an adder corpse (-13, 23, D:2) an adder corpse (13, 27, D:2) 17 stones (13, 30, D:2) a +0 mace (19, 32, D:2) 18 sling bullets of flame (26, 36, D:2) a +0 club (18, 43, D:2) a +0 club a hobgoblin corpse (6, 45, D:2) a +0 club (16, 51, D:2) a +0 short sword