Teror Level 1 of the Dungeon (0, 0, D:1) 11 stones (1, 50, D:1) a +0 club (16, 41, D:1) a +0 cloak (19, 38, D:1) 12 arrows (20, 15, D:1) 16 stones (25, -7, D:1) a potion of curing (33, -7, D:1) a potion of heal wounds (33, 40, D:1) a potion of magic (36, 39, D:1) 3 javelins (54, -7, D:1) a +0 dagger Level 2 of the Dungeon (4, 0, D:2) a +0 dagger (12, 26, D:2) 4 gold pieces (14, 30, D:2) a +0 mace (15, -10, D:2) a +0 robe (15, 16, D:2) a ration (15, 28, D:2) 21 arrows (18, -11, D:2) a +0 club (18, 26, D:2) a +0 whip (18, 28, D:2) a ball python corpse (19, 30, D:2) a stone (20, -18, D:2) a +0 spear (20, 1, D:2) 19 stones (20, 30, D:2) a stone (21, 25, D:2) a stone (21, 27, D:2) 2 stones (21, 29, D:2) a +0 short sword (unseen) (23, 16, D:2) a +0 club (23, 17, D:2) a +0 club (29, 18, D:2) a ration (30, 18, D:2) a potion of curing (37, -4, D:2) a potion of resistance (38, -4, D:2) a ration (40, 25, D:2) a +0 club (41, 3, D:2) a ration (43, 18, D:2) a potion of agility (45, 17, D:2) a cursed -2 club (46, 5, D:2) a bat corpse (skeletalised by now) (48, 4, D:2) a potion of curing