Teror Level 1 of the Dungeon (0, 0, D:1) 2 stones (8, 11, D:1) a +0 dagger (8, 36, D:1) a ration (15, 37, D:1) a +0 club (22, 5, D:1) a +0 club (24, 21, D:1) a +0 leather armour (25, 7, D:1) a +0 leather armour (31, 35, D:1) a ration (32, 27, D:1) a +0 leather armour (35, 6, D:1) a throwing net (37, 16, D:1) a +0 short sword 4 stones (48, 12, D:1) a ration (49, 2, D:1) 2 potions of agility (52, 11, D:1) 23 stones Level 2 of the Dungeon (15, 16, D:2) a ration (16, 9, D:2) a ration (22, 31, D:2) a +0 dagger (24, 16, D:2) a stone (27, 16, D:2) a +0 leather armour 4 stones a +0 club (28, 32, D:2) a potion of haste (32, 26, D:2) a cursed -1 club (36, 2, D:2) a +0 spear (36, 31, D:2) 17 bolts (37, 37, D:2) 17 stones (49, 24, D:2) 24 bolts (49, 29, D:2) a frilled lizard corpse (skeletalised by now) (53, 26, D:2) a potion of curing Level 3 of the Dungeon (0, 0, D:3) an uncursed ring of magical power (1, -5, D:3) a cursed -3 dagger (unseen) (1, -3, D:3) a +0 halberd (2, -1, D:3) a +0 flail (14, -1, D:3) a throwing net (15, -2, D:3) an adder corpse