Teror Level 1 of the Dungeon (0, 0, D:1) a ration (5, 32, D:1) 2 potions of curing (11, 4, D:1) a leopard gecko corpse (skeletalised by now) (14, 2, D:1) a +0 centaur barding (15, 3, D:1) a potion of flight (17, 25, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (20, 4, D:1) a +0 ring mail (22, 33, D:1) a +0 club (36, 30, D:1) a cursed -2 short sword (40, 25, D:1) a +0 club (40, 32, D:1) a ration (40, 42, D:1) a +0 dagger (42, 41, D:1) a +0 whip (47, 2, D:1) a stone (47, 39, D:1) a ration (49, 2, D:1) a stone a ration (50, 1, D:1) a stone (50, 41, D:1) a +0 leather armour (51, 18, D:1) a potion of flight Level 2 of the Dungeon (0, 0, D:2) a potion of mutation (5, -2, D:2) 5 curare-tipped darts a bat corpse (6, 3, D:2) 28 stones (8, -10, D:2) a +0 club a hobgoblin corpse (17, 2, D:2) a +0 chain mail (18, -12, D:2) a rat corpse (18, 1, D:2) a ration (19, -10, D:2) a +0 leather armour (20, -10, D:2) a ration (26, -13, D:2) a +0 short sword (28, -8, D:2) a +0 club (28, -7, D:2) a ball python corpse (29, 13, D:2) a +0 quarterstaff