Dungeon Crawl Stone Soup version 0.25-a0-939-g1e880d33e3 (webtiles) character file. Game seed: 7879133116358858789, levelgen mode: deterministic 34 Teror the Conjurer (level 3, -2/19 HPs) Began as a Tengu Conjurer on May 5, 2020. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:43 (1552 turns). Teror the Conjurer (Tengu Conjurer) Turns: 1552, Time: 00:05:44 Health: -2/19 AC: 2 Str: 8 XL: 3 Next: 31% Magic: 0/8 EV: 13 Int: 16 God: Gold: 79 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . l - +0 short sword (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois + Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn h - ring of poison resistance MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3, high mp 1, wild magic 1, evolution 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons l - a cursed +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - an uncursed ring of fire h - a ring of poison resistance (left hand) Scrolls b - 2 scrolls of immolation {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of identify {unknown} g - a scroll of noise {unknown} i - 3 scrolls of remove curse {unknown} k - a scroll of amnesia {unknown} Comestibles c - 5 rations m - 5 chunks of flesh Skills: + Level 2.3 Dodging + Level 2.0 Stealth * Level 2.3 Spellcasting * Level 6.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 2% 1 #...... b - Searing Ray Conj ####.. 4% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Flash Conj/Hex ###... 22% 3 ###.... Fulminant Prism Conj/Hex ###....... 56% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc ###..... 56% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You have an increased reservoir of magic. (+10% MP) Your spells are a little harder to cast, but a little more powerful. You evolve. Message History * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The magic dart hits the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. It was a potion of mutation. You feel extremely strange. You feel more energetic. You feel less in control of your magic. You feel nature experimenting on you. Don't worry, failures die fast. The jackal bites you. You die... #.############.#.# #..###########.#.# ...........)...#.# #..##########..#.# #..# #..#.# #..### #..#.# .....# #..#.# #..#.# #.##.# ...#.# #.##@# ##.#.# ##.##h# #.#.# #####...#h### #.#.# #...........# ##.#.# #.###...#>#.# .....###.# ##....#.# ##.......####.#..#.#### ###.######.........[.# #..........#..#.##.# You could see 2 jackals. Vanquished Creatures A leopard gecko (D:2) 3 giant cockroaches (D:2) 6 goblins 3 hobgoblins 4 jackals (D:3) 2 quokkas (D:2) A ball python (D:3) 4 bats (D:2) 2 frilled lizards 2 kobolds (D:2) A rat (D:3) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Teror the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 431 | D:1 | Reached XP level 2. HP: 10/15 MP: 1/6 899 | D:2 | Reached skill level 6 in Conjurations 947 | D:2 | Found a faded altar of an unknown god. 1008 | D:2 | Learned a level 2 spell: Searing Ray 1038 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 1552 | D:2 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 1552 | D:2 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1552 | D:2 | Gained mutation: You evolve. [potion of mutation] 1552 | D:2 | Slain by a jackal Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_cross D:2: layout_loops_ring, first_ration, chequers_ecumenical_altar_island D:3: layout_basic, nemelex_spade_bored_becter Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.4 Dodging | | 2.3 Stealth | | 2.0 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Club || 9 Peck || 2 Kick || 5 Short sword || 6 Cast: Magic Dart || 44 Use: Potion || 1 Eat: Chunk || 2 Armor: Robe || 9 Dodge: Dodged || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 49 | 0 | 0.0 | 29 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 11 | 0 | 0.0 | 6 | 0 | 0.0 D:2 | 28 | 0 | 0.0 | 17 | 0 | 0.0 D:3 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------