Dungeon Crawl Stone Soup version 0.25-a0-1136-gc1285e62ab (webtiles) character file. Game seed: 13921929908611283548, levelgen mode: deterministic 9 Teror the Grave Robber (level 2, 16/20 HPs) Began as a Demonspawn Necromancer on May 23, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (650 turns). Teror the Grave Robber (Demonspawn Necromancer) Turns: 650, Time: 00:00:54 Health: 16/20 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 0/5 EV: 12 Int: 16 God: Gold: 23 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons d - a +0 mace (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} f - a scroll of blinking {unknown} Potions e - a potion of berserk rage {unknown} Comestibles c - 2 rations g - a chunk of flesh Skills: + Level 0.3 Fighting + Level 1.9 Dodging + Level 1.9 Stealth * Level 2.2 Spellcasting + Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 #...... Vampiric Draining Necr ###....... 10% 3 ###.... Animate Dead Necr N/A 32% 4 #####.. Agony Necr ###..... 65% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (chance to defeat MR: 87%) The goblin barely resists. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (chance to defeat MR: 87%) The goblin writhes in agony. The goblin completely misses you. You sock the goblin! You kill the goblin! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##... ...##..# #..#. ....#.> ##.##. ## ...... .# ##..### ..### #....##.. #..(... ...............###...... ......#...(............. #.....)................ #....#@..#.#...#....... #...................... #....#...........#...#. ########....##.#.#.###.#. ...[................##... #####...##..##.......... ###.)#.##..###.#.##.#.. #......##...##....#>##. #.##.#####..#..#....##. There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 2 goblins (D:1) A hobgoblin (D:1) A bat (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Teror the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 649 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 649 | D:1 | Reached XP level 2. HP: 16/20 MP: 0/5 650 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms Action || total -------------------------++------- Melee: Mace || 3 Cast: Pain || 13 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------