Dungeon Crawl Stone Soup version 0.26-a0-6-g448add79b7 (webtiles) character file. Game seed: 7604034325614275708, levelgen mode: deterministic 8 Teror the Grave Robber (level 2, 15/19 HPs) Began as a Demonspawn Necromancer on May 24, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (240 turns). Teror the Grave Robber (Demonspawn Necromancer) Turns: 240, Time: 00:00:28 Health: 15/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 0/5 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} Comestibles c - a ration f - a chunk of flesh Skills: + Level 0.3 Fighting + Level 1.9 Dodging + Level 1.9 Stealth * Level 2.2 Spellcasting + Level 4.4 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 #...... Vampiric Draining Necr ###....... 10% 3 ###.... Animate Dead Necr N/A 32% 4 #####.. Agony Necr ###..... 65% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (severely wounded, chance to defeat MR: 85%) The leopard gecko writhes in agony! You kill the leopard gecko! A bat comes into view. The bat moves out of view. The bat is too close now for your liking. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (chance to defeat MR: 87%) The bat writhes in agony. You kill the bat! You have reached level 2! Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....♣♣ ♣♣♣♣.♣♣♣. ###....♣♣♣ ♣♣...♣ ##.....♣ ♣♣♣♣. ##....♣.♣ ♣♣ .# #..##...♣ .... #.## ##... .....###)# ##. #.....(..#####.. #..###..@)...... #...###..#. ....... # #.#.###... ... #.... #.# #..... .. #...... #......# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) A bat (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Teror the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 239 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 239 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 240 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_rooms, chequers_serial_rivers_micro_d, chequers_garden Action || total -------------------------++------- Cast: Pain || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------