Dungeon Crawl Stone Soup version 0.26-a0-6-g448add79b7 (webtiles) character file. Game seed: 2406386290330150002, levelgen mode: deterministic 9 Teror the Grave Robber (level 2, 17/20 HPs) Began as a Demonspawn Necromancer on May 24, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (427 turns). Teror the Grave Robber (Demonspawn Necromancer) Turns: 427, Time: 00:00:36 Health: 17/20 AC: 2 Str: 8 XL: 2 Next: 6% Magic: 1/5 EV: 12 Int: 16 God: Gold: 36 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: horns 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} Potions b - a potion of lignification {unknown} Comestibles c - a ration Skills: + Level 0.4 Fighting + Level 1.9 Dodging + Level 1.9 Stealth * Level 2.2 Spellcasting + Level 4.5 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 #...... Vampiric Draining Necr ###....... 10% 3 ###.... Animate Dead Necr N/A 32% 4 #####.. Agony Necr ###..... 65% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History You see here a scroll labeled FEASEGH XOXKI. A leopard gecko is nearby! Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (asleep, chance to defeat MR: 87%) The leopard gecko hisses angrily. The leopard gecko writhes in agony. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - leopard gecko Aim: a leopard gecko (almost dead, chance to defeat MR: 87%) The leopard gecko writhes in agony. You kill the leopard gecko! You have reached level 2! Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#..........# .#..........###### .#...............# .)......(......#[# ##..........##.#.### # . #############.#...#≈#.. ♣♣♣ #.#....≈... ≈≈♣♣ #(#....≈... ≈≈≈♣ #(#@...≈... ≈≈≈♣♣♣♣♣♣♣♣♣♣#.?(..#≈#.. ≈≈≈≈♣..♣♣..>♣###...# .≈≈≈........♣ ....# .≈≈≈........♣ #...# .≈≈≈≈..♣♣...♣ ##### ♣≈≈≈≈.)....♣♣ .≈≈≈≈..♣♣...♣ ..≈≈≈...♣...♣ There were no monsters in sight! Vanquished Creatures 2 leopard geckos (D:1) A bat (D:1) A hobgoblin (D:1) A kobold (D:1) A ball python (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Teror the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 426 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 426 | D:1 | Reached XP level 2. HP: 18/20 MP: 1/5 427 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_a Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Pain || 10 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 14 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------