Dungeon Crawl Stone Soup version 0.26-a0-6-g448add79b7 (webtiles) character file. Game seed: 9519293780420080572, levelgen mode: deterministic 9 Teror the Grave Robber (level 2, 18/20 HPs) Began as a Demonspawn Necromancer on May 24, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:01:06 (770 turns). Teror the Grave Robber (Demonspawn Necromancer) Turns: 770, Time: 00:01:06 Health: 18/20 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 1/5 EV: 12 Int: 16 God: Gold: 36 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . SeeInvis . d - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of fear {unknown} g - a scroll of teleportation {unknown} Potions h - 2 potions of ambrosia {unknown} Comestibles c - a ration Skills: + Level 0.4 Fighting + Level 1.9 Dodging + Level 1.9 Stealth * Level 2.2 Spellcasting + Level 4.4 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 3% 1 #...... Vampiric Draining Necr ###....... 10% 3 ###.... Animate Dead Necr N/A 32% 4 #####.. Agony Necr ###..... 65% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History A kobold comes into view. Found 24 stones. There is an open door here. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, quivering 2 stones (asleep, chance to defeat MR: 87%) The kobold writhes in agony. Casting: Pain (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, quivering 2 stones (severely wounded, chance to defeat MR: 87%) The kobold writhes in agony. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.#.## # #.#..## ##.......## ###.#...####.........# ...........+(........+ ###.#...####.........# # #.#..## #.......# ###.#.## #...(.# ......# #...# ###.### #@# #.# #.# #.# #.# #.# #######.## #.# #........#### ##.######.###......... #.........# #....#.### ##.######.# #.#.##.# ### #.....### . There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Teror the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 769 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 769 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 770 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_corners Action || total -------------------------++------- Melee: Whip || 5 Cast: Pain || 13 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------