Tesserakt Level 1 of the Dungeon (7, -41, D:1) a +0 whip (7, -40, D:1) a +0 short sword (7, -39, D:1) a stone 19 sling bullets (7, -11, D:1) a +0 club (8, -41, D:1) 4 stones (9, -42, D:1) a stone (12, -22, D:1) a +0 dagger (13, -28, D:1) 13 arrows (15, -29, D:1) a +0 ring mail (16, 4, D:1) a +0 leather armour (22, -33, D:1) a +0 short sword (22, -12, D:1) a +0 dagger (25, -33, D:1) 24 stones (29, -40, D:1) a +0 spear (44, -30, D:1) a +0 short sword (45, -30, D:1) 17 bolts (55, 1, D:1) a +0 dagger (60, -3, D:1) a cursed -3 club (62, -8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 8 stones (0, 2, D:2) a cursed +0 spear (4, 2, D:2) a +0 dagger (9, 29, D:2) a +0 club (18, 35, D:2) a +0 club 14 stones (19, 24, D:2) a +0 hunting sling (19, 35, D:2) 6 stones (20, 30, D:2) 15 poisoned needles (21, 35, D:2) a stone (22, 34, D:2) a stone (29, 31, D:2) a +0 club (35, 24, D:2) a +0 dagger (41, 38, D:2) a +0 hunting sling (51, 18, D:2) 25 sling bullets (51, 34, D:2) a +0 spear (58, 12, D:2) a +0 short sword (64, 6, D:2) a +0 leather armour Level 3 of the Dungeon (10, 32, D:3) a +0 dagger (12, 13, D:3) 19 stones (16, 36, D:3) 11 arrows (37, 19, D:3) a +0 leather armour (39, 9, D:3) a +0 hunting sling (49, -1, D:3) a +0 flail a +0 chain mail a +0 dagger a cursed +0 ring mail (51, -2, D:3) a +0 dagger 23 stones (51, -1, D:3) a stone (53, -4, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (10, -26, D:4) a +0 short sword a +0 chain mail a +0 dagger a +0 leather armour (10, -25, D:4) a +0 club a +1 mace of protection (11, -26, D:4) a +0 trident a +0 leather armour (39, 7, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) a +0 mace (1, -11, D:5) a +0 mace (1, -4, D:5) a +0 mace (1, -2, D:5) a +4 quarterstaff of chaos (1, -1, D:5) a +0 mace (2, -10, D:5) a +0 mace (2, -5, D:5) a +0 mace (2, -2, D:5) a +0 mace (10, -19, D:5) a +0 robe (10, 8, D:5) a +0 hand axe a +0 leather armour (10, 9, D:5) a +0 dagger a +0 chain mail (11, 7, D:5) a cursed -1 short sword (11, 8, D:5) a +0 giant club a +0 leather armour (12, 0, D:5) 7 needles of sleeping (27, 9, D:5) a +0 ring mail (29, -4, D:5) a +0 ring mail a +0 mace of crushing a +0 leather armour (29, -3, D:5) a +2 morningstar of protection (30, -4, D:5) a +0 giant club (49, 4, D:5) a +0 club a +0 leather armour (52, 9, D:5) 5 large rocks (55, -19, D:5) 22 stones Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (0, 1, D:6) a +0 halberd a +0 plate armour (2, 9, D:6) a +0 mace a +0 leather armour (9, 6, D:6) the +2 robe "Inodwoj" {rPois rF- rC++} It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. (10, 4, D:6) a +0 falchion (17, 1, D:6) 25 sling bullets (19, -29, D:6) 24 stones (35, 12, D:6) a +0 scimitar a cursed +0 robe (40, 3, D:6) a stone (40, 6, D:6) 25 stones (41, 17, D:6) a +0 robe (44, 1, D:6) a stone (46, 2, D:6) 2 stones (47, 1, D:6) a +0 mace Level 7 of the Dungeon [Shop] Fopeozxyss's Antique Weapon Shoppe a +1 hand axe of freezing (297 gold) a +0 hand axe (72 gold) a +0 falchion (72 gold) a +0 short sword (72 gold) a +0 scimitar (96 gold) a +0 long sword (84 gold) a +0 club (24 gold) a +0 spear (72 gold) a +0 great mace (156 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (2205 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 flail (84 gold) a +0 hand crossbow of flaming (199 gold) (0, 0, D:7) a +0 hand axe (7, 9, D:7) 22 sling bullets (10, 30, D:7) 22 stones (13, 45, D:7) a -2 ring of intelligence an uncursed ring of teleportation an uncursed ring of flight (15, 37, D:7) a cursed +0 club a +0 scale mail a +0 short sword a +0 club a +0 scale mail (15, 45, D:7) a +0 mace (16, 38, D:7) a +0 ring mail (30, 0, D:7) a +0 animal skin (32, 15, D:7) a +0 robe (39, 21, D:7) 17 bolts (41, 5, D:7) 7 bolts (49, 1, D:7) a +0 club (51, 22, D:7) a +0 flail a +0 chain mail a +0 club (51, 23, D:7) a cursed -1 dagger (55, 23, D:7) 10 arrows (57, 22, D:7) 12 stones (57, 25, D:7) a +1 whip of flaming the +6 great mace "Woeqy" {antimagic, rF++ Str+2 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It greatly protects you from fire. It makes you more stealthy. a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a +0 buckler (8, 11, D:8) a +0 spear a gnoll corpse (9, 10, D:8) a +0 halberd (9, 11, D:8) a +0 flail a gnoll corpse (10, 10, D:8) a +0 spear (10, 11, D:8) a +0 spear a gnoll corpse (12, 11, D:8) a +6 trident of venom a +0 scale mail a gnoll corpse (15, 18, D:8) a scorpion corpse (21, 9, D:8) a +0 chain mail (23, 26, D:8) 23 stones (25, 26, D:8) a +0 dagger (32, 41, D:8) a +0 robe (43, 19, D:8) a potion of heal wounds (45, 19, D:8) a quokka corpse (46, 14, D:8) 9 gold pieces (46, 19, D:8) a ration (47, 19, D:8) a death yak corpse (47, 20, D:8) a death yak corpse the Ecumenical Temple (17, -4, Temple) a +0 leather armour (19, -5, Temple) a +0 dagger (unseen)