Thantalas the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 gold dragon scales a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6, !w} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a wand of acid (7) a wand of disintegration (7) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight {+Fly} (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +11 great sword "Olotet" {venom, rElec rPois Int-4 SInv} It poisons the flesh of those it strikes. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It lets you see invisible. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 11, D) a +0 robe (61, 13, D) a +0 flail (62, 1, D) a phantom mirror (62, 8, D) a +0 dagger (62, 9, D) a +0 falchion (62, 11, D) a +0 dagger a +0 robe a +2 quarterstaff of speed a +0 chain mail (68, 0, D) a +0 robe (68, 3, D) a +0 robe a +1 scythe of slicing (70, 2, D) a +2 long sword of electrocution a cursed +0 robe (70, 9, D) an uncursed amulet of harm (70, 13, D) a water moccasin skeleton (71, 8, D) a +3 buckler the cursed +0 ring mail of Peek-a-Boo {rN+ Dex+3 Stlth-} It affects your dexterity (+3). It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (71, 11, D) a +0 hand axe (71, 12, D) a water moccasin skeleton (71, 16, D) a +0 mace of protection (71, 17, D) a +4 rapier of venom (72, 8, D) a ball python skeleton (72, 9, D) a +0 great sword of slicing (72, 12, D) a water moccasin skeleton (72, 16, D) a phial of floods (72, 17, D) 4 potions of haste (73, 16, D) an uncursed staff of poison (73, 17, D) a +1 short sword of electrocution (74, 3, D) a +0 dagger a cursed +0 robe (75, 1, D) the +8 morningstar "Ogreslayer" {venom, rPois rN+ Str+3 Int-2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (-2). It protects you from poison. It protects you from negative energy. (75, 3, D) a +0 flail (unseen)