Thantalas the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 5, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. Zin disapproves of the use of such an item. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Zin disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. Zin disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Zin disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Zin disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +0 war axe an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 shield a +0 scale mail (7, 7, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. Zin disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7) (59, 36, D) the +5 mace of Blood {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). (59, 37, D) a +0 spear (60, 36, D) a +3 scale mail of cold resistance (60, 37, D) 4 scrolls of enchant weapon (60, 42, D) a +0 quarterstaff (unseen) (61, 0, D) an uncursed staff of earth (61, 12, D) a +0 ring mail of cold resistance (61, 16, D) a +1 shortbow of flaming (61, 36, D) a +2 halberd of pain (61, 37, D) an uncursed ring of protection from magic (61, 41, D) a +1 antimagic broad axe (unseen) (62, 0, D) a +2 great sword of holy wrath (62, 1, D) the +9 scimitar of Jayfeoga {slice, *Noise *Corrode rF+ Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It protects you from fire. It may make noises in combat. It may corrode you when you take damage. (62, 9, D) an uncursed staff of power (62, 17, D) a +2 executioner's axe of flaming (62, 27, D) a +0 battleaxe (62, 31, D) a +0 plate armour a +0 bardiche an orc corpse (skeletalised by now) (62, 32, D) a +0 plate armour a +0 dire flail of draining a human corpse (skeletalised by now) (62, 36, D) a box of beasts (62, 37, D) a +1 hand crossbow of velocity (62, 41, D) a +0 robe (unseen) (62, 42, D) a hornet corpse (62, 43, D) the +8 hand axe of the Elven Halls {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (unseen) (63, 0, D) the ring "Doseur" {rElec Str-5 Int+9 Slay+3 SInv} [ring of see invisible] It affects your strength (-5). It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It lets you see invisible. (63, 17, D) a fan of gales (63, 26, D) an uncursed staff of death (63, 27, D) the +2 hand axe of Chance {chaos, rElec} Each time it hits an enemy it has a different, random effect. It insulates you from electricity. Zin disapproves of the use of such an item. (63, 31, D) a +0 robe a +0 spear a bolt (63, 32, D) 17 bolts a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 33, D) 2 bolts 2 large rocks (63, 36, D) an uncursed ring of poison resistance (63, 37, D) Zeh Cabb's Papyrus of Supportive Beguiling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Darkness Hexes 6 (64, 17, D) a +4 glaive of freezing (64, 19, D) a +3 spear of venom (64, 26, D) a +0 ring mail of positive energy (64, 27, D) an uncursed staff of power (64, 30, D) a bolt (64, 31, D) 14 bolts a +0 arbalest 4 potions of heal wounds a yaktaur corpse (skeletalised by now) (64, 32, D) a large rock a +1 broad axe a +0 plate armour a human corpse (skeletalised by now) (65, 26, D) the +3 ring mail of Xeseheh {rPois rC+ Str-2} It affects your strength (-2). It protects you from cold. It protects you from poison. (67, 0, D) a +2 ring mail of magic resistance (67, 3, D) a +0 dagger a +0 robe (68, 0, D) the +3 ring mail of Too Many Cooks {Dex+3} It affects your dexterity (+3). (68, 2, D) a +0 leather armour (69, 0, D) an uncursed ring of protection from cold (69, 2, D) a +0 hand axe a +0 leather armour (69, 36, D) a box of beasts (69, 41, D) a +4 dagger of electrocution a +0 shortbow of flaming 16 arrows a centaur corpse (70, 36, D) an uncursed staff of poison (70, 37, D) an uncursed ring of ice (70, 41, D) a +0 trident (70, 42, D) a +0 trident a merfolk corpse (71, 8, D) the +2 leather armour "Soepak" {+Fly rN++} It greatly protects you from negative energy. It lets you fly. (71, 10, D) a manual of Long Blades (71, 16, D) an uncursed ring of protection from magic (71, 17, D) a +5 hunting sling (71, 26, D) a +0 helmet of intelligence the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (71, 31, D) a +1 short sword of freezing a +0 robe a scroll of acquirement a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 35, D) the +7 glaive of Beloergh {flame, rC+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from cold. (71, 36, D) an uncursed staff of poison (71, 40, D) a +0 trident a merfolk corpse (71, 41, D) an arrow (71, 42, D) 3 arrows (71, 43, D) 2 arrows (72, 8, D) a +2 chain mail of cold resistance (72, 17, D) the cursed +1 robe of Surprise {*Contam rC+ Stlth+} It protects you from cold. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. (72, 25, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (72, 26, D) an uncursed staff of power (72, 27, D) a +0 spear (72, 31, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 37, D) a +2 leather armour of poison resistance (72, 40, D) a +0 shortbow 4 arrows a centaur corpse (72, 41, D) a +0 trident 2 arrows a +0 trident a merfolk corpse (72, 42, D) a hippogriff skeleton (73, 16, D) a +2 robe of magic resistance (73, 17, D) the ring of Bustary {rElec Str-5 Int+3 Dex+5 SInv} [ring of intelligence] It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+5). It insulates you from electricity. It lets you see invisible. (73, 18, D) a river rat corpse (skeletalised by now) (73, 27, D) a +3 ring of slaying (73, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, 32, D) a +6 double sword of slicing a spriggan corpse (skeletalised by now) (75, 1, D) an uncursed staff of death