Thantalas the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) 12 arrows (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight {+Fly, !d} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a fan of gales (61, 2, D) an uncursed staff of conjuration {!a} a +0 leather armour an orc corpse (61, 3, D) a +0 short sword 5 boomerangs (61, 8, D) the +4 flail of Fury {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (62, 0, D) an uncursed staff of death {rN+} (62, 2, D) a +1 dagger of venom an orc corpse (62, 8, D) a crystal ball of energy (62, 9, D) a +0 quarterstaff of speed (63, 2, D) a +1 falchion of flaming an orc corpse (63, 8, D) an uncursed ring of flight {+Fly, !d} (68, 0, D) the +5 longbow of the Friends {freeze, rElec rPois rN+ Str+2 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (69, 0, D) the ring "Wattium" {rElec rC- rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (70, 8, D) an uncursed staff of wizardry {wiz+, !a} (70, 10, D) a +0 club (unseen) (71, 8, D) a fan of gales (71, 10, D) a +0 whip a cursed +0 ring mail a +0 dagger a +0 robe an orc corpse an orc corpse (71, 16, D) an uncursed staff of power (71, 17, D) a Fen Folio (72, 8, D) an uncursed ring of ice {rC+, rF-} (72, 9, D) a manual of Long Blades {!d} (72, 11, D) a +0 flail (unseen) (72, 16, D) an uncursed staff of energy (72, 17, D) a cursed staff of wizardry (72, 20, D) a basilisk corpse (73, 1, D) a +0 long sword of holy wrath (73, 16, D) a phial of floods (73, 17, D) the +2 glaive of the Original Sin {venom, rF++ MR+ Str-2 SInv} It poisons the flesh of those it strikes. It affects your strength (-2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. (73, 21, D) an iguana corpse (75, 1, D) the +10 dire flail "Aluiz" {crush, -Tele rElec rF+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation.