Thantalas the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed ring of flight {+Fly, !d} a +6 ring of dexterity a +6 ring of dexterity (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 2, D) a +3 trident of freezing a +0 robe (61, 16, D) a +1 chain mail of magic resistance (62, 0, D) a crystal ball of energy (62, 1, D) a +2 broad axe of freezing (62, 3, D) a necrophage corpse (skeletalised by now) (62, 8, D) the cursed +1 dagger of Trog's Vengeance {pierce, rN+ Str+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). It protects you from negative energy. It has a curse placed upon it. (62, 16, D) Peppayp's Catalogue of Icy Stones Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Lee's Rapid Deconstruction Earth 5 e - Metabolic Englaciation Hexes/Ice 5 f - Simulacrum Ice/Necromancy 6 (62, 17, D) a +2 battleaxe of chopping (63, 0, D) an uncursed amulet of guardian spirit {Spirit} (63, 8, D) a +0 large shield of positive energy (63, 16, D) a scroll of brand weapon (63, 17, D) 4 potions of haste (64, 16, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (64, 17, D) a scroll of brand weapon (68, 2, D) a +0 glaive (68, 3, D) a cursed -3 falchion (69, 3, D) a +0 club (69, 26, D) a +0 dagger (unseen) (70, 9, D) a +3 lajatang of pain (70, 28, D) a +0 dagger (unseen) (71, 7, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (71, 8, D) a +1 hand axe of draining (71, 17, D) a lightning rod (4/4) (71, 26, D) a +4 ring mail of positive energy (71, 28, D) a +0 dagger (unseen) (71, 30, D) a +0 dagger (unseen) (72, 9, D) a +1 leather armour of fire resistance (72, 12, D) a +1 fustibalus of freezing (72, 17, D) an uncursed ring of poison resistance {rPois, !d} (72, 21, D) a +0 morningstar a naga corpse (72, 22, D) a water moccasin corpse (72, 27, D) a +0 war axe of freezing (72, 29, D) a cursed -2 dagger (72, 32, D) a +0 dagger a +0 robe (73, 1, D) a +2 leather armour of fire resistance (73, 2, D) a +0 hand axe of chopping (73, 21, D) a +0 glaive (73, 26, D) an uncursed staff of cold {rC+} (73, 27, D) a +1 ring of protection (74, 2, D) a +0 short sword a +0 ring mail (75, 1, D) a +0 arbalest of velocity