Thantalas the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 5, D) a +0 shield (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (10, 7, D) a wand of disintegration (7) a wand of iceblast (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) the +2 pair of gloves of the Distant Future {rElec} It insulates you from electricity. (20, 0, D) a +2 robe of cold resistance (20, 1, D) a fan of gales (20, 5, D) an uncursed staff of conjuration (21, 29, D) an arrow (22, 0, D) a crystal ball of energy (22, 1, D) a +3 plate armour of cold resistance (22, 28, D) an arrow (22, 29, D) a +7 halberd of venom (unseen) (23, 1, D) an uncursed amulet of regeneration (23, 29, D) an arrow (24, -1, D) an uncursed amulet of regeneration an uncursed ring of poison resistance the ring of Finality {Ice *Drain Str+3 Slay+2} [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from cold. It causes draining when unequipped. an uncursed ring of protection from fire (25, 0, D) a +2 leather armour of magic resistance (25, 2, D) an uncursed staff of air (27, 0, D) an uncursed staff of wizardry {!a} (28, 1, D) a +1 great mace of crushing (29, 0, D) +1 fire dragon scales (29, 1, D) a +2 chain mail of poison resistance (35, 0, D) a +4 hand crossbow of flaming (35, 14, D) an uncursed staff of fire (35, 30, D) a +0 mace a +0 robe (36, 0, D) the cursed +1 spear "Zuxiap" {pierce, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It has a curse placed upon it. (36, 1, D) a +4 chain mail of magic resistance (36, 14, D) a +0 chain mail (37, 1, D) a +2 long sword of holy wrath (37, 5, D) a +2 scythe of protection (37, 6, D) a +0 leather armour a +2 vampiric war axe (37, 14, D) a cursed -4 ring of protection (37, 15, D) a +0 shield a +2 plate armour of magic resistance a +0 long sword a lightning rod (4/4) (37, 18, D) a +0 plate armour (38, 0, D) a lamp of fire the +8 mace of Donk {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (38, 14, D) a book of Flames (38, 15, D) a lamp of fire (38, 16, D) 26 bolts a +0 arbalest of velocity (38, 19, D) a +2 battleaxe of freezing (38, 29, D) a +2 arbalest of freezing (38, 31, D) a +2 flail of holy wrath a +0 scale mail (39, 0, D) a +0 glaive (39, 15, D) a +0 chain mail a +2 great sword a +5 ring of evasion (39, 16, D) 18 bolts a +2 arbalest of freezing (39, 17, D) a +0 chain mail (39, 18, D) a +0 chain mail a +1 lajatang of venom (39, 21, D) a +2 shortbow of freezing (39, 27, D) a manual of Slings {!d} the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. the +9 falchion "Jing" {elec, *Slow rElec rN+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from negative energy. It may slow you when you take damage. the ring of Divine Intervention {Fire MR+ Dex+3 Stlth-} [ring of fire] It enhances your fire magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you less stealthy. the +6 trident of Crawling {protect, +Rage rElec rN+++ Str-5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-5). It insulates you from electricity. It renders you almost immune to negative energy. It lets you go berserk. the +7 lajatang of Order {silver, rMut} It protects you from mutation. an uncursed ring of protection from fire the +3 fire dragon scales of Amorality {+Fly rPois rF++ rC- MR+ Str-5} It affects your strength (-5). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (39, 28, D) an uncursed ring of wizardry (39, 29, D) a +1 antimagic dagger (40, 6, D) a +0 demon whip of draining a +0 chain mail a +0 buckler a +0 halberd a +0 leather armour (40, 14, D) a +2 long sword (40, 15, D) a +3 glaive a box of beasts (40, 16, D) a +0 arbalest a +0 chain mail a +0 great sword (40, 19, D) a +0 chain mail a cursed -3 great sword (40, 20, D) a +0 chain mail a +0 war axe an uncursed amulet of magic regeneration (40, 21, D) a cursed -3 long sword a +0 plate armour (40, 28, D) a +0 rapier (40, 29, D) an uncursed staff of summoning (40, 31, D) a +5 demon trident of venom 5 javelins a +0 chain mail (40, 32, D) a +0 hand axe of chopping a +0 leather armour a wand of random effects (16) (41, 0, D) a +6 fustibalus of freezing (41, 1, D) a lightning rod (4/4) {!a} (41, 23, D) 2 bolts 2 large rocks (41, 33, D) a +3 battleaxe of chopping a +0 ring mail (42, 0, D) an uncursed staff of fire (42, 15, D) 17 bolts the ring "Myetweeq" {Fire Str+5 Int-5 Dex+4} [ring of fire] It enhances your fire magic. It affects your strength (+5). It affects your intelligence (-5). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. the +2 pair of gloves of the Eight Tales {rPois rN+} It protects you from poison. It protects you from negative energy. (42, 19, D) a +0 plate armour a +0 great sword (42, 29, D) a +1 plate armour of fire resistance (43, 15, D) the ring "Luomuck" {-Tele rN+ MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (43, 30, D) a +0 giant spiked club a +0 robe (48, 44, D) +0 acid dragon scales (49, 0, D) an uncursed ring of wizardry (49, 12, D) an uncursed staff of power {!a} (49, 36, D) a +2 spear of piercing (49, 37, D) a +4 morningstar of holy wrath (50, 0, D) the +6 arbalest "Damnation" {damnation} (50, 1, D) a fan of gales (50, 12, D) a +0 leather armour of poison resistance (50, 24, D) a cursed staff of poison (50, 25, D) a lightning rod (4/4) {!a} (50, 26, D) a +2 flail of protection (50, 36, D) a +1 dagger of draining (51, 0, D) the ring "Loseh" {MR+ SInv} [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. (51, 1, D) a sack of spiders (51, 3, D) a +1 scythe of slicing (51, 12, D) a +2 broad axe of chopping (51, 13, D) a +1 vampiric battleaxe {!w} (51, 14, D) a lamp of fire (51, 16, D) +0 fire dragon scales (unseen) (51, 24, D) a lightning rod (4/4) {!a} (51, 29, D) a +0 shortbow a +0 dagger 16 arrows a +3 leather armour (51, 30, D) a +0 war axe of chopping (51, 31, D) a +0 rapier a +0 rapier a +0 leather armour (51, 33, D) an arrow (51, 38, D) a +4 ring mail of cold resistance (52, 1, D) a box of beasts (52, 2, D) a +3 shortbow of freezing (52, 4, D) a +1 scythe of slicing (52, 12, D) the +3 buckler of Okawaru's Condemnation {+Inv rC+ Int+4} It affects your intelligence (+4). It protects you from cold. It lets you turn invisible. (52, 24, D) a +0 short sword a crystal ball of energy (52, 25, D) an uncursed staff of wizardry {!a} (52, 30, D) a +2 battleaxe of freezing (52, 31, D) an arrow (52, 39, D) a +1 mace of holy wrath (53, 1, D) an uncursed staff of wizardry {!a} (53, 4, D) a cursed +1 halberd a +0 robe (53, 12, D) a +2 plate armour of fire resistance (53, 17, D) +0 fire dragon scales (53, 24, D) a +0 rapier (53, 25, D) a +0 dagger (53, 26, D) the +9 spear "Aklixkia" {protect, +Inv rElec Str+10 Dex-4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+10). It affects your dexterity (-4). It insulates you from electricity. It lets you turn invisible. the +5 hand axe "Naffouz" {chop, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. the +1 great mace "Axzimay" {crush, rC++ rN+ Str+2 Int-3 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-3). It affects your dexterity (-2). It greatly protects you from cold. It protects you from negative energy. the ring "Vydusuc" {*Contam rF+ rN++ Int+2 Stlth-} [ring of attention] It affects your intelligence (+2). It protects you from fire. It greatly protects you from negative energy. It causes magical contamination when unequipped. It makes you less stealthy. the ring "Giohook" {Ice Str+2 Int+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. the +9 shortbow of Tenacity {venom, rElec rC+ MP+9 Str+2} It poisons the ammo it fires. It affects your strength (+2). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (53, 36, D) a +4 plate armour of cold resistance (54, -1, D) the ring "Ulofeush" {rC- EV+2 Int+6 Stlth+} [ring of evasion] It affects your evasion (+2). It affects your intelligence (+6). It makes you vulnerable to cold. It makes you more stealthy. (54, 12, D) a scarf of cloud immunity (54, 24, D) a cursed staff of power {!a} (54, 36, D) a cursed staff of conjuration {!a} (55, 12, D) a +3 scale mail of poison resistance (55, 13, D) a +3 leather armour of magic resistance (59, 36, D) a lamp of fire (59, 37, D) a +2 chain mail of fire resistance (60, 37, D) a lightning rod (4/4) {!a} (61, 0, D) a +0 glaive of chopping (61, 16, D) a crystal ball of energy (61, 36, D) an uncursed staff of cold (61, 37, D) a +3 falchion of freezing (62, 8, D) a +1 ring of slaying (62, 9, D) an uncursed staff of wizardry {!a} (62, 16, D) an uncursed ring of magical power (62, 17, D) a +2 flail of draining (62, 26, D) the +3 robe "Hoohasuma" {Stlth+} It makes you more stealthy. (62, 27, D) an uncursed ring of flight (62, 37, D) a cursed staff of air (62, 40, D) a +0 short sword (63, 8, D) an uncursed staff of air (63, 26, D) a sack of spiders (63, 27, D) an uncursed staff of summoning (63, 36, D) a +1 falchion of holy wrath (64, 16, D) a +2 battleaxe of chopping (64, 17, D) an uncursed staff of energy {!a} (64, 26, D) a +4 trident of venom (64, 27, D) a fan of gales (65, 26, D) a +0 spear of freezing (67, 1, D) a +3 halberd of freezing (unseen) (68, 2, D) a +0 hand axe (69, 1, D) a +1 glaive of chopping (69, 36, D) a +0 dagger (70, 8, D) +1 ice dragon scales (70, 36, D) a +0 trident (70, 40, D) a +2 lajatang of electrocution (70, 41, D) a +0 chain mail a +0 war axe an uncursed staff of energy {!a} a +0 mace a +0 plate armour (71, 8, D) a cursed -2 ring of intelligence (71, 11, D) an uncursed staff of power {!a} (71, 17, D) an uncursed ring of protection from cold (71, 19, D) an uncursed staff of death (unseen) (71, 26, D) an uncursed staff of cold (71, 27, D) an uncursed staff of cold (71, 35, D) a +3 large shield (71, 40, D) a +0 ring mail a +2 arbalest of freezing a +0 club (72, 8, D) a +1 plate armour of cold resistance (72, 16, D) a +0 hand axe (72, 17, D) a +0 dagger (72, 19, D) a +1 short sword of holy wrath a +0 plate armour (72, 20, D) a +0 dagger a +0 robe a +0 dagger (72, 26, D) a +2 ring of strength (72, 27, D) a +2 ring of evasion (72, 37, D) a +0 dagger (72, 40, D) a +0 robe an uncursed staff of earth (72, 41, D) a +0 chain mail a +1 long sword of holy wrath (72, 42, D) a +0 ring mail a +0 flail (73, 1, D) the +6 hand crossbow of Vumaiwke {freeze, SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. (73, 17, D) a +0 dagger (73, 19, D) the +8 flail of Geubegul {freeze, rC+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. a +0 robe (73, 37, D) a +0 long sword (75, 1, D) a box of beasts