Thargor Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -1, D:1) 26 sling bullets (6, 12, D:1) a +0 dagger 4 stones (8, 12, D:1) a +0 club (29, 2, D:1) a +0 hand axe (32, 7, D:1) 16 sling bullets (33, 5, D:1) a +0 club (36, -17, D:1) a +0 dagger (41, -1, D:1) a +0 ring mail (53, -6, D:1) a cursed -2 short sword (59, 12, D:1) 6 large rocks (65, -8, D:1) a +0 whip Level 2 of the Dungeon (3, -30, D:2) a +0 club (9, -32, D:2) 2 tomahawks (33, -12, D:2) 20 sling bullets (39, -16, D:2) a +0 leather armour (52, -16, D:2) a +0 club Level 3 of the Dungeon (3, 2, D:3) a +0 robe (13, 11, D:3) a +0 short sword (13, 19, D:3) a +0 club (17, -1, D:3) a +0 dagger (18, -10, D:3) a +0 hand axe (22, 10, D:3) a +0 ring mail (24, -8, D:3) 14 arrows (25, 5, D:3) a +0 mace (30, -3, D:3) 7 stones (30, 10, D:3) a +0 ring mail (31, -3, D:3) 4 javelins (36, -14, D:3) a +0 robe (40, 2, D:3) a +0 mace a +0 ring mail (41, 3, D:3) a +0 flail (41, 5, D:3) 6 tomahawks (41, 12, D:3) 18 stones Level 4 of the Dungeon (1, 0, D:4) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (8, -3, D:4) 6 javelins (15, 7, D:4) a +0 quarterstaff (17, 1, D:4) a +0 rapier (21, -14, D:4) a cursed -2 club (22, -9, D:4) a +0 whip (27, 9, D:4) 11 gold pieces (28, 9, D:4) 19 arrows (33, -22, D:4) a +0 rapier (40, 9, D:4) 29 stones (43, 14, D:4) 19 stones Level 5 of the Dungeon (0, 0, D:5) a +0 trident (1, -2, D:5) 19 stones (7, -12, D:5) 7 poisoned needles (8, -2, D:5) a +0 scale mail (15, 17, D:5) 12 bolts (19, -15, D:5) a tomahawk (19, -14, D:5) a tomahawk (19, -13, D:5) a +0 mace (20, -16, D:5) a tomahawk (24, 21, D:5) a +0 blowgun (28, 0, D:5) 9 poisoned needles (33, 3, D:5) a +0 robe (34, 37, D:5) a +0 scimitar (37, -3, D:5) a cursed +0 ring mail (40, -6, D:5) a +0 ring mail a +0 flail (41, 29, D:5) 21 arrows (42, 16, D:5) 9 stones (43, 5, D:5) 21 arrows (43, 11, D:5) a +0 ring mail (60, 0, D:5) a +0 war axe Level 6 of the Dungeon (2, -18, D:6) a +0 hunting sling (2, -12, D:6) a scroll of noise a +0 shortbow 19 arrows a +0 falchion (2, -10, D:6) an arrow (2, -9, D:6) an arrow (2, -7, D:6) an arrow a +0 giant club (10, 14, D:6) an uncursed ring of stealth a +0 pair of boots (20, 18, D:6) 3 large rocks (20, 23, D:6) a stone (21, 20, D:6) a stone (23, 18, D:6) a stone (23, 19, D:6) a stone (24, 21, D:6) a stone (24, 23, D:6) a stone (47, 9, D:6) a +0 short sword (48, 10, D:6) a +0 giant club (54, 17, D:6) a scroll of random uselessness (60, 2, D:6) 4 large rocks Level 7 of the Dungeon [Shop] Zaiw's Magic Scroll Shop a scroll of identify (32 gold) a scroll of identify (32 gold) a scroll of fog (32 gold) a scroll of remove curse (48 gold) a scroll of identify (32 gold) a scroll of teleportation (48 gold) a scroll of enchant weapon (120 gold) a scroll of magic mapping (56 gold) (0, 0, D:7) a +0 robe (3, -2, D:7) a +2 leather armour of fire resistance (11, 14, D:7) 2 arrows (12, 14, D:7) an arrow (14, -17, D:7) a +0 animal skin (15, -17, D:7) a +2 whip of electrocution a +0 robe (15, 11, D:7) 20 arrows a +0 shortbow (17, -18, D:7) 12 stones (23, -11, D:7) a +2 flail of crushing (25, -20, D:7) a +0 giant club (36, -19, D:7) a +6 ring of intelligence an uncursed ring of teleportation (41, -21, D:7) a +0 war axe Level 8 of the Dungeon [Shop] Yddont Hamel's Antique Weapon Shop a +0 club (27 gold) a +0 flail (94 gold) a +0 dagger (54 gold) a +0 morningstar (108 gold) the +8 trident of the Octopus King {venom, rElec rPois MR+} (1836 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 club (27 gold) a +0 shortbow (81 gold) a +0 trident of piercing (194 gold) a +0 spear (81 gold) a +2 flail of venom (437 gold) a +0 great sword (175 gold) (3, 35, D:8) a +0 glaive (8, -12, D:8) a +0 spear (11, -13, D:8) a +0 giant club (12, 41, D:8) a +0 scale mail (12, 48, D:8) a +0 dagger a +0 robe a +0 mace a cursed -1 club a +0 leather armour (15, 16, D:8) an arrow (15, 17, D:8) an arrow (15, 18, D:8) 2 arrows (15, 19, D:8) an arrow (15, 22, D:8) a +0 shortbow 5 arrows (16, -3, D:8) a cursed +0 longbow (20, -1, D:8) a +0 hand axe (21, -2, D:8) a +0 hand axe (21, 0, D:8) a +0 hand axe (22, -1, D:8) a +0 hand axe (22, 0, D:8) a +0 giant club a +0 giant club (40, 5, D:8) a +0 chain mail (40, 28, D:8) 25 bolts (40, 32, D:8) 17 sling bullets (42, -13, D:8) a +2 flail of protection a +0 ring mail a +0 dagger a +0 robe (42, -12, D:8) a +0 hand axe a +0 ring mail (44, 36, D:8) 3 large rocks (48, 32, D:8) a +0 club (57, 12, D:8) a +0 cloak (61, 5, D:8) a +0 dagger of electrocution a +0 ring mail a +0 chain mail a +0 dagger a +0 robe (62, 35, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (10, 12, D:9) a +0 shortbow 3 arrows (12, -4, D:9) a +0 leather armour (12, 4, D:9) a +1 hand axe of chopping (13, 13, D:9) 2 arrows (14, 13, D:9) an arrow (14, 16, D:9) a +0 giant club a +0 giant spiked club (15, 13, D:9) an arrow (15, 14, D:9) 2 arrows (15, 15, D:9) 2 arrows (15, 16, D:9) an arrow (15, 17, D:9) an arrow (15, 18, D:9) 2 arrows (16, 19, D:9) a +0 dagger a cursed +0 robe (17, 19, D:9) an arrow (20, 38, D:9) 18 stones (25, -1, D:9) a +0 hand axe a +0 ring mail (30, -5, D:9) a cursed -1 flail (35, 41, D:9) a +0 giant club (38, 6, D:9) 19 stones (40, 3, D:9) 17 bolts (48, 10, D:9) 14 arrows Level 10 of the Dungeon (1, 2, D:10) a +0 club (unseen) (20, 3, D:10) a +0 leather armour (26, -4, D:10) a +0 trident a +0 chain mail (27, 31, D:10) 17 stones (27, 37, D:10) a ration (28, -4, D:10) a +0 hand axe (28, 36, D:10) a ration (31, 34, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) a +0 giant club a cursed -2 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 10, Lair:1) a potion of lignification (24, -26, Lair:1) 26 stones (41, 7, Lair:1) a +0 flail Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 dagger (12, -12, Lair:2) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (17, -24, Lair:2) 15 arrows (23, -17, Lair:2) an uncursed staff of air (45, -40, Lair:2) a +0 ring mail (45, -1, Lair:2) 23 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) 16 stones (2, -14, Lair:3) a +0 long sword (4, -11, Lair:3) a potion of lignification (5, -9, Lair:3) a +0 chain mail (13, -15, Lair:3) an uncursed staff of energy (15, 2, Lair:3) 23 stones (30, -19, Lair:3) a scroll of noise (43, -3, Lair:3) a +0 cloak Level 4 of the Lair of Beasts (0, 0, Lair:4) the cursed +1 rapier of Extremism {freeze, rC+ Dex+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It lets you see invisible. It has a curse placed upon it. (2, 5, Lair:4) a +0 cloak (4, 24, Lair:4) 19 stones (10, 36, Lair:4) a +0 ring mail (31, 32, Lair:4) a +0 long sword a +0 ring mail (32, 25, Lair:4) 23 stones (37, 28, Lair:4) the +8 flail "Addaack" {protect, rPois MR+ Int+4} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. (42, 2, Lair:4) 23 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) an arrow (0, 5, Lair:5) a cursed +0 centaur barding a +1 longbow of flaming (1, 1, Lair:5) 4 arrows (1, 2, Lair:5) 2 arrows (1, 3, Lair:5) 2 arrows (2, 1, Lair:5) an arrow (2, 2, Lair:5) an arrow (2, 3, Lair:5) an arrow (2, 5, Lair:5) 2 arrows (3, 1, Lair:5) an arrow (4, 1, Lair:5) an arrow (5, 0, Lair:5) an arrow (5, 2, Lair:5) an arrow (5, 3, Lair:5) an arrow (16, 38, Lair:5) a +0 longbow (36, 16, Lair:5) a +0 dagger a +0 robe (39, 30, Lair:5) 11 bolts (50, 44, Lair:5) a +0 scale mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a water moccasin corpse (13, -10, Lair:6) a steam dragon corpse a wyvern corpse