Thargor Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, 15, D:1) a +0 short sword (3, 21, D:1) a cursed -3 dagger (3, 32, D:1) a +0 club (6, 7, D:1) a cursed -3 whip (9, 21, D:1) a +0 whip (9, 35, D:1) a +0 mace (12, 25, D:1) a stone (13, 1, D:1) a +0 ring mail (14, 26, D:1) a stone (16, 28, D:1) a stone (21, 27, D:1) a +0 dagger (22, 26, D:1) a cursed +0 whip (25, 25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -7, D:2) a +0 whip (21, -5, D:2) a +2 short sword of freezing a +0 scale mail (25, 40, D:2) a +0 spear (26, 31, D:2) 24 arrows (26, 33, D:2) a +0 club (27, -7, D:2) a +0 mace (30, 11, D:2) a +0 leather armour (38, 10, D:2) a +0 short sword (41, 11, D:2) a +0 dagger (47, 43, D:2) a +0 short sword (49, 44, D:2) a stone (51, 43, D:2) a stone (51, 44, D:2) a stone (54, 46, D:2) a +0 whip (56, 30, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, -31, D:3) a +0 club (6, -1, D:3) a +3 ring of intelligence 2 scrolls of noise (12, 6, D:3) a +0 whip (24, -30, D:3) a +0 ring mail (29, 8, D:3) a +0 club (32, 1, D:3) a +0 whip (33, -27, D:3) a +0 club (39, -7, D:3) a +0 short sword of venom (39, -4, D:3) 17 sling bullets (40, -3, D:3) a stone (41, -2, D:3) a stone (50, 5, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (12, 48, D:4) 2 tomahawks a +0 war axe a +0 ring mail (13, 48, D:4) a tomahawk (14, 47, D:4) a +0 flail (15, 47, D:4) a +0 hand axe (23, 28, D:4) 8 poisoned needles (30, 26, D:4) a +0 whip of flaming a +1 robe of magic resistance a +0 animal skin (45, 4, D:4) 19 stones (67, 30, D:4) 23 bolts Level 5 of the Dungeon [Shop] Engyeceb's Weapon Shop a +0 great mace of draining (178 gold) a +3 great mace of protection (322 gold) a +0 war axe (45 gold) the +7 hunting sling of Rotation {flame, rC+ Int+2} (726 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from cold. a +0 dagger (26 gold) the +8 dagger of the Badger {freeze, rF+ Stlth+} (785 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It makes you more stealthy. a +3 great sword of draining (373 gold) a +0 dagger (26 gold) a +0 club (13 gold) (0, 0, D:5) a +0 buckler (1, 15, D:5) a +0 rapier (6, -21, D:5) 17 poisoned needles (15, -27, D:5) a +0 giant club (15, -16, D:5) 18 arrows (20, 7, D:5) 23 stones (25, 21, D:5) a throwing net a +0 spear (26, -24, D:5) 17 stones (26, -5, D:5) a +0 rapier (26, 21, D:5) a +0 club a +1 spear of flaming (27, 21, D:5) a +0 club (31, -22, D:5) an arrow (32, -26, D:5) a +0 robe (32, -18, D:5) an arrow (34, -18, D:5) an arrow (34, -17, D:5) 2 arrows (35, -16, D:5) a +0 shortbow 19 arrows (36, -16, D:5) an arrow (46, -11, D:5) 17 stones (48, -17, D:5) a +0 ring mail (50, -34, D:5) a +0 short sword (50, 4, D:5) a +4 dire flail of draining a +4 scale mail of cold resistance (57, -24, D:5) 23 arrows (57, 8, D:5) a +0 quarterstaff (58, 7, D:5) 9 stones Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 plate armour (0, 1, D:6) a +0 club (8, 6, D:6) 20 arrows (9, 18, D:6) a +0 giant spiked club (14, 19, D:6) 25 sling bullets (15, 1, D:6) a +0 halberd (15, 2, D:6) a +0 halberd (24, 14, D:6) 23 stones (33, 2, D:6) a +0 hand axe a +0 whip a +0 ring mail a +0 whip a +0 leather armour a +0 dagger a +0 robe (33, 3, D:6) 3 tomahawks (33, 5, D:6) a tomahawk Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (5, -5, D:7) a cursed -2 blowgun a +0 club (6, -36, D:7) 17 sling bullets (6, -11, D:7) 2 needles of frenzy (6, -5, D:7) a +0 flail (6, -4, D:7) a +0 ring mail a +0 hand axe a +0 hand axe (6, -3, D:7) a +0 plate armour a +0 trident (17, 1, D:7) a tomahawk (21, 4, D:7) a +0 scale mail a +0 flail (23, 5, D:7) a +2 trident of protection (30, 7, D:7) a +0 vampiric short sword (31, -16, D:7) an arrow (33, -14, D:7) an arrow (34, -13, D:7) 10 arrows a +0 shortbow (37, 14, D:7) a +0 robe a +0 dagger (37, 15, D:7) a tomahawk (38, 16, D:7) a tomahawk (38, 17, D:7) a cursed ring of attention (42, -10, D:7) the +4 rapier "Joditeit" {venom, Dex+3 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+3). It lets you see invisible. (48, 1, D:7) a +0 blowgun 17 poisoned needles (49, 2, D:7) a +0 whip 3 stones (50, 1, D:7) a stone a poisoned needle (53, -1, D:7) a stone (54, -22, D:7) a +0 flail a +2 leather armour of magic resistance (54, -2, D:7) a poisoned needle (54, 2, D:7) 22 poisoned needles (55, -2, D:7) a poisoned needle (56, -22, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a potion of resistance (0, 16, D:8) 25 sling bullets (1, 18, D:8) a cursed -3 flail (5, -1, D:8) a scroll of amnesia (5, 1, D:8) a potion of haste (7, -1, D:8) a scroll of teleportation (7, 1, D:8) a +0 hand crossbow (12, 19, D:8) a +0 whip a +0 flail a +0 club a cursed +0 leather armour (12, 22, D:8) a +0 giant spiked club a +0 giant club (17, -8, D:8) 8 gold pieces (21, -14, D:8) a +0 chain mail (21, -13, D:8) a +4 shortbow (unseen) (21, 7, D:8) a +0 robe (22, -13, D:8) a howler monkey corpse (skeletalised by now) (22, -12, D:8) 4 arrows (22, -11, D:8) a bullfrog corpse (skeletalised by now) (23, -12, D:8) a +0 shortbow (unseen) (28, 10, D:8) a +0 falchion (29, 8, D:8) 12 gold pieces (32, 4, D:8) 12 gold pieces (32, 10, D:8) a wand of acid (8) the Ecumenical Temple