Thargor Level 1 of the Dungeon (0, 0, D:1) a +0 spear (3, -6, D:1) a +0 whip (3, 12, D:1) a +0 dagger (4, -3, D:1) a +0 dagger (10, 29, D:1) a +0 club (21, 38, D:1) a +0 short sword (26, 1, D:1) a +0 dagger (33, 12, D:1) a +0 robe (39, -3, D:1) 19 stones (39, 36, D:1) 28 arrows (39, 40, D:1) 10 arrows (43, 16, D:1) a +0 dagger (47, 11, D:1) a +0 hunting sling (50, 24, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a cursed +0 ring mail (6, -10, D:2) a +0 whip (9, -8, D:2) a +0 leather armour (12, -6, D:2) a +0 dagger (23, 26, D:2) a cursed -1 dagger (26, -11, D:2) a +0 whip a stone (29, 18, D:2) a +0 chain mail (32, -14, D:2) a +0 club (39, 1, D:2) a +0 leather armour (54, 4, D:2) 17 sling bullets (62, 22, D:2) 17 arrows Level 3 of the Dungeon (6, -21, D:3) a +0 club (14, -22, D:3) a +0 dagger a +0 robe (16, 0, D:3) 15 sling bullets (25, -5, D:3) 2 stones (25, 16, D:3) a +0 club (30, -6, D:3) a +0 club (32, -1, D:3) a +0 leather armour (33, -2, D:3) a +0 halberd (37, 9, D:3) a +0 whip (38, 9, D:3) a +0 spear (41, -4, D:3) 21 sling bullets (50, 0, D:3) a +0 club Level 4 of the Dungeon (5, -13, D:4) a +0 short sword of speed a +0 robe (5, -5, D:4) a +0 leather armour a +0 war axe (6, -6, D:4) a +0 robe a +0 dagger (7, 18, D:4) a +0 ring mail (23, 18, D:4) 2 stones (25, -5, D:4) 20 stones (30, 8, D:4) a +0 ring mail (32, 25, D:4) a +0 vorpal mace (33, -5, D:4) 17 arrows (33, 0, D:4) a +0 giant club (33, 9, D:4) a +0 ring mail (33, 25, D:4) a +0 dagger a +0 robe (34, 25, D:4) a +0 giant spiked club (37, -9, D:4) a +0 robe (41, -5, D:4) 18 bolts Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet "Tocsanil" {RegenMP Dex+4} (4540 gold) [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). the +5 kite shield "Tuokleon" {*Contam rN+ Str+2 Int+4} (4770 gold) It affects your strength (+2). It affects your intelligence (+4). It protects you from negative energy. It causes magical contamination when unequipped. the ring "Horchut" {rN+ MR++ Int+4 Dex-2 SInv} (4380 gold) [ring of positive energy] It affects your intelligence (+4). It affects your dexterity (-2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. the cursed +2 hand axe "Transmigrator" {vorpal, *Rage rN+ Int+3 Dex+2} (3110 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (0, 0, D:5) a +0 spear (1, -39, D:5) a cursed -3 dagger (4, -6, D:5) a +0 short sword (8, 1, D:5) a +0 leather armour (10, -13, D:5) a +0 mace (13, -13, D:5) 12 bolts (16, -30, D:5) a +0 hunting sling (16, -27, D:5) a cursed -2 giant spiked club (30, -17, D:5) a +0 helmet (35, -13, D:5) a +1 war axe of flaming (37, -8, D:5) a +0 short sword a +0 leather armour (39, -19, D:5) 13 arrows (47, -16, D:5) 17 stones Level 6 of the Dungeon [Shop] Ruerphasu's Book Shop a Young Poisoner's Handbook (400 gold) a book of Clouds (450 gold) a book of Misfortune (200 gold) a book of Transfigurations (550 gold) a book of Frost (350 gold) a book of Transfigurations (550 gold) a book of Misfortune (200 gold) a book of Callings (300 gold) a book of Geomancy (350 gold) (4, 16, D:6) a +0 ring mail (12, -20, D:6) 12 arrows a cursed -3 shortbow (12, -18, D:6) an arrow (12, -17, D:6) an arrow (12, -10, D:6) 3 arrows (13, -9, D:6) a +0 shortbow 22 arrows (16, -15, D:6) a +0 mace (16, -8, D:6) 7 curare-tipped darts a +0 leather armour (18, 0, D:6) a throwing net (33, -21, D:6) 15 gold pieces (37, -32, D:6) 20 stones (43, -1, D:6) a +2 whip of flaming a +0 robe Level 7 of the Dungeon [Shop] Ashrann's Antique Weapon Emporium a +0 shortbow (87 gold) a +0 morningstar (116 gold) a +0 great mace of protection (284 gold) a +2 rapier of holy wrath (556 gold) a +0 short sword (87 gold) a +0 whip (72 gold) a +0 short sword (87 gold) a +0 flail (101 gold) a +0 morningstar (116 gold) a +0 dagger (58 gold) a +0 shortbow (87 gold) a +0 fustibalus (435 gold) a +4 quick blade (1073 gold) a +0 arbalest (130 gold) (0, 0, D:7) a +0 giant club (2, 9, D:7) 13 gold pieces (2, 18, D:7) a +0 leather armour (5, 10, D:7) a +1 helmet of see invisible (6, 9, D:7) a +0 mace (6, 10, D:7) a potion of heal wounds (6, 11, D:7) 7 gold pieces (18, -16, D:7) a +0 robe (20, -25, D:7) 20 stones (24, -22, D:7) a sling bullet (26, -20, D:7) 2 sling bullets (26, -19, D:7) a +0 leather armour 15 sling bullets a +0 vorpal quarterstaff a +0 hunting sling (27, -5, D:7) a cursed amulet of inaccuracy (33, -15, D:7) 26 stones (35, -23, D:7) 19 stones (36, -24, D:7) a +0 troll leather armour (37, -24, D:7) a +1 animal skin a +1 glaive (47, -2, D:7) a +0 rapier of draining (47, 0, D:7) an arrow (47, 4, D:7) a +0 shortbow 10 arrows Level 8 of the Dungeon (0, 0, D:8) 23 arrows (11, -17, D:8) a +0 pair of gloves (12, -17, D:8) a +0 robe a +3 dagger (13, -17, D:8) a +0 ring mail a +0 flail (14, -13, D:8) a +0 trident (16, -16, D:8) a cursed +0 club (16, -14, D:8) a +0 short sword (17, -14, D:8) a +0 hand axe (22, -2, D:8) a +0 robe (23, -19, D:8) a +0 hunting sling of flaming (26, -18, D:8) 6 atropa-tipped darts (27, -3, D:8) a +0 chain mail (29, -21, D:8) a +0 ring mail (29, -17, D:8) 5 large rocks (38, 13, D:8) 19 stones (39, 1, D:8) 12 arrows a +0 shortbow (42, 16, D:8) a +0 dagger of distortion a +0 robe (43, -11, D:8) 15 arrows (45, -2, D:8) a +0 hand axe (49, -1, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) 12 gold pieces (0, 1, D:9) a scroll of identify (10, -2, D:9) a +0 glaive a +0 chain mail (20, -14, D:9) a +0 short sword a +0 dagger a +0 robe (20, -13, D:9) a +0 club a +0 leather armour (20, -12, D:9) a +0 club (26, -23, D:9) a +0 robe (26, -20, D:9) a +0 falchion (33, -22, D:9) 11 stones (35, -15, D:9) an uncursed ring of stealth (41, -23, D:9) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 35 stones (3, -34, Lair:1) a +0 hand axe (10, -14, Lair:1) 12 bolts (12, -23, Lair:1) 24 bolts (17, -16, Lair:1) a +0 scale mail (18, 5, Lair:1) a +3 morningstar (21, -12, Lair:1) a +0 pair of boots (24, -15, Lair:1) 4 large rocks (31, -4, Lair:1) a +0 hand axe (35, -8, Lair:1) a +0 long sword (40, -46, Lair:1) a +0 shortbow (47, -3, Lair:1) the +6 rapier "Ymmemal" {pain, *Rage rElec MR++} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. The Shining One disapproves of the use of such an item. (48, -27, Lair:1) 9 poisoned darts (49, -23, Lair:1) 15 stones (51, -31, Lair:1) a +2 halberd of holy wrath Level 2 of the Lair of Beasts (0, 0, Lair:2) a +1 hat (1, 15, Lair:2) a basilisk corpse (5, -30, Lair:2) 15 bolts (8, 1, Lair:2) +0 fire dragon scales (14, 14, Lair:2) a +0 robe (14, 15, Lair:2) a +0 scimitar (14, 16, Lair:2) a +0 long sword (19, 7, Lair:2) a yak skeleton (20, 17, Lair:2) a potion of curing (21, 17, Lair:2) 28 gold pieces (22, 19, Lair:2) 13 gold pieces (26, 14, Lair:2) a +0 hand axe (30, -3, Lair:2) 20 stones (30, 5, Lair:2) a +0 leather armour (33, 7, Lair:2) an uncursed ring of flight (42, 10, Lair:2) a +0 chain mail (46, -10, Lair:2) 12 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 22 sling bullets (8, 11, Lair:3) a scroll of amnesia (9, -8, Lair:3) a potion of degeneration