Thargor Level 1 of the Dungeon (4, 6, D:1) 10 poisoned darts (4, 12, D:1) a +0 short sword (5, -16, D:1) a +0 ring mail (6, 4, D:1) 3 stones (7, 5, D:1) a +0 club (8, 8, D:1) 14 arrows (8, 10, D:1) a +1 mace of protection (9, 7, D:1) a +0 club (12, -7, D:1) a +0 dagger (16, 12, D:1) a +0 spear (18, -1, D:1) a +0 club (20, -17, D:1) a +0 club (21, -21, D:1) a +0 hand axe (22, -21, D:1) 19 stones (23, -12, D:1) 12 stones (24, -12, D:1) a +0 robe (25, -22, D:1) a +0 ring mail (25, -15, D:1) a stone (26, -17, D:1) 2 stones (26, -16, D:1) 2 stones (27, -18, D:1) a stone (27, -16, D:1) 3 stones (27, -15, D:1) a stone (28, -18, D:1) a stone (28, -17, D:1) 2 stones (28, -16, D:1) 4 stones (28, -14, D:1) 3 stones (29, -18, D:1) a stone (29, -15, D:1) 4 stones (29, -14, D:1) a stone (30, -18, D:1) 3 stones (30, -17, D:1) 4 stones (30, -16, D:1) 2 stones (30, -14, D:1) 3 stones (30, -12, D:1) a stone (31, -18, D:1) 3 stones (31, -17, D:1) 3 stones (31, -16, D:1) a stone (31, -15, D:1) a stone (31, -14, D:1) a stone (32, -15, D:1) a stone (33, -17, D:1) a stone (33, -15, D:1) a stone (38, 4, D:1) a +0 dagger (39, 13, D:1) a +0 ring mail (45, 7, D:1) 19 stones Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 8, D:2) a +0 leather armour (5, 5, D:2) 5 curare-tipped darts (5, 19, D:2) a stone (5, 20, D:2) a stone (5, 21, D:2) a throwing net a +0 whip (5, 42, D:2) a +0 mace (7, 13, D:2) a stone (8, 41, D:2) a +3 quarterstaff of chaos (10, 2, D:2) 15 bolts (19, 5, D:2) 12 bolts (19, 18, D:2) a +0 dagger a +0 robe a +0 club (21, 14, D:2) a +0 club (23, 17, D:2) a stone (24, 16, D:2) a stone (29, 17, D:2) a +0 spear (29, 23, D:2) 22 arrows (29, 37, D:2) a +0 spear (32, -1, D:2) a +0 spear (32, 32, D:2) a stone (35, 0, D:2) 14 bolts (35, 25, D:2) a +0 short sword (36, -7, D:2) a +0 war axe (38, 5, D:2) a +0 dagger (42, 9, D:2) 19 sling bullets (44, 3, D:2) a +0 whip (47, 36, D:2) a +0 robe (50, 36, D:2) a +0 whip (66, 11, D:2) a +0 robe Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Daludur {*Tele +Inv Str-4 Dex+4 SInv} (2570 gold) [ring of teleportation] It may teleport you next to monsters. It affects your strength (-4). It affects your dexterity (+4). It lets you see invisible. It lets you turn invisible. the +5 ring mail of Kleptomania {rElec Str-4 Dex+8 Slay-3} (3880 gold) It affects your strength (-4). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. the +8 whip of Orakot {holy, rElec rC+ Stlth-} (6410 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It insulates you from electricity. It makes you less stealthy. the cursed +0 leather armour "Koshrolocw" {+Inv rF+++ Int-2 Stlth-} (4240 gold) It affects your intelligence (-2). It renders you almost immune to fire. It lets you turn invisible. It makes you less stealthy. It has a curse placed upon it. (0, 0, D:3) a +0 spear (4, -22, D:3) a +0 kite shield (10, -32, D:3) a +0 halberd (11, -32, D:3) a +0 halberd (12, -34, D:3) a +0 halberd (12, -5, D:3) a +0 dagger 3 stones (13, -28, D:3) a cursed -3 morningstar (13, 11, D:3) 24 poisoned darts (15, -26, D:3) 23 sling bullets (15, -23, D:3) a cursed -1 chain mail (24, -36, D:3) 20 stones (34, -29, D:3) a +0 ring mail a +0 club a +0 mace (35, -30, D:3) a +0 ring mail a cursed +0 falchion (35, -29, D:3) a +0 club (35, -28, D:3) a +0 leather armour a +0 short sword (36, -10, D:3) a +0 mace (40, -23, D:3) a +0 robe (40, -22, D:3) a cursed -1 dagger (43, -28, D:3) 3 boomerangs (44, -25, D:3) a +0 short sword (51, -14, D:3) a +0 falchion Level 4 of the Dungeon (0, 0, D:4) 18 stones (1, 39, D:4) a +0 mace (2, 10, D:4) a +4 flail of venom a +2 leather armour of fire resistance (2, 27, D:4) a +0 club (2, 41, D:4) a cursed +0 pair of gloves a cursed -4 ring of protection (3, 23, D:4) a +0 leather armour (3, 34, D:4) a +0 club (3, 40, D:4) a +0 club (18, 14, D:4) a +3 vorpal scythe a +0 robe (25, 0, D:4) a +0 trident a cursed +0 scale mail (25, 1, D:4) a +0 dagger 5 boomerangs (25, 2, D:4) a +0 short sword a +0 chain mail (26, 1, D:4) a +0 dagger a +0 leather armour (26, 3, D:4) a +0 dagger a +0 robe (34, 29, D:4) a +0 robe (36, 21, D:4) a cursed +0 hand axe (43, 26, D:4) a +0 hunting sling Level 5 of the Dungeon [Shop] Henyh's Elemental Accessories a tin of tremorstones (2/2) (400 gold) a wand of iceblast (12) (160 gold) an uncursed staff of air (250 gold) the Volume of Fire (680 gold) Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Inner Flame Hexes/Fire 3 no c - Fireball Conjuration/Fire 5 no d - Starburst Conjuration/Fire 6 no e - Ignition Fire 8 no (0, 0, D:5) a +0 giant spiked club (2, -30, D:5) a +0 dagger a +0 robe (2, -29, D:5) a +0 mace (3, -30, D:5) a +0 dagger a +0 robe (4, -29, D:5) a +0 dagger a +0 leather armour (4, -4, D:5) 28 stones (6, -29, D:5) a +0 scale mail a +0 club (6, 8, D:5) a +0 ring mail (28, -4, D:5) a cursed -1 long sword Level 6 of the Dungeon (0, 0, D:6) 13 stones (39, 14, D:6) a +4 falchion of freezing a +0 robe a cursed +0 halberd a +0 robe (41, 15, D:6) a cursed +1 long sword of freezing a +0 robe (42, 13, D:6) a +0 short sword a cursed +0 robe (42, 26, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) 23 stones (1, 47, D:7) a +1 great sword of freezing a +0 robe (2, 24, D:7) a +0 leather armour (6, 20, D:7) a +1 whip of flaming a +1 robe of cold resistance (6, 48, D:7) a cursed -2 spear a +0 robe of positive energy (6, 49, D:7) a +3 spear a +0 robe (7, 49, D:7) a +2 war axe a cursed +0 robe a cursed +0 hand axe a +0 club a +0 leather armour a cursed -2 flail a +0 robe a +0 giant club a +0 flail 4 boomerangs (9, 31, D:7) 17 stones (20, 47, D:7) a +0 club a cursed +0 war axe a +0 robe a cursed -1 hand axe (21, 49, D:7) a +0 whip a +0 ring mail (22, 23, D:7) a +0 club (31, 18, D:7) 7 stones (31, 22, D:7) a +0 shortbow 5 arrows (31, 23, D:7) an arrow (31, 24, D:7) an arrow (31, 25, D:7) an arrow (32, 49, D:7) a +0 robe (38, 4, D:7) 12 sling bullets (43, 44, D:7) 14 stones (47, 32, D:7) a +1 long sword of draining a +0 robe (48, 38, D:7) a cursed -2 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 war axe (4, -1, D:8) a +0 giant spiked club (16, 13, D:8) 20 stones (18, -23, D:8) 18 bolts (18, 10, D:8) 16 stones (26, 16, D:8) a +0 shortbow 13 arrows (26, 18, D:8) an arrow (27, 19, D:8) an arrow (27, 20, D:8) an arrow (27, 21, D:8) an arrow (28, 22, D:8) 2 arrows (30, -3, D:8) a +0 mace (33, -10, D:8) 31 sling bullets (51, -3, D:8) a +0 club a +0 morningstar a +0 dagger a cursed +0 robe (52, -3, D:8) a cursed -1 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail a +0 club (8, -2, D:9) a cursed -2 dagger (14, 8, D:9) a water moccasin corpse (skeletalised by now) (19, 15, D:9) a +0 dagger (20, -4, D:9) a +0 flail (22, -8, D:9) 18 stones (28, -2, D:9) a +0 dagger (36, -3, D:9) a +0 spear (36, 16, D:9) a +0 dire flail (37, -4, D:9) a +0 spear (37, -2, D:9) a +0 spear (38, -3, D:9) a +0 whip a +0 halberd (38, -2, D:9) a +0 chain mail (39, 36, D:9) a +0 dagger a +0 cloak the human corpse of Maurice (skeletalised by now) (41, -3, D:9) a +0 morningstar (44, 45, D:9) a water moccasin corpse (skeletalised by now)