Thargor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -36, D:1) a +0 club (13, -23, D:1) a +0 mace (22, -21, D:1) a cursed +0 club (23, -21, D:1) a +0 dagger (28, -4, D:1) a +0 scale mail (34, -14, D:1) a cursed +0 robe (34, -13, D:1) a +0 club (37, -7, D:1) a +0 club (40, 6, D:1) a +0 dagger (40, 13, D:1) a +0 leather armour (44, -14, D:1) 21 arrows (45, -29, D:1) 19 arrows (50, -13, D:1) 19 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (8, 15, D:2) 23 arrows (10, 15, D:2) a +0 whip (15, 9, D:2) a +0 ring mail (33, 25, D:2) 13 poisoned darts (48, -3, D:2) a +0 hand axe (48, 21, D:2) a +2 dagger of speed (52, 29, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (14, -4, D:3) a +0 dagger (14, 29, D:3) a +0 robe a +0 dagger of protection a +0 flail (14, 31, D:3) a +0 leather armour a +0 dagger (26, -10, D:3) a +0 club (28, -11, D:3) a +0 dagger (33, 22, D:3) a +0 scale mail a +0 whip (36, 37, D:3) a +0 mace a +0 chain mail (45, -3, D:3) a +0 dagger a +0 dagger (48, 3, D:3) 6 curare-tipped darts (51, 4, D:3) a +0 scale mail a +0 falchion (51, 5, D:3) a +0 flail (56, -13, D:3) a +0 trident (59, -13, D:3) a +0 dagger a +0 robe a +0 mace a +0 leather armour (60, -13, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a cursed ring of teleportation (2, 0, D:4) a +0 mace (7, -20, D:4) a +0 dagger a +0 leather armour (25, -3, D:4) a +0 longbow (38, -25, D:4) a cursed +0 leather armour (39, -10, D:4) 17 arrows (56, -8, D:4) a +0 giant club (63, -11, D:4) 18 arrows Level 5 of the Dungeon [Shop] Atsir's Weapon Emporium a +0 trident (49 gold) a +2 trident of freezing (256 gold) 25 sling bullets (175 gold) 15 stones (21 gold) a +2 halberd of holy wrath (268 gold) a +7 vampiric battleaxe (791 gold) a +0 long sword (49 gold) 21 stones (29 gold) a +0 trident (49 gold) the +6 broad axe "Puxeg" {pain, Int+8} (893 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+8). 22 stones (30 gold) a +0 spear (42 gold) (4, 19, D:5) 24 sling bullets (6, -9, D:5) a +0 whip (6, 6, D:5) a +0 flail (6, 22, D:5) a throwing net (7, -8, D:5) a cursed -1 spear (7, 22, D:5) a +0 spear (14, 28, D:5) a potion of brilliance (16, -5, D:5) a +0 flail a +0 spear (16, 16, D:5) a +0 spear a +0 leather armour a +0 whip a +1 flail of protection a +0 club (16, 28, D:5) 2 potions of cancellation (17, 16, D:5) a +0 halberd (17, 34, D:5) a cursed +0 spear (18, 2, D:5) a +0 halberd (18, 6, D:5) a +0 club a +0 club (18, 16, D:5) a +0 flail (19, 6, D:5) a +0 club a +0 flail a +0 spear (20, -3, D:5) a +0 halberd (20, 1, D:5) a +0 club (20, 16, D:5) a +0 spear (21, -15, D:5) a +0 spear (21, -8, D:5) a +0 whip a +0 robe a +2 vampiric whip (21, -5, D:5) a +0 whip (21, -1, D:5) a cursed -1 club (22, -8, D:5) a +0 spear 2 throwing nets (22, -2, D:5) a throwing net (22, 3, D:5) a +0 robe (23, 4, D:5) a +0 club a +0 spear (23, 8, D:5) a +0 spear (23, 9, D:5) a +1 vampiric halberd (23, 10, D:5) a +0 club (24, -8, D:5) a +0 spear (24, 9, D:5) a +0 spear (25, 13, D:5) a +0 spear (28, 3, D:5) 2 poisoned darts (29, 3, D:5) a poisoned dart (35, 15, D:5) a +0 halberd (35, 16, D:5) a +0 halberd 10 poisoned darts (37, 15, D:5) a poisoned dart (42, 27, D:5) a +0 flail (43, 7, D:5) a +0 whip (46, 10, D:5) a +0 halberd (47, 12, D:5) a +0 spear (52, 22, D:5) a +0 whip (53, 19, D:5) a +0 spear a +0 ring mail a cursed -1 kite shield Level 6 of the Dungeon (0, 0, D:6) 23 arrows (8, -8, D:6) 3 javelins (12, -19, D:6) 9 poisoned darts (15, -19, D:6) a +0 war axe a +0 hand axe a +0 chain mail (15, -18, D:6) a +0 hand axe a +0 ring mail (25, -20, D:6) a +2 helmet (28, -6, D:6) 25 arrows (36, 12, D:6) a +0 ring mail (49, -18, D:6) a throwing net (49, 16, D:6) a +0 flail a +0 giant spiked club (49, 17, D:6) a +0 whip (49, 18, D:6) a +0 ring mail (50, 16, D:6) a +0 falchion (52, -14, D:6) a +0 giant club (52, -13, D:6) a +0 shortbow 16 arrows (55, -14, D:6) an arrow Level 7 of the Dungeon [Shop] Oletor's Magic Scroll Shop a scroll of vulnerability (90 gold) a scroll of teleportation (36 gold) a scroll of magic mapping (42 gold) a scroll of amnesia (42 gold) [Shop] Gyefo's Antique Armour Shop a +0 scale mail (116 gold) the cursed +0 leather armour of Music {Will+ Int+3} (519 gold) It affects your intelligence (+3). It affects your willpower, your defense against some magical effects. It has a curse placed upon it. a +0 ring mail (116 gold) a +2 scale mail of positive energy (522 gold) the +1 leather armour "Iblerooq" {Will- rCorr Int+4 Dex+6} (1055 gold) It affects your intelligence (+4). It affects your dexterity (+6). It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. the +0 leather armour of the Dolphin {rF+ rN+} (585 gold) It protects you from fire. It protects you from negative energy. a +0 ring mail of cold resistance (319 gold) a +0 robe (20 gold) a +2 scale mail of poison resistance (522 gold) [Shop] Qeman's Distillery a potion of lignification (39 gold) [Shop] Oggo's Distillery 2 potions of curing (60 gold) 2 potions of lignification (60 gold) a potion of lignification (30 gold) a potion of haste (100 gold) a potion of curing (30 gold) a potion of mutation (80 gold) a potion of curing (30 gold) a potion of curing (30 gold) [Shop] Wyxkom Etoth's Antique Weapon Shop a +0 trident (77 gold) a +3 vorpal battleaxe (587 gold) a +4 war axe of venom (576 gold) a +0 long sword (77 gold) a +0 longbow (99 gold) a +0 long sword (77 gold) a +0 battleaxe (143 gold) a +0 rapier of draining (202 gold) (0, 0, D:7) a +0 shortbow 16 arrows (2, 0, D:7) an arrow (4, -1, D:7) 2 arrows (9, -7, D:7) a cursed +0 robe (24, -38, D:7) a +0 giant spiked club (37, 6, D:7) a +0 chain mail (47, 6, D:7) a +0 long sword Level 8 of the Dungeon (6, -14, D:8) a +0 shortbow 9 arrows (6, -13, D:8) a +0 giant club (7, -13, D:8) 5 arrows (7, -5, D:8) a cursed -1 trident (22, -31, D:8) a +0 club (25, -4, D:8) a +0 ring mail (27, -20, D:8) 16 bolts (30, -4, D:8) a +0 scale mail (39, -6, D:8) a +0 mace (42, -14, D:8) a +0 club (47, 1, D:8) a +0 short sword a +0 cloak (48, -23, D:8) a +0 animal skin a -1 halberd (53, -33, D:8) a +0 giant club (56, 5, D:8) a +4 ring mail of cold resistance (57, -22, D:8) a +2 dagger of distortion a +2 robe of cold resistance Level 9 of the Dungeon (2, 5, D:9) 27 arrows (7, -8, D:9) 4 large rocks (11, -7, D:9) a +0 whip (11, -6, D:9) a +0 short sword (11, 25, D:9) a +0 shortbow (12, -6, D:9) a +0 whip (12, -5, D:9) a +0 whip the +11 short sword of Conscience {elec, *Drain rF+ rC++ Str+2} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+2). It protects you from fire. It greatly protects you from cold. It causes draining when unequipped. (14, -3, D:9) a +0 chain mail (17, 30, D:9) a +0 scimitar (20, 21, D:9) a +0 plate armour (22, 21, D:9) a +0 hand axe a +0 robe (25, 21, D:9) 16 arrows (25, 26, D:9) a +3 spear a +0 robe (25, 27, D:9) a +5 falchion a +0 robe a +5 hand axe a +0 robe a +0 short sword a +0 robe (28, 30, D:9) a +0 robe a +0 mace a +0 robe a cursed +3 scimitar of freezing a +0 robe a cursed +0 great sword (31, 18, D:9) a throwing net (35, 30, D:9) a +0 plate armour (36, 39, D:9) a +0 short sword a +0 robe (36, 40, D:9) a +3 dagger a +0 robe (46, 29, D:9) a +0 hand axe 4 boomerangs a +0 ring mail (46, 30, D:9) a +0 whip a +0 leather armour a +0 club a +0 ring mail a +0 giant club (46, 31, D:9) a +0 mace of draining a +0 flail a +0 ring mail a +0 flail a +0 dagger (46, 32, D:9) a +1 short sword of speed a +0 chain mail a +0 club a +0 chain mail (46, 33, D:9) a +0 battleaxe a +0 plate armour (46, 34, D:9) a +0 club a +0 leather armour (47, 30, D:9) a +0 whip a +0 trident Level 10 of the Dungeon (0, 0, D:10) a +0 buckler (5, 39, D:10) a +0 war axe (18, 13, D:10) a +0 robe a +3 dagger of speed (18, 16, D:10) a +0 short sword (19, 16, D:10) a +0 leather armour a +0 trident (20, 10, D:10) a +0 demon whip of electrocution a +0 shortbow (20, 12, D:10) an arrow (20, 13, D:10) an arrow (20, 14, D:10) an arrow (21, 12, D:10) a +0 leather armour a +0 short sword (24, 5, D:10) a +0 giant spiked club (27, 16, D:10) a +0 ring mail (28, 31, D:10) a +0 plate armour (28, 43, D:10) 23 arrows (29, 3, D:10) a +0 giant spiked club a +0 giant club (30, 20, D:10) a +0 mace (30, 21, D:10) a +0 spear (31, 16, D:10) 11 bolts (35, 2, D:10) a +0 ring mail a cursed -2 dagger (43, -4, D:10) 4 boomerangs a +0 club (43, -3, D:10) 5 boomerangs a +0 falchion (44, -5, D:10) a +0 giant club (44, -1, D:10) a +0 short sword (45, -2, D:10) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 club (still there?) (48, -1, D:10) a +0 leather armour a +0 dagger (51, -1, D:10) a +0 short sword a cursed +0 leather armour a +0 scale mail a +0 morningstar a +0 hand axe (52, -1, D:10) a cursed +0 chain mail a +0 flail a +0 chain mail a +2 mace of protection a +0 ring mail a +0 trident a +0 ring mail a cursed +0 ring mail a +0 mace of protection a +0 leather armour a +0 mace a +0 leather armour a +0 short sword a +0 chain mail a +0 short sword (52, 1, D:10) a +0 ring mail (53, 0, D:10) a +0 scale mail a +0 club (56, 44, D:10) 22 sling bullets (57, 23, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) the +9 great sword of Joiwnias {protect, rC++} It grants its wielder temporary protection when it strikes (+7 to AC). It greatly protects you from cold. (8, -10, D:11) an arrow (9, -9, D:11) an arrow (10, -9, D:11) an arrow (17, 2, D:11) a +0 leather armour (23, 1, D:11) a +0 shortbow (still there?) 26 arrows (still there?) (23, 2, D:11) a +0 mace the Ecumenical Temple a Gauntlet (0, 0, Gauntlet) the +7 quarterstaff of Onedeok {protect, rPois Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). It protects you from poison. (2, 14, Gauntlet) a scroll of magic mapping (3, 14, Gauntlet) 17 gold pieces (5, 0, Gauntlet) 23 gold pieces (5, 14, Gauntlet) the +0 pair of boots of Parts Unknown {-Cast Harm rElec SInv} It insulates you from electricity. It lets you see invisible. It prevents spellcasting. It increases damage dealt and taken. (8, 0, Gauntlet) the ring of Ilyirr {rElec rPois rF+ Will+ Stlth+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (14, -21, Gauntlet) a potion of ambrosia (15, -22, Gauntlet) a cursed +0 leather armour (16, 0, Gauntlet) a +0 hat (17, 0, Gauntlet) a scroll of fog (17, 14, Gauntlet) a potion of heal wounds (19, 14, Gauntlet) 20 gold pieces (20, 0, Gauntlet) a +6 ring of dexterity (20, 14, Gauntlet) the +2 helmet of the Lion {+Inv rC++} It greatly protects you from cold. It lets you turn invisible.