Thargor the Dungeon (0, 13, D) a +0 morningstar a +0 robe a +0 mace a +0 robe (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (2, 6, D) a +0 long sword a +0 robe a +0 scythe a +0 robe (3, 6, D) a +2 flail of freezing a +0 robe (4, 14, D) a +0 hand axe a +0 ring mail (5, 4, D) a +2 mace a +2 hand axe (5, 14, D) a +0 whip (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 falchion a +2 dagger (8, 9, D) a +1 dagger of electrocution (8, 10, D) a +1 vorpal trident (8, 11, D) a +2 quarterstaff of protection (8, 12, D) a +3 scale mail (8, 21, D) a +0 war axe an orc corpse (skeletalised by now) (8, 22, D) a +0 giant club a +0 giant spiked club (9, 9, D) a +0 vorpal hand axe (9, 10, D) a +1 mace of protection (9, 11, D) a +0 long sword of holy wrath (9, 21, D) a ball python corpse (skeletalised by now) (10, 6, D) a +0 spear (16, 8, D) a +0 giant club (still there?) a +0 giant club (still there?) a two-headed ogre corpse (still there?) (17, 19, D) a +5 ring mail (17, 21, D) the +2 dire flail "Affiotta" {flame, rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. (17, 22, D) a +4 spectral quarterstaff (17, 23, D) a +2 scimitar of holy wrath (18, 19, D) a +0 pair of gloves (18, 22, D) a +2 halberd of protection (18, 23, D) a +2 rapier of draining (22, -7, D) a +2 plate armour of willpower (23, -6, D) a +1 falchion of electrocution (24, -5, D) the Compendium of Dislocation and Earth Spells Type Level Known a - Apportation Translocation 1 no b - Teleport Other Translocation 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Malign Gateway Summoning/Translocation 7 no (26, -3, D) a +0 spear (still there?) 7 boomerangs (still there?) a merfolk corpse (still there?) (27, -2, D) a basilisk corpse a snapping turtle corpse (27, -1, D) the +2 war axe of Defiance {pain, +Rage rPois Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from poison. It lets you go berserk. The Shining One disapproves of the use of such an item. a +0 leather armour a +0 trident a merfolk corpse a merfolk corpse (28, -3, D) a +0 spear (still there?) a throwing net (still there?) a merfolk corpse (still there?)