Thargor Level 1 of the Dungeon (0, 0, D:1) a +0 whip (9, 19, D:1) a +0 robe (12, -11, D:1) a +0 dagger (13, -17, D:1) 4 atropa-tipped darts (16, 24, D:1) a +0 dagger (19, -17, D:1) a +0 whip (25, -20, D:1) a +0 club (25, 19, D:1) a +0 club a +0 robe (28, 3, D:1) a +0 flail (29, 20, D:1) 2 stones a +0 dagger (34, -11, D:1) 29 stones (42, -17, D:1) a +0 club (51, 17, D:1) a +0 leather armour (54, -14, D:1) a +0 chain mail (54, -2, D:1) a +0 spear (57, -6, D:1) 15 sling bullets Level 2 of the Dungeon [Shop] Homa's Weapon Emporium the +4 scythe "Qizikhos" {pain, rPois rF+ Will- MP+9} (604 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Your inability to study Necromancy prevents you from drawing on the full power of this weapon. rF: It protects you from fire. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Will: It decreases your willpower. a +2 hunting sling of flaming (147 gold) a +1 vorpal shortbow (115 gold) a +0 battleaxe (65 gold) 12 arrows (24 gold) the +3 flail of the Forsaken Xeniums {vorpal, Drain Will+ Stlth+} (300 gold) It inflicts extra damage upon your enemies. Drain: It drains your maximum health when unequipped. Will: It increases your willpower. Stlth: It makes you more stealthy. a +0 hand axe (30 gold) (0, 0, D:2) a +0 mace (2, 1, D:2) a +3 quarterstaff of chaos (6, 16, D:2) a book of Dreams (14, 25, D:2) a +0 short sword (15, -6, D:2) a +0 whip (17, -8, D:2) a +0 dagger (17, 7, D:2) a +0 dagger (18, 7, D:2) a +0 club (18, 8, D:2) a +0 whip a +0 animal skin a +0 helmet (19, -3, D:2) 28 stones (19, 6, D:2) a +0 spear (23, 10, D:2) a +0 dagger (25, 8, D:2) 2 stones a +0 club a +0 dagger (26, 5, D:2) a +0 dagger (28, 3, D:2) a +0 club 22 stones a +0 club a +0 hunting sling (28, 4, D:2) a +0 dagger (28, 7, D:2) 19 sling bullets (29, 7, D:2) a +0 club (32, 10, D:2) a +0 ring mail (38, -9, D:2) a +0 whip (39, -5, D:2) a +2 ring mail of fire resistance (40, -8, D:2) a +0 quarterstaff (42, -15, D:2) 10 poisoned darts (42, -5, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) 16 sling bullets (3, -11, D:3) 21 stones (8, -11, D:3) a +0 dagger a boomerang (8, -10, D:3) a +0 hunting sling a +0 club 28 stones (12, -23, D:3) a +0 dagger 21 stones (12, -11, D:3) 16 gold pieces (33, -24, D:3) a +0 ring mail (39, 13, D:3) 16 arrows (41, 0, D:3) a +0 mace (41, 9, D:3) a +0 short sword (47, -15, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Xemis Ukk's Weapon Emporium (Shop contents are unknown) (8, -2, D:4) a book of Dreams (15, 6, D:4) a potion of haste (15, 7, D:4) 9 gold pieces (16, -4, D:4) a wand of flame (18) (16, 6, D:4) a scroll of identify (17, 7, D:4) 8 gold pieces (28, -4, D:4) 12 sling bullets (30, 4, D:4) a +0 rapier (37, -18, D:4) 17 stones (38, -23, D:4) a +2 spear of pain (43, 0, D:4) a book of Dangerous Friends (45, -13, D:4) 15 arrows Level 5 of the Dungeon [Shop] Woub's Antique Weapon Boutique a +0 dagger (58 gold) the +3 hunting sling of Tyr Jacs {vorpal, Fragile rN+ Int+3} (843 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. a +2 vampiric spear (609 gold) a +0 trident (101 gold) a +6 rapier of venom (1067 gold) a +0 shortbow (87 gold) a +2 vorpal spear (478 gold) a +0 war axe (101 gold) a +0 war axe (101 gold) (2, -2, D:5) a hound corpse (skeletalised by now) (20, -34, D:5) a +0 giant club (21, -27, D:5) a +0 ring mail (23, -23, D:5) a +0 long sword (25, -40, D:5) a +0 leather armour (25, 10, D:5) a +0 spear (27, -40, D:5) 25 arrows (27, 8, D:5) a +0 spear (still there?) a +0 hunting sling (still there?) (29, 3, D:5) a +0 robe (31, -44, D:5) a +0 short sword a +0 dagger (31, 4, D:5) 27 stones (33, -44, D:5) a +0 hand axe (44, -36, D:5) a +0 rapier (48, -21, D:5) 22 stones (60, -18, D:5) a +0 ring mail